Positions:
Linemen are the standard players on the team, not brilliant at any one thing, but
capable enough to fill in for an injured player if necessary. Some teams seem to be
made up of nothing but Linemen, which is why they are always at the bottom of the
league!
Blitzers are among the best players on the pitch. Fast and agile, they are strong
enough to smash their way through the opposing lines.
Blockers are very strong and wear extra armour to protect themselves in the
powerful blocks they specialize in. However, they are not very fast and against an
agile opponent with room to dodge they almost always come off second best.
Catchers are very agile but lightly-armoured, and can’t afford to get into fights. In
the open, however, they are unmatched and no one catches a ball like them. Catchers
usually position themselves in the opponent’s End Zone to wait for the decisive
touchdown pass. The only problem in being a Catcher is if someone should catch
you…
Throwers are the most prestigious players on the pitch, able to throw a precise long
bomb for a player far down the pitch. Or at least that’s the theory; throwing the ball
well requires real talent.
Runners are the fastest players on the team, capable of outdistancing their team
mates to quickly advance the ball up-pitch. Although Runners are not always as agile
as Catchers, the teams who favour the running instead of the passing game find them
invaluable.
Big Guys are tremendously strong and can deal with almost any opponent. No
armour offers protection enough from their powerful blows. However, they are not
the most intelligent or brilliant players and will now and then freeze on the spot in
mid-action to try and remember the instructions they were given…
Skills:
sure hands:
Reroll failed 'pick up ball' rolls once
frenzy:
enemys pushed back in a block must be pursued, and if the result was a 'push back' they take another block (double attack basicly, but must advance against them as a penalty)
dauntless:
If the player blocks a stronger player and rolls higher, the strength is lowered to the same as the player (reduces damage done by stronger units than this player essentially)
thick skull:
less chance to be knocked out instead of stunned.
block:
player is not knocked down when 'both down' dice is rolled
(less chance to be knocked over basicly)
tackle:
enemy cannot use their dodge skill when attempting to evade this player
(i assume this means all rolls against are strength based)