i had dwarf fortress close without warning during the finalizing sites bit of world gen on a large world at around 300 it also crashed a bit after embark.
the finalizing sites issue seemed to be consistent once the world gen got over 250 or so years, so it may be from the number of sites.
also i rather like the new sprawl, if you seem to have it everywhere try to have less civs, a shorter world gen or a bigger map. as 200 years on a large world with 120 civs left me with only pockets of sprawl around cities and towns with the rest of the map as wilderness.
Edit-- the world gen closing during finilizing sites seems to only reproduce with certain world gen conditions mostly involving extremely low elevation variance
yep, it closed several times for me too. and afer that - on seasons change in-game. =(
hmm...I just got an immigrant...a "war peasant" with no ability to assign jobs or positions...but also doesn't show up on the "animals" list...I guess she's a slave. Never had immigrants bring slaves before. Yep...assign animals listed 1 war beast, I just assigned her as a war pet to one of my soldiers... ... ...
Dwarven entity have
[ETHIC:SLAVERY:PUNISH_CAPITAL]
so they cant bring slaves... its a bug... =(
I think Toady is changing migration to a point of using creatures, spawned on a world gen stage.
some people reported on bugtracker that thay have immigrants with profession "Drunk", "Thief".
i got "Merchant" in my first immigration wave. and such immigrants cannot be assigned any labour.
But one report is "0003241: Two humans arrived in second immigration wave" and one - "Additional Information - Also, the Elf Princess is listed as "Elf Drunk.""
As soon as migrations is fixed (Thiefes and others cant be assigned labours), that`ll be a great feature!
I suggest, that civilization in wich reporter belongs nave assimilated several human towns and now brings humans as fullfleged citizens of civilization.
Humans have larger size! Ang higher AGILITY. and can use mauls and twohandedswords and longswords with one hand!
I`d make mlitary consisting only of humans =)
And as soon as they`ll start breeding - set mothers off service for 1 year, and after that year - i`ll burrow child and put mother back in squad.
Damn good life they had - eat, sleep, sex, drink booze, and fight! its a true WARRIORS!!
Finding good armor for them would be troublesome, but several years in dander room with (and without) shield will make it unsufficient and they`ll block/dodge/parry nearly ANYTHING!
And if immigration will bring elves - ill just use them as haulers - they have highest speed of all races. Breeding elves to haul thing, Aye! =)