Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 22

Author Topic: Dwarf Fortress 0.31.13 Released  (Read 116007 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.31.13 Released
« Reply #15 on: September 15, 2010, 09:31:55 am »

The river rewrite has likely altered even the basic form of worlds, especially if the number of rejects has changed.  Rivers happen really early in the process.  Aside from any problems, I prooooooooobably won't be messing with that much for a while again, but this time, there was a large change (many more rivers with the big ones more evenly distributed and abundant).

Of course the catastrophic crashes and things are the stuff I'm most interested in right after a release, and I'm curious about the DLLs if people are getting errors there, so I can rebundle it.  After that, it could really be anything, without much direction to guide us.  There could be new things with that metal rewrite, the diplomat and sleeping fixes, and really almost anywhere with the optimization changes.  Adventure mode of course will be filled with bugs and horrible bridges and all that -- this situation hasn't changed.  But really, my main concern in the coming hours is just, like, is it crashing?  Is it okay?  Any faster?  Slower?  That sort of thing.  I'll be addressing more bugs with the next release, so old bugs that have already made the tracker aren't as important to hear about here.
Logged
The Toad, a Natural Resource:  Preserve yours today!

caknuck

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #16 on: September 15, 2010, 09:36:47 am »

I noticed that the liquid contaminant spread bug wasn't addressed in this release. Please tell me that this is at the top of the list for .14
Logged
Quote from: Primary
*Kneels before Urist Dickpuncher*

Eugenitor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #17 on: September 15, 2010, 09:40:09 am »

Aww crap, massive bug. Military dwarves can lose their job prefs after their orders are canceled.

Never mind, expression of different bug.
« Last Edit: September 15, 2010, 10:45:27 am by Eugenitor »
Logged

hermes

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #18 on: September 15, 2010, 09:47:34 am »

Many thanks and keep up the excellent work, Toady!  The current arc and the speed with which you're making progress is quite exciting   :o
Logged
We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

kamber

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #19 on: September 15, 2010, 09:48:50 am »

Thanks Toady, doesnt seem to be crashing yet and its running 4-5 fps faster (from 16-20 to 20-26 w/176 dwarves).
Awesome  :)
Logged

dorf

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #20 on: September 15, 2010, 09:49:19 am »

I get a 4-8 increase in FPS and have no DLL problems.
Nicely done, sir.
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #21 on: September 15, 2010, 09:49:49 am »

 :(

My laptop claims that 'Dwarf Fortress.exe is not a valid Win32 application.'

I'm on Windows 2000.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

nuker w

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #22 on: September 15, 2010, 09:51:09 am »

I went for a spin on adventure mode... Oh also, world Gen hits 1 fps at about 200 years for me now, heh heh. Anyway, I felt quite a diff in speed. So well done.
Logged

Ves

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #23 on: September 15, 2010, 09:57:13 am »

I'm getting an "Could not create world due to too many subregions" error when trying to gen a world which is just a default large region with the only changes being a 250 year time limit and a 15,000 export requirement for Forgotten Beasts.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.31.13 Released
« Reply #24 on: September 15, 2010, 10:00:37 am »

:(

My laptop claims that 'Dwarf Fortress.exe is not a valid Win32 application.'

I'm on Windows 2000.

Ah, I see in one place that the newer MSVC compiler has dropped Windows 2000 support.  I don't know anything more at this point.  We'll have to see what the options are.  Some of the new SDL version stuff requires C++0x and I've found it quite convenient as well, and as far as I know MSVC 2008 and earlier don't handle it.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #25 on: September 15, 2010, 10:00:42 am »

*Ninjaed by toady*

Yeah, Windows 2000 was EOLed quite a while ago. Microsoft no longer supports it, which makes anyone else supporting it hard.. I'll see what I can dig up, but at this point I don't have high hopes.

Dropping VS 2010 would require rewriting some code, and it would also revert a large part of the performance gain in this version.. why are you still using 2000, if I may ask?
« Last Edit: September 15, 2010, 10:05:01 am by Baughn »
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

skeletonhat

  • Escaped Lunatic
  • Reor, Creo, Incito
    • View Profile
    • Imaginary Thomas and the No Such Things
Re: Dwarf Fortress 0.31.13 Released
« Reply #26 on: September 15, 2010, 10:01:13 am »

World creation crashed in a seg fault in Ubuntu 10.04 :(

Testing again to see if this can be replicated.
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #27 on: September 15, 2010, 10:04:35 am »

The dll bundle was the first thing I tried. *said the Knight to the vanished text* Well, if it won't work, it won't work till I upgrade.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

colorlessness

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #28 on: September 15, 2010, 10:10:47 am »

Linux version now requires SDL_ttf where .12 didn't, might mention that in README.linux.  No worldgen segfault for me yet (on Fedora).
Logged

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Dwarf Fortress 0.31.13 Released
« Reply #29 on: September 15, 2010, 10:20:46 am »

<3 you Toady
Logged
Pages: 1 [2] 3 4 ... 22