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What day should regular sessions be on?

Saturdays!
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Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 305471 times)

Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3615 on: May 04, 2012, 11:32:59 pm »

Well, Azthor, I don't know of any major blanket bans, asides from psionics. I'd say just post it and we'll see if it needs fixing.

I will start with the most potent PrCs; what of Initiate of the Sevenfold Veil, Incantatrix and Red Wizard of Thay?
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Dwarmin

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3616 on: May 05, 2012, 12:23:05 pm »

I'm out this weekend, almost definately. Sorry.  :-\
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Theoboldi

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3617 on: May 05, 2012, 04:29:50 pm »

Last minute journal yay!

Spoiler: Adale's Diary (click to show/hide)
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RedWarrior0

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3618 on: May 05, 2012, 05:46:27 pm »

Except that from what I can tell, we don't have a server up. So it's not last minute.

Speaking of which, session today?
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Heron TSG

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3619 on: May 05, 2012, 08:15:30 pm »

I'm here, but no server is seen. I would guess session tomorrow, if there's one at all this weekend.

I will start with the most potent PrCs; what of Initiate of the Sevenfold Veil, Incantatrix and Red Wizard of Thay?
Heh, the most potent PrC I've ever seen is Warforged Juggernaut. That aside, those don't seem too bad. They'll take a while to get into, though, as we're currently averaging levels 5-8 with one outlier. (Brick at 4)
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Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3620 on: May 05, 2012, 09:18:36 pm »

I'm here, but no server is seen. I would guess session tomorrow, if there's one at all this weekend.

I will start with the most potent PrCs; what of Initiate of the Sevenfold Veil, Incantatrix and Red Wizard of Thay?
Heh, the most potent PrC I've ever seen is Warforged Juggernaut. That aside, those don't seem too bad. They'll take a while to get into, though, as we're currently averaging levels 5-8 with one outlier. (Brick at 4)

The first one grants nigh invulnerability, the second one is the holy grail of arcane metamagic and the third one is the holy grail of circle magic; but I won't argue, rather, I must now go through the daunting task of choosing a single one of these.

There are ways for a smart DM to foil the three of them, but they are rather powerful nonetheless.

Also, the best 3.5 PrC around, in my opinion, is the Planar Shepherd.
« Last Edit: May 05, 2012, 09:23:19 pm by Azthor »
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Heron TSG

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3621 on: May 05, 2012, 09:31:53 pm »

And with Warforged Juggernaut, you can become immune to everything except direct piercing damage. (With some multiclassing and smart feat and template selection.) Straight immunities are the best features.

The only problem with those prestige classes is that they're all really powerful - unless the enemy has a single thing that can totally obliterate the tactic. (If you like, I can list said 'things'.)

For this group, the Incantatar/Incantatrix is probably your best bet. We don't have a lot of wizards to Circle with, and we have too many people for limited mobility due to LAZORS being a good idea.
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Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3622 on: May 05, 2012, 09:42:57 pm »

And with Warforged Juggernaut, you can become immune to everything except direct piercing damage. (With some multiclassing and smart feat and template selection.) Straight immunities are the best features.

The only problem with those prestige classes is that they're all really powerful - unless the enemy has a single thing that can totally obliterate the tactic. (If you like, I can list said 'things'.)

For this group, the Incantatar/Incantatrix is probably your best bet. We don't have a lot of wizards to Circle with, and we have too many people for limited mobility due to LAZORS being a good idea.

Wouldn't the Juggernaut still be vulnerable to pure energy? Regardless, I agree with you on the Incantatrix; Red Wizard would require me to sacrifice yet another school and I'd probably see a Rod of Cancellation pop up sooner or later if I used the Iot7V.

On the classes's specific weaknesses, when all is said and done, you are still a wizard; you can go for things as ridiculous as contingent teleportation to your base upon veil depletion. Also, could you show me the Warforged build? I'd like to try and crack it with a character of equivalent ECL as an exercise in futility. A very similar, if cheesier build, is the Ikea Tarrasque (actually a war troll).

Also, can I trade my familiar for the conjuration specialist wizard alternative class feature (Abrupt Jaunt INT modifier times/day? As I understand it, it is a potentially overpowered feature, which is why I am better off asking you first.
« Last Edit: May 05, 2012, 09:54:41 pm by Azthor »
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Heron TSG

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3623 on: May 05, 2012, 09:53:51 pm »

Pure energy? I suppose so, so long as it doesn't allow a save, has no energy type, and doesn't cause any other effects. (What spell are you thinking of, I can give specific defenses.)
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Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3624 on: May 05, 2012, 09:59:05 pm »

Pure energy? I suppose so, so long as it doesn't allow a save, has no energy type, and doesn't cause any other effects. (What spell are you thinking of, I can give specific defenses.)

I edited my post around a bit, so it may be worthwhile giving it another read (for instance, I am curious as to the Warforged's build). Still, while I'd have a hard time tracking down standard spells which use pure energy, the Destroy Epic Seed should serve as an example; the damage is of no particular type or energy and the only save allowed is a Fortitude one for half the damage.

There are also feats the likes of "Piercing Cold", which nullify the immunity in exchange for halved damage.
« Last Edit: May 05, 2012, 10:06:02 pm by Azthor »
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Heron TSG

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3625 on: May 05, 2012, 10:08:00 pm »

Ah, but that's the thing - a save for half damage is a save for no damage with this build, and the saves don't matter. (They're all tied to his ridiculous concentration bonus through maneuvers.) It has Mettle through two sources, one of which specifically grants Improved Mettle if you already have Mettle from elsewhere. (Mettle being evasion for fort/will saves.)

I'll write up a sheet on Mythweavers soon, I only have it in paper form at the moment.
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Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3626 on: May 05, 2012, 10:11:06 pm »

Can I trade my familiar for the conjuration specialist wizard alternative class feature (Abrupt Jaunt INT modifier times/day? As I understand it, it is a potentially overpowered feature, which is why I am better off asking you first.

Also, what of my "Piercing Cold" example?
« Last Edit: May 05, 2012, 10:13:13 pm by Azthor »
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RedWarrior0

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3627 on: May 05, 2012, 10:12:26 pm »

Well, of course, regardless of what happens, it can in no way be cheesier than the Beholder Mage cheese build. Basically, you get into Beholder Mage, which is a 10-level accelerated spellcasting PrC (wizard list) that learns as a wizard but casts as a sorcerer, except instead of casting as a sorcerer, you get 10 spells per round.
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Azthor

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3628 on: May 05, 2012, 10:14:19 pm »

Well, of course, regardless of what happens, it can in no way be cheesier than the Beholder Mage cheese build. Basically, you get into Beholder Mage, which is a 10-level accelerated spellcasting PrC (wizard list) that learns as a wizard but casts as a sorcerer, except instead of casting as a sorcerer, you get 10 spells per round.

It is still OP, but one has to mention that it is 10 spells of each spell level; you cannot do something as cheesy as 10 level 9s. That and, while many will argue otherwise, one should incur a rather significant LA upon becoming a True Beholder. That means your deadly Beholder mage would be matched, in terms of ECL with an Epíc Wizard; full spell reflection against spells from the 1st to the 9th level is easily achieved.

Edit: Let's not forget the good and old CoDzilla either, both a Planar Shepherd and a Ruby Knight Vindicator break the action economy. Between these and the Wizard's time stop (going by the last 3.5 update, it speeds you up, rather than slowing others down... thus, there is no resistance), winning initiative means the Beholder Mage's spell barrage won't be of much use.

Overall, it is a rather circumstantial game, bar a few extreme cheeses (I am looking at you, sarrukhs),  which is why versatility is considered such a valuable trait.
« Last Edit: May 05, 2012, 10:33:48 pm by Azthor »
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Heron TSG

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Re: D&D 3.5- Western Marches: possible session?
« Reply #3629 on: May 06, 2012, 12:32:44 am »

what of my "Piercing Cold" example?
I know of zero cold damage spells that don't allow a save, so the point is moot. (Though I would like to hear of one. That build never spent much money, so items of spell immunity to particular spells might be handy.) But yes, if it didn't allow a save, piercing cold could damage him.
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