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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 305741 times)

Shoruke

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3315 on: January 28, 2012, 07:33:51 pm »

No, and it's not a big map, either. It should be easier to load than the Library map...
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Heron TSG

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3316 on: January 28, 2012, 07:39:47 pm »

Name: Eastern Marches II
IP: 67.206.189.103
Port: 51234

Here's an alternate server now that I've fixed things. I may be able to host on it.

Also: Sunrise Baneraven
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3317 on: January 28, 2012, 07:46:34 pm »

I don't get it. Where is the gimmick?
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RAM

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3318 on: January 28, 2012, 09:48:00 pm »

We need to make a character for Barbarossa the Seal God. It needs to be a ninja, it needs to be able to heal, and it needs to ride a dinosaur...
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3319 on: January 28, 2012, 10:06:28 pm »

Apprentice feat. The master can be a older portly gentleman, perhaps of the artificer or wizard class. When it turns to the master feat I am thinking he could pick up a halfling rouge sidekick who duel wields auto crossbows.

Edit: Actually, look at the feat, I misread it quite a bit. Although still staggeringly appropriate it loses some of it's mechanical help to fit the wanted skills. Unless the GM would allow a custom mentor.
« Last Edit: January 28, 2012, 10:25:19 pm by Criptfeind »
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RedWarrior0

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3320 on: January 28, 2012, 10:51:05 pm »

So, uh, did this actually happen? I can't seem to get on.
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3321 on: January 28, 2012, 11:00:12 pm »

No. It did not actually happen.
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Heron TSG

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3322 on: January 28, 2012, 11:18:02 pm »

I have not found an apprentice feat anywhere that isn't homebrew. Sauce?

I'm interested to see what kind of insanity you folks can come up with, though. My only comment is that dinosaurs do not exist on Arcadia, IIRC.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3323 on: January 28, 2012, 11:24:18 pm »

DMG2

If the GM could be convinced of a mentor like a Hospitaler for ride and heal or some sorta magic knight for ride and UMD (for even better healing powahs) then it would be great.

If not. Eh. Able learner? That other thing that adds skills to your class skills list.

Four levels in warlock for spiderwalk and the take ten on UMD? Also shoot hand beams? Although I am sure some rouge class could get the UMD and have better synergy.
« Last Edit: January 28, 2012, 11:26:55 pm by Criptfeind »
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The Fool

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3324 on: January 29, 2012, 12:14:14 am »

Maybe a Healer/Ninja with a homebrew feat that promotes synergy?

Healer gets an animal companion, so if Shoruke allows it you can have a riding-raptor.
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3325 on: January 29, 2012, 12:33:52 am »

The Ninja is pretty weak most of the time, and I think there is precedent for such feats for it. Could work.
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thatkid

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3326 on: January 29, 2012, 01:03:56 am »

You're recruiting, right?

I guess I'm just putting interest down here. I'd like to play a paladin (I know what you're thinking, but don't worry he'll be cool I swear). Are any of the books banned? More importantly: What religious orders exist in this world?

I generally intend to play a Paladin who seeks to keep to his code, while providing moral guidance to his companions (without forcing them unless their actions actually are evil enough that his code would obligate him to act), and who actively protects others at the cost of his own life and safety.
Mechanically, there's a good chance I'll cross-class with Knight from PHBII if only for the rather tankish aspects. I'll probably take the martial feats so that I can utilize crusader maneuvers. He'll likely take a few vows, as well.

E: Just saw the part about books in the character spoiler. Must of missed that the first go 'round, oops.
I'm interested in a few feats from Champions of Valor, as well as some of the vow feats from Exalted. I'll edit this in a bit with the exact feats...
« Last Edit: January 29, 2012, 01:16:09 am by thatkid »
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Heron TSG

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3327 on: January 29, 2012, 02:00:00 am »

Recommendation: don't do Vow of Peace or Vow of Nonviolence. You won't get far with those. Also, keep in mind that you cannot go back to Paladin after multiclassing out, unless specifically stated otherwise by the new class.

I generally intend to play a Paladin who seeks to keep to his code, while providing moral guidance to his companions (without forcing them unless their actions actually are evil enough that his code would obligate him to act), and who actively protects others at the cost of his own life and safety.
So... you're playing a Paladin, then?  :P
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

thatkid

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3328 on: January 29, 2012, 02:06:24 am »

Recommendation: don't do Vow of Peace or Vow of Nonviolence. You won't get far with those. Also, keep in mind that you cannot go back to Paladin after multiclassing out, unless specifically stated otherwise by the new class.
I was planning on wasting a feat on being able to do that if I found it necessary, actually.

I generally intend to play a Paladin who seeks to keep to his code, while providing moral guidance to his companions (without forcing them unless their actions actually are evil enough that his code would obligate him to act), and who actively protects others at the cost of his own life and safety.
So... you're playing a Paladin, then?  :P
Yeah, but I was kind of specifying the non-Lawful Stupid sort :P
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RedWarrior0

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3329 on: January 29, 2012, 09:41:01 am »

Warning: We have some number of evil characters. I can't remember the exact number, but it is decidedly nonzero.
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