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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 304013 times)

Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3135 on: January 19, 2012, 07:57:59 pm »

Wait, why am I jumping through these paladin hoops? Half-celestials get most of the class features of paladins. Therefore, I'm going back to being a fighter/wizard.

Does anybody know if template class levels contribute towards your HD?
Level adjustment does not count towards hit dice, monster classes generally have a mix of hit dice and non hit dice levels to account for level adjustment. So, it should explicitly state as much if you are gaining hit dice...
A better question on my part would have been 'when an action has an effect based on HD, do template class levels count as increasing HD?' Based on what you said, I guess not, but I'd just like to make sure.
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3136 on: January 19, 2012, 08:05:43 pm »

The answer is no. The only time it would count is when it says ECL. Not HD or CL.
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Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3137 on: January 19, 2012, 08:29:26 pm »

Good to know. I think my final revision of my character sheet is done, then. Here's the link.
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3138 on: January 19, 2012, 08:50:01 pm »

You have 23 HP.

Also, you have a large bank of money I see. Are you saving for anything?
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Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3139 on: January 19, 2012, 09:07:17 pm »

You have 23 HP.
I do? So I do. My bad!

Also, you have a large bank of money I see. Are you saving for anything?
Well, I may spend more of it before the next session, but I want to save up and get my weapon enchanted.
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3140 on: January 19, 2012, 09:12:31 pm »

You need at least +1 on any magic weapon. So you might as well buy that now neh if you plan on buying it later.
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Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3141 on: January 19, 2012, 09:23:44 pm »

I'm not sure I can afford even a +1. Each half of a double weapon has to be individually enchanted, right? So, 2,000 for each half, plus the 700 gp base price for a magic two-bladed sword, plus 90 gp for one silver blade, plus 50 gp for one cold iron blade, plus another 2,000 for any enchantment on the cold iron half for a grand total of 6,840 gp. Did I do that right?
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Tidal

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3142 on: January 19, 2012, 09:31:47 pm »

I'm not sure I can afford even a +1. Each half of a double weapon has to be individually enchanted, right? So, 2,000 for each half, plus the 700 gp base price for a magic two-bladed sword, plus 90 gp for one silver blade, plus 50 gp for one cold iron blade, plus another 2,000 for any enchantment on the cold iron half for a grand total of 6,840 gp. Did I do that right?
That's how I thought it was awhile ago. Apparently, the 2000 is the +1 enhancement bonus, not counting the actual Shock or Bane or what-have-you.
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Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3143 on: January 19, 2012, 09:32:44 pm »

I'm not sure I can afford even a +1. Each half of a double weapon has to be individually enchanted, right? So, 2,000 for each half, plus the 700 gp base price for a magic two-bladed sword, plus 90 gp for one silver blade, plus 50 gp for one cold iron blade, plus another 2,000 for any enchantment on the cold iron half for a grand total of 6,840 gp. Did I do that right?
That's how I thought it was awhile ago. Apparently, the 2000 is the +1 enhancement bonus, not counting the actual Shock or Bane or what-have-you.
I know, that's why I included it in the cost for a +1 sword.
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Zako

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3144 on: January 19, 2012, 09:38:18 pm »

Uhhh, I still don't know how a half half-elf, half-celestial even is possible. I'm calling hax on that. Plus, are you sure you want such a high level adjustment? It's gonna take FOREVER for you to level up dude. Also, WHY did you take a double blade without taking two weapon fighting?  ???

Also, I have no idea how much xp I need to level up and what I should start from. Do I start from 0 each time I level up, or do I go from the minimum to level up from last level? eg it takes 1000 xp to level up from level 2 to 3, and 2000 to level up from 3 to 4. Do I start from 1000 and need 1000 more to get to level 4?
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3145 on: January 19, 2012, 09:52:38 pm »

Did I do that right?

Er. No. You already have payed all the masterwork and special material costs. All it would take is just buying the +1. Which you need eventually anyway. It would only take 2000 to add +1 to ether blade. 4000 for both. Which you have. And you need anyway.

Also, I have no idea how much xp I need to level up and what I should start from. Do I start from 0 each time I level up, or do I go from the minimum to level up from last level? eg it takes 1000 xp to level up from level 2 to 3, and 2000 to level up from 3 to 4. Do I start from 1000 and need 1000 more to get to level 4?

Your numbers are a bit off. It takes 1000 to go from 1 to 2. 3000 to go from 2 to 3. And 6000 to go from 3 to 4. And you do not start from zero, you keep your exp from last level.

So:

Level EXP needed

1 0
2 1000
3 3000
4 6000
5 10,000
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Zako

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3146 on: January 19, 2012, 09:56:55 pm »

So I'm starting off with 6000 xp, and I need 4000 more to get 10,000 for a level up?
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Criptfeind

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3147 on: January 19, 2012, 09:58:21 pm »

Yes. Also Mythweavers sheets actually handle most of this for you.
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Zako

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3148 on: January 19, 2012, 10:05:15 pm »

Oh ok, I thought it would be a lot more than that. Cool!
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Araph

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Re: D&D 3.5- Western Marches: Session on Saturday (always recruiting)
« Reply #3149 on: January 19, 2012, 10:19:57 pm »

Er. No. You already have payed all the masterwork and special material costs. All it would take is just buying the +1. Which you need eventually anyway. It would only take 2000 to add +1 to ether blade. 4000 for both. Which you have. And you need anyway.
The 2000 gp for any enchantment on cold iron hasn't been paid, so I could only buy a +1 for one half of the sword.

(1) Uhhh, I still don't know how a half half-elf, half-celestial even is possible. I'm calling hax on that. (2) Plus, are you sure you want such a high level adjustment? (3) It's gonna take FOREVER for you to level up dude. (4) Also, WHY did you take a double blade without taking two weapon fighting?  ???
1) A half half-elf, half-celestial is valid. Imagine the result of a half-elf and a full celestial bumping uglies. 2) Yes, I'm quite sure I want to be vastly out-leveled. 3) True, true. 4) I'm going to take that feat, but I need to either take another level of fighter to get the feat or take two levels of wizard so I can get the feat at level 3.
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