Does anyone have any idea how much it would cost to get Divine Power on an item at least once per day? It gives a +6 enhancement bonus to strength as well as giving you full BAB for the duration, so needless to say, Maelrigar would profit from it immensely. Also with that, I could replace Fist of Stone with some other spell when I level up, considering all it is is a self-only +6 enhancement bonus.
It is pretty easy to figure out.
Lets assume command word activation:
1800*4*7=50400
one charge per day:
50400/(5/1)=10080
Then you would have to sort out slots. D.M. consultation would be required, but Robe(body((no mundane AC))), shirt(torso), bracers(arms), gauntlets(hands), and belt(waist) seem like possibilities for a cheap slot.
expensive slots would multiply the cost be 1.5 while no slot would make that 2...
And if you can get someone to make it for you then that would cost less, the going rate seems to be .75...
Then there is the issue of caster level and metamagic feats, extend is the only obvious choice for metamagic, which would up the spell level to 5 and the minimum caster-level to 9. higher caster-levels are worth one round and one temporary hit point each...
What I was thinking of was some article of clothing that grants an armor bonus to AC when transformed, sort of like Mage Armor. Add to that an item that makes Lucus' bite attack have a +something enhancement bonus, and it'd be like a human fighting with scale armor and a longsword.
Anybody have any thoughts on how I could make my guy somewhat viable in combat? I can't think of that many ways aside from magic items and layering tons of buffs on. Not very many feats seem suitable for a wolf, because most combat feats are oriented towards using specific weapons. I'm hoping I'm missing something here...
Bracers of armour(or armour with the wild enchantment, but that would require D.M. approval and would mess with spell-casting...) and an amulet of mighty fists would help with that...
The buffs are basically what you want to be looking at. There are some feats that let arcane casters spend spells to deal more melee damage and things like that. The basic problem is that you have lost spell-levels, there is a feat to help with losing caster-levels, but you will never have the top-of-the-line spells that a pure wizard of your effective level would. Basically you cannot be a normal spell-slinging, incinerate-my-enemies-and-rend-them-to-ash sort of caster, but you should be able to muster something along the lines of a magically augmented fighter with a few offensive spells for emergencies. Look over Maelrigar's spell list for a start...