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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 305837 times)

Dwarmin

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2265 on: August 05, 2011, 06:46:07 am »

Wednesday I have another maptools game, but the other days are usually open.
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The Fool

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2266 on: August 05, 2011, 09:51:16 am »

While Barbarossa's idea of a dragon touched warforge sounds crazy, it might not be impossible. If something that could be dragon touched, maybe an acid or lightning elemental (relating to a power supply), was used in the warforge's construction leading to an ancestral link. That way you could have organic dragon wings sprouting from an inorganic creature. There is also no guarantee that warforged don't bleed battery acid, or some alchemical blood that used a living creature to create it. If that is the only problem with warforged not having a dragonblood subtype then I'd personally be OK with it.

As for having a spiritual connection, it wouldn't explain the wings. Growing organic wings from an inorganic being without justification is strange as is. Which is why I'd go for a linage thing instead.
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Grek

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2267 on: August 05, 2011, 10:06:30 am »

Proposed homebrew feat:

Dragonforged [Draconic]

The specific sort of warforged that you are was forged by, for, into or out of a dragon. Or something like that. The net result is that you're pretty draconic in addition to being a warforged.

Prerequisite: Cha 11, warforged

Benefit: You gain 1 hit point, a +1 bonus on Listen, Search, and Spot checks, and a +1 bonus on saving throws against paralysis and sleep effects. In addition, you can select draconic feats as if you were a sorcerer of your character level. Finally, you count as having the dragonblood subtype for the all practical purposes, despite not having blood, draconic or otherwise. Any draconic body parts that you gain via feats are just as metalic as your warforged body.
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Shoruke

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2268 on: August 05, 2011, 10:42:00 am »

If you take both feats at level 1 and justify it as having *lots* to do with dragons during your backstory (which is possible in this world but involves spoilers), then I'd be okay with it. Bonus points for having been built by a polymorph'd dragon. (or whatever spell it is that they use to disguise themselves)
And when I mentioned the paying a bunch of money to have the wings constructed, I meant that it would be in place of the feats.
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The Fool

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2269 on: August 05, 2011, 12:46:04 pm »

I made a mistake when I said that I was free on Tuesday, because I actually work til late. I have Wednesday off, and I'd be an hour late on Monday. I was looking at last week's schedule. Sorry about that.
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RedWarrior0

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2270 on: August 05, 2011, 04:23:16 pm »

Hm... There's a spell in a drag mag that turns a snake into a sword for 1 min/level, granting autoproficiency with longswords on the caster for that duration (and only for the snake) and dealing the snake's poison in addition to poison. 4th level wizard/sorc and cleric, 3rd druid and ranger. There's also a spell that grants four arms in spell compendium. If fenrir and lyca both die, and Fool, Mael, and I all take vipers as companions, I cast the four-arm spell on Mael and wild shape into a viper, then we could have a guy charge into a fight quad-wielding snake swords. Is it just me, or does that sound AWESOME?
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Heron TSG

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2271 on: August 05, 2011, 06:49:26 pm »

Hm... There's a spell in a drag mag that turns a snake into a sword for 1 min/level, granting autoproficiency with longswords on the caster for that duration (and only for the snake) and dealing the snake's poison in addition to poison. 4th level wizard/sorc and cleric, 3rd druid and ranger. There's also a spell that grants four arms in spell compendium. If fenrir and lyca both die, and Fool, Mael, and I all take vipers as companions, I cast the four-arm spell on Mael and wild shape into a viper, then we could have a guy charge into a fight quad-wielding snake swords. Is it just me, or does that sound AWESOME?
You are a genius. I was considering grabbing a viper at first, too.

If you take both feats at level 1 and justify it as having *lots* to do with dragons during your backstory (which is possible in this world but involves spoilers), then I'd be okay with it. Bonus points for having been built by a polymorph'd dragon. (or whatever spell it is that they use to disguise themselves)
Alright. I'll have it up later.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RedWarrior0

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2272 on: August 05, 2011, 09:09:07 pm »

Hm... There's a spell in a drag mag that turns a snake into a sword for 1 min/level, granting autoproficiency with longswords on the caster for that duration (and only for the snake) and dealing the snake's poison in addition to poison. 4th level wizard/sorc and cleric, 3rd druid and ranger. There's also a spell that grants four arms in spell compendium. If fenrir and lyca both die, and Fool, Mael, and I all take vipers as companions, I cast the four-arm spell on Mael and wild shape into a viper, then we could have a guy charge into a fight quad-wielding snake swords. Is it just me, or does that sound AWESOME?
You are a genius. I was considering grabbing a viper at first, too.
Oh, it stemmed from a GitP discussion I saw in which someone mentioned having his familiar (a viper) use him as a mount for using the venom, and then one thing led to another.
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Heron TSG

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2273 on: August 06, 2011, 01:24:00 am »

Here is the character sheet for Grim Rubyguard, Dragonesque Warforged Fighter. It's not quite done. I have yet to type up the backstory or add in most of the items, but it's got most of the mechanics in there.

Kusari-gama can be found in the DMG under the 'integrating other cultures' section, I think it's called. It's the section that also has stats for the wakizashi, katana, pistol, and other 'foreign to D&D' weapons.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2274 on: August 06, 2011, 04:15:08 am »

Code: (macro) [Select]
[h,if(hasMacro("Temp_Data")==1),CODE:
{[h,MACRO("Temp_Data@TOKEN"):""]
 [h:default=macro.return]
};
{[h:default=json.set("{}","temp_AB",0,"temp_damage",0,"temp_skill",0,"temp_fort",0,"temp_refl",0,"temp_will",0)]
}]
[h:default_AC=AC]

[h:status=input("temp_AB|"+json.get(default,"temp_AB")+"|Attack Bonus|TEXT",
"temp_damage|"+json.get(default,"temp_damage")+"|Damage|TEXT",
"temp_AC|"+default_AC+"|Armour Class|TEXT",
"temp_skill|"+json.get(default,"temp_skill")+"|Bonus to skills|TEXT",
"temp_fort|"+json.get(default,"temp_fort")+"|Fortitude Saves|TEXT",
"temp_refl|"+json.get(default,"temp_refl")+"|Reflex Saves|TEXT",
"temp_will|"+json.get(default,"temp_will")+"|Will Saves|TEXT")]
[h:abort(status)]

[h:macro_text=decode("[h:macro.return=json.set(%22{}%22,%22temp_AB%22,"+temp_AB+",%22temp_damage%22,"+temp_damage+",%22temp_skill%22,"+temp_skill+",%22temp_fort%22,"+temp_fort+",%22temp_refl%22,"+temp_refl+",%22temp_will%22,"+temp_will+")]")]

[h,if(hasMacro("Temp_Data")==1),FOREACH(macro_index,getMacroIndexes("Temp_Data")):removeMacro(macro_index)]
[h:AC=temp_AC]
[h:createMacro("Temp_Data",macro_text,"group=Under")]

To function it requires: Edit macro -> options -> remove tick from 'Allow Players to Edit Macro'
Only a registered D.M. can perform the above step.
Text strings can be entered, this is bad.

Code: (example) [Select]
[code][h,if(hasMacro("Temp_Data")==1),CODE:
{[h,MACRO("Temp_Data@TOKEN"):""]
 [h:ABFromSpells=json.get(macro.return,"temp_AB")]
 [h:DamageFromSmells=json.get(macro.return,"temp_damage")]
};
{[h:ABFromSpells=0]
 [h:DamageFromSmells=0]
}]

Attacking [r:Victim], attack: [t:1d20+8+ABFromSpells]; Damage: [1d6+0+DamageFromSmells]
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2275 on: August 06, 2011, 08:41:30 am »

As for your flaw thing, I don't exactly know what it is that you are trying to do... Meagre Fortitude seems to have been quoted verbatim from the SRD, and you're trying to add the fear of worms as a flaw too.....? You'll need to explain exactly what you want to happen here. However, given the circumstances, I think it would be fine for you to apply a flaw and feat while not taking a level. (Unless you're trying to say that Scoleciphobia is a good flaw because it's always on... which it isn't.)
What I was trying to do was find a flaw that fits appropriately. I felt that Scoleciphobia was called for in some form, but I couldn't quite find anything that had that sort of thing plus fit with the Always on. As such, I decided to make up Scoleciphobia and just set that to be on in general. I don't have to get anything out of it, so that's part 1 of the Flaw.
Part 2 of the flaw is something that would be fitting and meet the requirements. I considered Meager Fortitude and found enough justification in it, so I added that to Scoleciphobia.
So Scoleciphobia is more of a side-effect, with Meager Fortitude being the real flaw.


As for time Available, I will not be available until sometime around 8:00 PM on all three of those dates for next week. I should be able to have reoccurring Tuesdays the week after next though.
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RAM

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2276 on: August 06, 2011, 08:19:43 pm »


This is, technically, a programming language, albeit a very bad one. If anyone is interested in programming, they could look up the maptools wiki, grab a macro, and try to figure it out...
« Last Edit: August 07, 2011, 03:08:13 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Heron TSG

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2277 on: August 07, 2011, 02:35:47 pm »

RAM, I have been doing extensive work with the MapTools macro system to make playing PTA way easier. It's actually not a whole lot different from the macro system from b76, they just changed a few tags, breaking all my old macros. I abs(love) the new eval function, though, you can use it for anything.

Here is the character sheet for Grim Rubyguard, Dragonesque Warforged Fighter. It's not quite done. I have yet to type up the backstory or add in most of the items, but it's got most of the mechanics in there.
PS: It's level 4 because I doubt I'll need it in the next few sessions. I should have it done by the session later. Also a journal.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RedWarrior0

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2278 on: August 07, 2011, 03:57:27 pm »

So, when's the session? By the looks, nobody has a conflict on Monday.
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The Fool

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Re: D&D 3.5 - Western Marches (next game Saturday) (always recruiting)
« Reply #2279 on: August 07, 2011, 06:26:56 pm »

Until Shoruke says otherwise lets assume that there is a session on Monday. Just to be safe.
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