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What day should regular sessions be on?

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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 305964 times)

Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #1995 on: July 06, 2011, 01:00:33 am »

EDIT: Pretty much figured those two questions out
« Last Edit: July 06, 2011, 01:33:21 am by Vherid »
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Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #1996 on: July 06, 2011, 02:34:13 am »

Alright so did I do this right?
http://www.myth-weavers.com/sheetview.php?sheetid=310973

The only thing I think I notice, is the skill rank is way off from the "16" points I have but I only added 16 ranks. Or is that not how that works.
« Last Edit: July 06, 2011, 02:35:59 am by Vherid »
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Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #1997 on: July 06, 2011, 03:03:34 am »

Just checking.


This is your source?
http://1d4chan.org/images/d/dd/La13point5.jpg


This is a /tg/ article, home brew. You'll need the host to okay it.


Edit: checked your character sheet, this is indeed the source.


Besides that, you forgot the level adjustment. Also, you start at level 3 (or 2, in your case.)


Stats are not done correctly. You have three points spent more than you have.
« Last Edit: July 06, 2011, 03:06:51 am by Dsarker »
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Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #1998 on: July 06, 2011, 03:06:17 am »

Just checking.


This is your source?
http://1d4chan.org/images/d/dd/La13point5.jpg


This is a /tg/ article, home brew. You'll need the host to okay it.

Besides that, you forgot the level adjustment. Also, you start at level 3 (or 2, in your case.)

Yeah, I said above it's a /tg/ creation, and I am aware the host needs to okay it.
I figured the level thing was like, a passive thing. Like He's level 1 but he's the equivalent of a level 2 or something. But what do you mean by 3, if the level adjustment would be +1. 2 in my case sure, but why the 3?

Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #1999 on: July 06, 2011, 03:08:26 am »

Okay. Level adjustment means that the character at level one is about as powerful as a level two. So what happens is that it takes you two thousand XP to get to level two, as opposed to the usual one thousand. Also in this case, you start as level three, but because of level adjustment, YOU start as level two.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2000 on: July 06, 2011, 03:11:17 am »

And to be honest, I'd put them at +2, at least. Buffs to strength and dex are bad enough, but you get a bonus feat, bonus skills, faster movement, low light vision...
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Dsarker is the trolliest Catholic
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Shoruke

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2001 on: July 06, 2011, 03:11:46 am »

What's the Racial Hit Die size on the Sergal? I would think it would be a d8, since they're a monstrous humanoid, but the stat block for the example Sergal only has d10s... but it has 10 class levels and 10 hit dice, not 11... what the hooch?

The thing about the Master Specialists is that, for such powerful class, you can get in WAY too easy. Basically, you're trading in 2 feats and your familiar progression for a TON of goodies, very early; if you could start taking this PrC at level 4, then at Character Level 7 you have Quadruple Spell Focus (Illusion), and by level 13 you can basically troll the world by making it look like anything you want is going on, and nobody will be able to tell it's you. They tell you to take it at level four because that's the earliest you can possibly get in on all these shooper duper goodies. On a related note, the Evokers that go all the way through this PrC do 1.5x damage to anyone that fails there save, Conjurers can cast some spells as a Swift action, Necromancers give their minions Fast Healing 10 for half a minute... yeah, this class is quite powerful, and doesn't involve a long string of sub-par feats.

Theoboldi, that looks a lot better. Tell your friends to research it, teach it to each other, scribe it into each others' books, and enjoy your collective POWER OF THE DARK SIDE OF THE FORCE

Vherid, first thing is that you should be level 2, I think. The starting level is 3, your Level Adjustment is +1 (which basically sets you back one level), and you have one Racial Hit Die... which you can substitute for a class level. Also, you'll want to put in your Base Saves and your Base Attack Bonus, and I don't think you've spent nearly 2,700 gp on equipment. Your movement speed should be 40', since you're a barbarian. For your skills, look at the checkboxes on each row; each checked one means that Mythweavers thinks it's a Cross-Class skill for you, meaning that it will calculate your skill point total as if you have to spend 2 points for each skill rank. Look at your skill list and uncheck the Cross-Class box for each skill, so that Mythweavers will give you an accurate reading of how many skill points you've spent. You'll also want to read this, since it'll help you in the long run.

And you guys post too fast! I keep having to spent time looking things up, and there's always new posts when I try to send it! EDIT: EVEN FOR THIS SHORT MESSAGE
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Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2002 on: July 06, 2011, 03:14:46 am »

Shoruke, his base speed should be 50, because his race is naturally 40ft.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2003 on: July 06, 2011, 03:18:51 am »

Okay. Level adjustment means that the character at level one is about as powerful as a level two. So what happens is that it takes you two thousand XP to get to level two, as opposed to the usual one thousand. Also in this case, you start as level three, but because of level adjustment, YOU start as level two.

So basically, because of the extra XP it takes for the character to level, I am technically level 2, but I would be a 3 if it was regular?
EDIT: No longer applies now

Quote
Stats are not done correctly. You have three points spent more than you have.

Like the Str/dex etc stats, or skills? I used the 32 points thing from above and got 16/15/13/10/12/11 and then added the +2 Str, +2 Dex


What's the Racial Hit Die size on the Sergal? I would think it would be a d8, since they're a monstrous humanoid, but the stat block for the example Sergal only has d10s... but it has 10 class levels and 10 hit dice, not 11... what the hooch?

Vherid, first thing is that you should be level 2, I think. The starting level is 3, your Level Adjustment is +1 (which basically sets you back one level), and you have one Racial Hit Die... which you can substitute for a class level. Also, you'll want to put in your Base Saves and your Base Attack Bonus, and I don't think you've spent nearly 2,700 gp on equipment. Your movement speed should be 40', since you're a barbarian. For your skills, look at the checkboxes on each row; each checked one means that Mythweavers thinks it's a Cross-Class skill for you, meaning that it will calculate your skill point total as if you have to spend 2 points for each skill rank. Look at your skill list and uncheck the Cross-Class box for each skill, so that Mythweavers will give you an accurate reading of how many skill points you've spent. You'll also want to read this, since it'll help you in the long run.

Well I guess NPC wise it's 10 as it says, but just 1 dice class based if you make a character. Also they're not monstrous they're medium sized?
I thought the starting level was 1 in the OP, but maybe I read that wrong or it changed as time went on for new people so alright, that's what was confusing me.
Base Saves/ attacks I'll have ot look into that and 2700gp, alright.
I put my movement speed at 30 because that's what it would be with a 20 movement speed item since they move 10ft faster, even though yes without anything it would be 40, so I'll put it to 40 then if that should just be the stock total.
Also alright, I'll uncheck that stuff.

Shoruke, his base speed should be 50, because his race is naturally 40ft.
Oh damn forgot to notice the fact that it works with nothing on too.


EDIT: Also I'm quite open to more balancing if need be, I have no understanding of what's OP and what's not OP.
« Last Edit: July 06, 2011, 03:24:37 am by Vherid »
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Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2004 on: July 06, 2011, 03:24:42 am »

Stats are not done correctly. You have three points spent more than you have.

Like the Str/dex etc stats, or skills? I used the 32 points thing from above and got 16/15/13/10/12/11 and then added the +2 Str, +2 Dex

So as points spent it goes 12/9/5/2/4/3, or 35.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2005 on: July 06, 2011, 03:35:11 am »

Stats are not done correctly. You have three points spent more than you have.

Like the Str/dex etc stats, or skills? I used the 32 points thing from above and got 16/15/13/10/12/11 and then added the +2 Str, +2 Dex

So as points spent it goes 12/9/5/2/4/3, or 35.

Alright well I'm not seeing how that works like that in opposition to either of the calculators linked, I do the one I said, and it says "Total Points: 32", so what's the deal with how that works. Do you implement the modifier as it increases or something?

RedWarrior0

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2006 on: July 06, 2011, 03:44:29 am »

Dsarker, your maths seem wrong. I count 32.


Shoruke: They're Humanoids, and thus this applies.
Quote from: SRD, Types and Subtypes, Humanoids
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.
Not sure about the d10s, either, though.
Edit again for derp. Also, remember that we have a boat on which we can store things. Having Medium load is pointless unless you're also proficient in and using medium armor.
« Last Edit: July 06, 2011, 03:52:49 am by RedWarrior0 »
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Vherid

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2007 on: July 06, 2011, 04:00:21 am »

http://www.myth-weavers.com/sheetview.php?sheetid=310973
Alright so updated:
Level 2
Base saves/Attack Bonuses
Fixed speed
Un CC-ed everything

EDIT: Also it seems adjusted level adds 1 to hit dice so mine would be 1d13, instead of 1d12? It said something about class level as well or something, but I didn't get that. Is my HP not correct then technically (It's still at it's level 1 number), Also about the Adjusted level buybacks, When I hit level 3, I can do the buy thing to make it 0, Effectively going back to level 2, but do I lose all my gained skills and such by doing that?
« Last Edit: July 06, 2011, 04:15:35 am by Vherid »
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Dsarker

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2008 on: July 06, 2011, 04:34:59 am »

Oh, yep. I got my maths wrong on that one. Whoops.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Yoink

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Re: D&D 3.5 - Western Marches (game on Saturday) (always recruiting)
« Reply #2009 on: July 06, 2011, 04:41:43 am »

Well, Redwarrior's been helping me with my sheet. :)
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