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Poll

What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 300349 times)

RedWarrior0

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1170 on: February 25, 2011, 10:26:58 pm »

Yeah, I do.

Also, I'd like to request the following from Spell Compendium (don't have pages atm):
Creeping Cold
Healing Sting
Animate Fire, Animate Water
Healthful Rest
Master Air
Lesser Vigor (and later the rest of the vigor spells)

I have... Quite a few more I could request, but they include stuff we won't get to for a while.
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1171 on: February 25, 2011, 10:30:17 pm »

Also, Van, Maelrigar, and Ethan receive their journal experience.
Was mine inadequate?



Edit:
EDIT: forgot about the item familiars... they are the height of cheese, especially the Imbue Spell Slot thing. It's like Sudden Quickened Still Silent Spell plus one free spell slot. For a feat available to be taken at level one, although this particular functionality activates at level 10 at the earliest.

Other aspects of the feat include +10% experience, some free weapon enhancements, and your weapon becomes sentient when you hit level 7.

Just... no. You remember Ancestral Relic? The same, but EVEN MORE NO.
LOL. Now with 60% more no than the leading brand!
« Last Edit: February 25, 2011, 11:21:00 pm by Kogan Loloklam »
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Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1172 on: February 25, 2011, 10:41:33 pm »

Also, Van, Maelrigar, and Ethan receive their journal experience.
Was mine inadequate?

No, your problem was that I missed it. :P
Pheron gets his journal exp too.

Also I edited my previous post, so it now includes stuff about Item Familiars, which are banned.
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The Fool

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1173 on: February 25, 2011, 11:42:08 pm »

Spoiler: Name list (click to show/hide)

Maybe I'm being too picky. Although Maelstrom is looking pretty good, so I'd vote for it.
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Araph

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1174 on: February 26, 2011, 12:10:21 am »

Has anyone else ever gone to Google Translate, set it from Latin to English, and typed in random gibberish to see what's really a Latin word? It's strangely fun!
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Heron TSG

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1175 on: February 26, 2011, 01:03:26 am »

EVEN MORE NO.
What about 'Weapons of Legacy'? from the book of the same name?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1176 on: February 26, 2011, 09:59:02 am »

Dune Wind - No better than desert in my opinion.
Zephyr Scorpion - No scorpions, it would be silly once we get flying.
Tactical Scorpion - See above.
Wind of Chaos - For plot/character reasons, no.
Black Wind Fire and Steel - Too long
Ventus Niger, Ferrum et Ignis (Black Wind, Iron and Fire) - Too long
Justice Hawk - The opposite problem of the scorpions.
Coarse Courser - A little to punny for me.
Vox Mortis (Voce of Death) - We have two pacifists I think?

Maelstrom - Maelrigar would love the name.
Vox Venti (Voice of the Wind) (Vox Ventorum: Voice of the Winds) - I like them both.
Vox Aerae (Voice of the Air) - Cool name and it's short.
Vox Zephyris (Voice of the West Wind) - See above.
Nauis fur maleficus (The ship of {the thief/a thief} wizard) - Sure, I'll work it in if people want it

In general I like the Latin. Lengthy names are a no though, I really would like to be able to type the ships name once and a while.

Maybe I'm being too picky. Although Maelstrom is looking pretty good, so I'd vote for it.

Actually, I agree with much of what you say (Except the animals. I don't see any reason not to name it after an animal.)
The main difference is I don't outright object to those names, and would be able to tolerate them if the ship was named such, but at least our list is greatly narrowed.


Edit:
« Last Edit: February 26, 2011, 01:04:17 pm by Kogan Loloklam »
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The Fool

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1177 on: February 26, 2011, 11:41:58 am »

Actually I meant it as a list of ones that I liked. I didn't mean for it to be an outright rejection for those names. If we can, can we change the format of the vote to a check all that you like style? That way we can pick all the names that we'd be OK with and it would remove the ones that no one likes. Would that work for everyone?
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Araph

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1178 on: February 26, 2011, 12:51:44 pm »

My vote goes to Nauis Fur Maleficus


« Last Edit: February 26, 2011, 12:56:26 pm by Araph »
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1179 on: February 26, 2011, 01:03:26 pm »

Eek! My list has been Hijacked! :)

Also, shoruke, I think you forgot to give me the 100 exp I got in the last session. I think I should be at 2160.

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Araph

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1180 on: February 26, 2011, 01:14:31 pm »

Eek! My list has been Hijacked! :)

Hey, if it ain't broken...
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Heron TSG

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1181 on: February 26, 2011, 02:16:25 pm »

Correct me if I'm wrong, but after that last session and the journal, Maelrigar has 8718 experience. If we kick some major ass today, I might level up.

Speaking of which, is there a game today? If so I'll have to leave about three and a half hours in.
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Est Sularus Oth Mithas
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Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1182 on: February 26, 2011, 03:44:53 pm »

Correct me if I'm wrong, but after that last session and the journal, Maelrigar has 8718 experience. If we kick some major ass today, I might level up.

Speaking of which, is there a game today? If so I'll have to leave about three and a half hours in.

I'm quite sure I already gave you your journal experience.

And yeah, game in 2 hours, 16 minutes.
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Happerry

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1183 on: February 26, 2011, 03:50:01 pm »

And for once I hope to show up on time.
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RedWarrior0

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1184 on: February 26, 2011, 04:12:35 pm »

For the people keeping track, my vote goes to Vox Aerae
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