Indeed, True strike is the first item on any half-decent list of things that a D.M. should be careful of. People who want true strike on a weapon tend to want power attack too, and on two-handed weapons no less, some of them even want it on lances and expect to perform mounted charges with power attack, and some of them want to take frenzied berzerker for extra power-attack...
The thing about power attack is that it makes some comparisons easier. Light weapon with power attack(10) and true strike = +10 to attack and damage =
2000000gp. Two handed power attack(7) = +13 to attack and +14 to damage =
3380000gp. And if you manage to coax out a x3 power attack(5) for the equivalent of a +15 enhancement bonus which would cost four million five hundred thousand gold pieces then one can see that two thousand gold pieces may be a tad cheap for a plus twenty to hit that stacks with almost everything...
I will tell you what Neruz let me get away with, it was on a duellist but it would work pretty well on a monk too, and even a two-handed type could appreciate it until animated shields become available. It was bracers of mage armour and shield, the story behind them was that one was mage armour and the other was shield, but they were a set and only used one slot so they were basically one item. Mage armour is identical to bracers of armour except that they only come in +4 varieties and only have a caster-level of one, so the massive price difference (2000 instead of 16000) is blatant, but limited cheating. the shield spell on the other hand looks similar, but is actually very different, it costs 4000 gp and the total item cost goes up to 7000 gp. The good news though is that it counts as a shield bonus, which will stack with just about everything these characters would have, and it isn't a shield, so that they can still use their funky shield powers. The correct way to do this is probably to charge twice or two and a half times as much for bracers with a shield bonus as you would for the equivalent bracers of armour... To be fare to Shoruke, that was Neruz's game, which had more items than this one, and generally higher power per character level, what with my character getting an artefact bow that they almost never used over the space of about half a dozen levels, and a variant fighter class that could basically keep repeating missed attacks until they hit...
While on the topic, Maelrigar should seriously consider getting the arcane preparation(Complete arcane page 73) feat and the quicken spell metamagic feat, a melee caster can get a great deal of joy out of the quicken spell feat and arcane preparation lets a sorcerer benefit from it. A quickened true strike for example would have to be competitive with other fifth level spell when you consider that you can full attack or cast another spell in the same round...
On to my wish list:
1st level pearl of power, at 1000 gp they are worth it., I may need to take craft wondrous items on the strength of those little guys alone
lesser metamagic rod of rapid spell, 3000gp if it existed, which it doesn't seem to, would let me cast three 1 round spells of third level or lower per day as standard actions instead. Great for summoning, but also good for enlarge person...
Wand of cure light wounds... 750gp
+2 ghost touch heavy fortification mithral chain shirt of greater acid, cold, electric, fire, and sonic resistance, 191000 gp
immovable rod, 5000gp if we ever find ourselves being chased by another ship, or, if I get swallowed whole, I can leave a present behind...