So what was the CR 8 creature?
And when is the next session?
The ghosts (sorry I said CR 6 before, that was a typo or a miscalculation or some such mistake). Also, next session is... oh right they changed my schedule for the week today (the law says they're not supposed to do that, I should really call them out for it). Anyway, next session is probably going to be sometime during the weekend, because that seems to be the time when people have the least stuff to do.
P.S.I believe that the problem with sight was that the default sight distances are ridiculous:
Darkvision: circle distance=62.5 r60
Normal Vision - Short Range: circle distance=12.5
Normal: circle distance=22.5
Square Vision: square distance=32.5
Lowlight: circle distance=22.5 x2
Conic Vision: cone arc=120 distance=32.5
As you can see, Darkvision works out to 62.5 feet and works as though it had a 60foot lightsource. (Note that you only have one form of vision at a time, so if you have darkvision then you may wish to change it to normal when working at long distances...) The other visions do, at best, have half that. I cannot find a convenient reference for normal sight ranges, but there is probably something referencing spot checks to see an object that isn't attempting to conceal itself. But that isn't really necessary, it seems reasonable that vision would be practical out to at least 2 or three hundred feet, and honestly, darkvision could be done the same, so long as darkvision has 'r60'(or r[something else] if other ranges of darkvision crop up) and low-light has 'x2' then the effects should act in a appropriate manner.
May I suggest using the 'night' setting and changing the visions to the following:
Darkvision: circle distance=62.5 r60
Normal Vision - Short Range: circle distance=22.5
Normal: circle distance=197.5
5-foot reach: square distance=7.5
Lowlight: circle distance=197.5 x2
Conic Vision: cone arc=120 distance=32.5
P.P.S.Maybe you could also add a Player Character entry to the token properties that looks something like this:
Strength (Str)
Dexterity (Dex)
Constitution (Con)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
HP_base
*HP_max (Max HP)
*@HP
*AC
Movement (Move)
*Elevation (Elev)
Description (Desc)
*@DM_note (DM note)
*PC_note (PC note)
Macro0
Macro1
Macro2
Macro3
Macro4
Macro5
Macro6
Macro7
Macro8
Macro9
The problem I was having with the lighting wasn't peoples' view distances, it was the fact that the object-layer light sources I had scattered around the place weren't illuminating Fog of War OR revealing tokens. With FoW on and vision set to Night, you should have all been able to see the grass, a short way into the tomb, plus a whole bunch of sarcophagi around the walls which were illuminated by candles. Or rather, torches, but they were dusty and thus only gave off the light of a candle...
Also, why do the DM and PC notes need to be macro pointers? And what would the macro[0-9] fields be for?
Eavor didn't do a bad job, up until the point he lost all his HP.
Alrad would've done great without the -5 damage soaking :/.
Eavor did extremely well for a lvl 1 PC, tanking against several skeletons, almost on his own. And yeah, Alrad's rolls were generally high. The RNG favors the persistent, evidently.
I'm scheduling a Mercenaries game for Friday, so let me know if that conflicts.
It won't; I'll run this game on the weekend. I think I work Friday anyway, and a day of "school then work then DM" sounds... stressful. And thank you for the announcement, good communication is how we avoid scheduling conflicts and nuclear wars.
Alrad, Mysteller, and Eavor receive 100 exp for journal entries. Maelrigar, I'm sorry, but that's just too short, and isn't character-building at all... it's basically sentence-form jot notes. The journals award roleplaying experience for roleplaying, not for submitting your homework. Feel free to try again though (again, this isn't homework
). Corina's journal (or narrative, or whatever) can still be submitted for 100 exp as well.