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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 303965 times)

Lord Shonus

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #90 on: September 20, 2010, 07:54:31 am »

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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

moghopper

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The Fool

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #92 on: September 20, 2010, 09:58:25 am »

Alright, I fixed my traits/flaws, removed an extra feat, added extra skill points, and updated the story to include farming.

http://www.myth-weavers.com/sheetview.php?sheetid=241528

Oh, and moghopper 150 kg is about 360 pounds.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

moghopper

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #93 on: September 20, 2010, 10:21:00 am »

Alright, I fixed my traits/flaws, removed an extra feat, added extra skill points, and updated the story to include farming.

http://www.myth-weavers.com/sheetview.php?sheetid=241528

Oh, and moghopper 150 kg is about 360 pounds.

I always make wieght conversion errors. I once had a dwarf cleric that was over 900 pounds because i mixed up the weights.
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Shoruke

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #94 on: September 20, 2010, 11:47:55 am »

This char legal, 'rouke?

http://dl.dropbox.com/u/2068014/DND/Corina%20Chillblood.htm

I don't recognize a bunch of those skills... but you don't seem to have any ranks in them and I suspect your program filled them in automagically, so as long as you don't use those ones, yes it is legal.

Myth weaver sheet: http://www.myth-weavers.com/sheetview.php?sheetid=241685

Remember you get 10 extra hitpoints from your free Heroic Durability feat, and level 1 Bards have +2 base Reflex and Will saves; other than that you're good to go.

Alright, I fixed my traits/flaws, removed an extra feat, added extra skill points, and updated the story to include farming.

http://www.myth-weavers.com/sheetview.php?sheetid=241528

Fighters have a base Fortitude save of +2, just put that in and you're good.


@Everyone: Now that we have quite a few okay'd sheets in, we can actually talk about starting the game! Woo. Two things:
1) Everyone is going to need a pog (a token that Maptools uses to represent you). If you aren't able to make your own pog, just give me a picture you would like to use for your token and I'll turn it into a pog for you. You can either give me a link or put the picture on these forums.
2) Timing! Hoo boy this is going to be, how you say, slightly difficult. Okay, I'll post some times that I'm available to host a game, and we'll see how many people are available at each slot. All times are at GMT +0.

1:00 AM Thursday
1:30 AM Sunday
2:00 PM Sunday

The first two times will be available every week. Additional session times may or may not be available on subsequent weeks, based on my work schedule.
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Akigagak

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #95 on: September 20, 2010, 12:30:23 pm »

Lessee. I can make 1:30 am Sunday, provided the game only goes for a few hours. 2pm Sunday would be perfect. But 1am Thursday is a flat-out no.
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moghopper

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #96 on: September 20, 2010, 03:00:18 pm »

Good fdor thursday, and both times on sunday
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The Fool

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #97 on: September 20, 2010, 03:47:32 pm »

I can make it on Thursdays, and I might be a few minutes late for the 1:30am Sunday. However, I would have to leave after 2 hours of play if I went to the 2pm Sunday sessions.
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Robocorn

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #98 on: September 20, 2010, 04:06:50 pm »

Of the four days a week I can afford to screw around on the computer until 4AM, Sunday And Thursday are not among them. I could make it on Sunday afternoon, but aside from that I might have some trouble.

moghopper

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #99 on: September 20, 2010, 04:53:01 pm »

Don't worry about missing a session or two, I have plenty of knives to stab into everyones back... Not that I plan to betray and murder you all. Nope. Not at all.
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RAM

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #100 on: September 20, 2010, 07:24:17 pm »

The first two times should be good. 2PM on a sunday would be difficult, I am not completely giving up on the idea, but if my calculations are correct then I would probably be in a state of altered consciousness at that time...
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Shoruke

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #101 on: September 20, 2010, 07:35:55 pm »

So today comes with a revelation, you guys: our first session is going to be sometime next week at the earliest, because my grandmother just died, and because my dad is her eldest son, guess who gets to help set up the funeral and prepare the house for guests from 5 different provinces and finally attend the funeral on the weekend. The good news is, this gives me more time to prepare the game, so the first session can involve one of 3 or 4 scenarios, instead of me railroading you guys towards your first destination.

But still, the time slot discussion was informative, at least... we seem to have a relatively even mix of potential Thursday and Sunday game participants. Also, on days that I do not have work, I can host sessions at 1:00 AM on other weekdays...

« Last Edit: September 20, 2010, 07:42:30 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

RAM

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #102 on: September 20, 2010, 08:25:36 pm »

My condolences, both for the loss of your grandmother and the troubles that it will cause.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shoruke

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #103 on: September 20, 2010, 08:54:52 pm »

Spoiler: The Fool's pog (click to show/hide)
« Last Edit: September 20, 2010, 08:59:51 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Heron TSG

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Re: D&D 3.5 - Western Marches and then some (recruiting)
« Reply #104 on: September 20, 2010, 10:17:36 pm »

Let's see which sessions I can make...

1:00 AM Thursday (6:00 PM Wednesday)
1:30 AM Sunday   (6:30 PM Saturday)
2:00 PM Sunday   (7:00 AM Saturday)

I could probably make it to the Thursday sessions and some of the 1:30 AM Sunday sessions, depending on how large of a cross country meet is on that weekend.

NINJA EDIT - I'm sorry for your loss. Hopefully she lived a fulfilling life.

Spoiler: Maelrigar Desraktu (click to show/hide)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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