Arg! I missed another session. I need to write the next date down on a sticky note and tape it on my monitor or something....
Saturday, 11:00 PM GMT. There's another session this Saturday, too.
Anyways Shoruke take a look at this homebrew prestige class I found. It's very versatile and I have a plan as to how to adapt our current sandship into a bonafided Airship. It will be some interesting rp but I think you will like it.
http://www.dandwiki.com/wiki/Airship_Pilot_%283.5e_Prestige_Class%29
Of course by the time I am able to take the prestige class I will be of effective level 7 or so.
Hmmm... the class looks fine to me. Bear in mind, however, that making an airship is BITCHIN' TOUGH. The current pinacle of magitech in the world is boats that fly on sand; even with a high caster level and a lot of int and some really well-paid NPCs to help with the crafting, an airship would take a long, long time to design and build. Probably more than a year. Possibly several years. Besides, if you go far enough east... goddammit spoilers. *sigh*
1) Bracer of (continuous/use-activated) True Strike [(CL 1) x (SL 1) x (2000) = 2000gp]
2) Gauntlet of (command word) Enlarge Person [ (CL 1) x (SL 1) x (1800) = 1800gp ]
3) Adding the Death Ward effect to my +1 chainmail- 3000gp
4) An item that adds +2 to an ability score - 4000gp
5) Bully Chains (+4 intimidate, demoralization lasts an extra round. Great for fear stacking.) - 2600gp
First off, items of always-active True Strike items are not going to ever happen. ("Say, DM, can I have +20 to attack whenever I want for cheap? Like, 2k?" "yeah sure sounds great NO YOU MAY NOT")
From the Magic Item Compendium: Truestrike Gauntlets, 3,500 gp, standard action to activate, get +20 attack to the next attack you make, lasts until the end of your next turn, usable one per day.
Also, I think I'll make a ruling here... I'm going to distinguish between "duration measured in rounds" and "duration is until the end of your next round or less", and multiply the cost for the latter situation by 6. Note that I'm still not allowing you to buy continuous/use-activated True Strike items for 12,000 gp.
The Enlarge Person gauntlets are fine.
The Death Ward effect will function once per day, and yeah it'll cost you 3,000 gp (and take 3 days to get enchanted). Protects against all death effects and negative energy effects. (and energy/level drain etc. etc.)
Ability score items can be purhased normally, and yeah they're 4,000 gp.
As for Bully Chain, I'm not sure what kind of encyclopedia you take me for, but you'll have to provide a reference
. I can't even tell if this is supposed to be a Wondrous Item of some kind, a whip, or a chain mail armor.
On to my wish list:
1st level pearl of power, at 1000 gp they are worth it., I may need to take craft wondrous items on the strength of those little guys alone
lesser metamagic rod of rapid spell, 3000gp if it existed, which it doesn't seem to, would let me cast three 1 round spells of third level or lower per day as standard actions instead. Great for summoning, but also good for enlarge person...
Wand of cure light wounds... 750gp
+2 ghost touch heavy fortification mithral chain shirt of greater acid, cold, electric, fire, and sonic resistance, 191000 gp
immovable rod, 5000gp if we ever find ourselves being chased by another ship, or, if I get swallowed whole, I can leave a present behind...
Pearls of Power are fine, 1,000 gp for a level 1 one.
I'll okay the Metamagic Rod of Rapid Spell.
the chain shirt... you bugger, making me do arithmetic with a calculator. And it'll cost you 380,000 gp. (I don't know how you got anything less than 300,000 gp after adding 5 enchantments that each cost 66,000 gp to something)
Immovable rods are fine, but to avoid the idiocy that resulted in a meme, I'm going to rule that they stay perfectly still
in relation to the planet.
could someone explain to me how the enchanted items system works?
Some good reading on the subject.
Basically, an item has levels of enchantment; to give a weapon +1 to attack and damage, or armor +1 to AC, costs a certain amount (given on the table in the link). There are also properties you can add to your equipment; for instance, you can sheathe your sword in fire to do +1d6 fire damage for a price equivalent to giving your weapon another +1 bonus.
Also, couldn't recognition of his armor taken a Know(nature) check?
Two questions, though: how old was the shopkeeper and what happened after I left?
(You could have just said "I have three questions"
)
I asked for a spot check; not to identify what kind of wood it was (most "special" woods are available in the Civilized Lands, because the forest the elves live in has all kinds of funky trees), but more of a "general perceptiveness" check to notice that he was wearing wooden armor as though it were metal, albeit light. Although I suppose a low-DC Knowledge(Nature) check could have revealed the attributes of the wood (-1 AC, less ACP, lighter than metal, wearable by druids, etc. etc.)
The shopkeeper was in his late twenties/early thirties... you know, average fantasy human storeowner age...
After you left, it was basically "Hey guys, wanna go shopping" "uhhhhhhmmmm nyeeeaahh..." "...Let's just do the shopping in the thread." "Kbai"
That merchant who refused me the water, what kind of a diplomacy DC would it have been to get a 25gp object for free?
To get free stuff from people requires at least a DC 30 diplomacy check to get them into Helpful mode, and then you'd have to win an opposed diplomacy check against him to beat his conflict of interest.
Eh, it's a backup just in case schist goes south for Ethan. I just need the +2 Charisma, but the +4 racial bonus to perform(sing) and 1/day scorching ray aren't exactly drawbacks. LA of 1 is, though. Basically, for a somewhat optimized bard who starts with 22 Charisma and +17 to perform (sing) with one class level, one feat.
Explain to me how you intend to get 22 cha at level 1 with less than 1000 gold, a maximum point-buy of 18 cha, and +2 racial bonus... even if I do approve the race?
Also... Van, Araph, Nael, Maelrigar, and Ethan receive their journal experience. You guys are getting better about writing these... although it may have something to do with having recently encountered the damn plot.