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Poll

What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 299959 times)

Glacies

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Re: D&D 3.5 - Western Marches (session on Monday(?)) (always recruiting)
« Reply #720 on: January 10, 2011, 07:16:13 am »

I might be able to make it. I'm GMT-4. But access to machines might be a bit limited.

mission0

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Re: D&D 3.5 - Western Marches (session on Monday(?)) (always recruiting)
« Reply #721 on: January 10, 2011, 09:24:36 am »

Snowed out today, so yeah I'm pretty much free all day.

Just send me a message when your ready to start and I'll be there.
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Shoruke

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Re: D&D 3.5 - Western Marches (session on Monday(?)) (always recruiting)
« Reply #722 on: January 10, 2011, 01:25:50 pm »

I think I'll take The Fool's advice and move the session back a bit to 12:00 AM GMT Tuesday, which is umm... 6:00 PM local time. Yeah, I can do that, I'll just have supper early.

See you guys in 5.55 (ish) hours.
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mission0

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Re: D&D 3.5 - Western Marches (session on Monday(?)) (always recruiting)
« Reply #723 on: January 10, 2011, 02:38:56 pm »

Good bye me
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Shoruke

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #724 on: January 10, 2011, 06:47:03 pm »

Server is up. Game is scheduled to start in fifteen minutes.

Good bye me

Is that you saying "well, I can't make it, so goodbye" or is it "that's fine by me" with a typo? If the latter, that is a very inconvenient typo.
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mission0

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #725 on: January 10, 2011, 07:41:38 pm »

Was supposed to be good by me, was tired when I typed that. And sorry I am late. Military loves to screw with schedules...
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Pillow_Killer

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #726 on: January 10, 2011, 09:02:18 pm »

Shoruke, could you kick old me from hamachi network? It's full, I cant connect.
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Shoruke

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #727 on: January 10, 2011, 11:27:35 pm »

Man, you guys would have had some trouble if you'd forgotten to buff the horses. Them horses need to be shiny for when you have 'em drag stuff across the desert, ya know. [/LameJoke]

Also, let's just set off straight into the desert that takes a conspicuously long time to load, it'll be fine, amirite?

Journals from all who participated are worth 100 exp per current character level.

In other news, I occasionally feel overwhelmed when DMing. You've probably all noticed how much stuff I tend to lose track of. I don't mean to quit by any means, but I do intend to get better, so if you guys have advice on how to do a better job at this, I'd like to hear it.
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mission0

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #728 on: January 10, 2011, 11:29:30 pm »

I thought you did fine by any rights, have to start somewhere and you are doing better than some of the "experienced" DMs I have gone through.

Also link in case my pm did not reach you, journal to come later.

http://www.myth-weavers.com/sheetview.php?sheetid=258453
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The Fool

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #729 on: January 10, 2011, 11:57:19 pm »

Van'Baelianzair's prayer (journals with a vow of poverty wouldn't work):
Spoiler (click to show/hide)

Also, you are doing fine, but feel free to use the dm only chat for things like bluff and such so that the player doesn't know that they failed a check. It leads to suspicion and doubt, which can be fun (or not).
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Heron TSG

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #730 on: January 11, 2011, 12:20:15 am »

So what happened? I had a surprise knowledge bowl competition and couldn't make it.
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Happerry

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #731 on: January 11, 2011, 05:44:36 am »

We made it through the tunnel, found some golem guards we talked to and learned some not currently useful stuff about how long they had been here, almost forgot that the horses needed endure element spells more then we did, found a city, then got attacked by hyenas before we got to the city. Speaking of Heynas, did we get any EXP from that? I didn't notice any but I got distracted around the time the session ended.


As for advice... you seem to be doing ok from what I have seen. The Fool was right about the PM thing, that can make the game funner when used with common sense.
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mission0

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #732 on: January 11, 2011, 12:55:40 pm »

I'm supposed to have 320 exp, received another 100 exp for attending a session that never started because of a lack of players.

Anyways

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The Fool

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #733 on: January 11, 2011, 03:47:57 pm »

The battle was worth 220 exp for Nael and Van, and 200 for Tallu, Baradine, Finni, and Mysteller if I am not mistaken.
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Shoruke

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Re: D&D 3.5 - Western Marches (session today) (always recruiting)
« Reply #734 on: January 11, 2011, 08:55:37 pm »

The fight was worth 220 exp to everyone who participated, excluding Tallulah, who earned 200. (those who are present for the entirety of a fight earn +10% exp; this encourages people to pay attention, and makes everyone level up a little bit faster than normal that way I want them to).

Van, Tallulah, and Nael have received their journal experience.

Also, I think that I'll move the "standard session time" back a couple hours on Saturdays. At the very least, this will allow The Fool to show up on time regularly, and it seems that the normal time is quite early for some people (like RAM), so yeah. Game at 11:00 PM GMT on Saturday.
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