Yes, shootandrun, you may join. Although last week's session had a somewhat ridiculous turnout
I might have to actually take down the "always recruiting" flag soon. In the meantime, we'd love to have you.
Sure, Araph, you can change your character sheet, since you didn't really get to do anything last session. I'll allow Crip to do it too...
once. ('cause, new character...)
The half-fey template is okay.
The author's fix for shadowcasters is okay, with the exception of part 3. Within a path, you must learn the three mysteries in order.
WAAAAAAAAAAAAAAAY back in the day, RAM asked me to approve a schistton of spells from the SpC, and Girallon's Blessing was among those approved. So, to maintain consistency with myself, I suppose I have to let you use it. I suspect, with Maelrigar's ubertanky holyshitness, that I might have to take it away from you again, though.
No, template classes do not count towards feat or attribute increases, the same way that normal LA doesn't.
Definite no to Flash Step.
Whirlwind is fine.
Wind's Fury won't stack with Haste (or other effects that grant an extra attack), so... given that, why not just use Haste?
I suppose I'll allow Dimension Hop, but I'm adding a noncostly material component to it: A small strap of leather or cloth (or some such) that was once part of a shoe.
Experience: If we include the people who volunteered to start their adventuring careers inside a cage, there were 11 players for that session. WHOA. Instead of finding everyone's names and levels, I'll just post the experience that was earned for any character of a given level...
7: 700
6: 900
5: 1000
4: 1200
All the experience totals came out to a multiple of 100, despite my exp shenanigans? SO WEIRD.
Also, Criptfiend asked about the journals. After every session (that you attend), you may post a journal. As long as it's posted earlier than 20 minutes into the next session, it'll count for experience (which is weighted towards the lower-level members of the group, to help them catch up a bit more).
Loot (this... is gonna be messy)
-The entire inventories of Argentius and Steelwall
-a +1 Elf Bane longbow, with 60 masterwork arrows
-a +2 flaming shortsword
-the Eaglestriking Sword (+4 to hit if attacking the opponent from higher ground, or during a 10' or longer jump)(ability only activates once per jump if you're jumping)
-the Evershot Vambraces (you may shoot projectile weapons (but not thrown weapons) up to 20 range increments, but each increment after 10 imposes a cumulative -4 penalty instead of -2)
-a type II bag of holding
-the Burst Gauntlet (3/day, make a touch attack (not using your weapon) against an enemy; do 2d6 untyped damage on hit)(usable with multiple attacks per round from a high BAB, or haste-like extra attacks; you may alternate between the gauntlet's attack and a weapon's strike within the same Full Attack sequence)
-the EverIced greataxe (does an extra 1 cold damage on every hit; on confirmed criticals, skewers the target for an extra 1d10+5 cold damage)
Also, next session is at 11:00 PM GMT on Sunday. I work Saturday, starting 3 hours before the session and going until 4~5 hours past it. Basically Saturday is gonna be a loooooooooooooooooooooooooooooooooooooooooooooong day.