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What day should regular sessions be on?

Saturdays!
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Sundays!
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Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 300314 times)

Dwarmin

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2625 on: August 31, 2011, 07:31:53 am »

@Haika: I'm already good on amulets-I've got a Periapt of Wisdom. Health Amulet It should be good for you.

Also, ouch at your AC. You should get a shield and invest in armor eventually, Haika. Or, hope we run into some Druegar rangers again that drop an Lowerworld Ivy Breastplate for you like they did me...it's pretty cool.

At the very least, A heavy wooden shield could really help you out.

Now for teh money...I'll claim 10,000 SP with is 1000 G in all.

Edit:
@Shoruke: Was going to ask-is it possible Wood Shape my Darkwood Buckler down to halfling size? I've never got the chance to use that spell before.
« Last Edit: August 31, 2011, 07:34:30 am by Dwarmin »
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Heron TSG

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2626 on: August 31, 2011, 08:15:52 am »

If we're starting an hour early, I will be two hours late at minimum, and I am on the right. So... good luck, paladin guy?
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The Fool

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2627 on: August 31, 2011, 08:36:37 am »

Thanks. I think with +11 to hit and some AoOs I can crush a couple panthers with 14-15 AC. If I'm lucky I won't have to waste my heals (hooray for a good HP roll). The wizard might be interesting to kill though.
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RedWarrior0

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2628 on: August 31, 2011, 02:20:08 pm »

IIRC, there was a damaged Lowerworld Ivy +1 breastplate earlier. So you could take that, and repair it (fairly certain there are spells that can repair.)

And if you want, say, an amulet of natural armor, I can give you one at 3/4 price.

And starting an hour early would be three kinds of awesome for me.

Edit: While Purple corundum doesn't exist in DF, other corundum does; namely, rubies and sapphires.
« Last Edit: August 31, 2011, 02:47:53 pm by RedWarrior0 »
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Dwarmin

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2629 on: August 31, 2011, 02:29:19 pm »

http://www.d20srd.org/srd/spells/makeWhole.htm

That looks like a good candidate.
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Haika

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2630 on: August 31, 2011, 02:36:09 pm »

Hmm, I don't have a ton of money left on Lith, he used a bunch of it on Alchemy stuffs. He might do a trade though, if your willing. I've got a few potions of mage armor, but I can't learn that spell, so can't make any more of them. I can however make healing potions and I'm still itching to play with some non-targeting grenade-type potions.
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RedWarrior0

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2631 on: August 31, 2011, 02:50:24 pm »

Except I need cash, because crafting magic items, IIRC, requires cash, and I'm selling my services primarily to gain money for making a certain magic item.

And the breastplate was burned, so Make Whole won't do much for it.

Edit: Shoruke, will Brambles (SpC 38) and/or Spikes (SpC 202) be allowed? The former (Drd 2) is +1 enhancement bonus to a quarterstaff/club (for attack rolls), plus +1 damage/level (max +10). The latter (Drd 3) is +2 enhancement bonus (for attack rolls), also +1 damage/level (same cap) and double threat range (doesn't stack with Keen/Imp. Crit.)
« Last Edit: August 31, 2011, 03:22:05 pm by RedWarrior0 »
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Dwarmin

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2632 on: August 31, 2011, 03:05:59 pm »

@Haika: Well, you can claim about a 1000 G from your share of the war spoils to start. I've got 1500G personally, and I would consider making you a loan if you agreed to pay me back. Remember-you'll still have the value of whatever you buy, which knocks a chunk of the price of it's upgrade.

Though. I *will* buy some healing potions from you though. How much are you charging for a Cure Moderate Wounds potion?


Also, I support throwing as much of our money at RedWarrior as possible. :P
« Last Edit: August 31, 2011, 03:08:12 pm by Dwarmin »
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The Fool

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2633 on: August 31, 2011, 03:38:57 pm »

I'll give Red 3,000g to make a Cloak of Charisma. I have the money right now since I didn't spend most of my starting money (which I will have an exact number for later). Later on I'll give another 3,375g for a Helm of the Plume, but I think the prerequisites will be hard to meet for that one.
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RedWarrior0

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2634 on: August 31, 2011, 04:06:45 pm »

So, for Maelrigar:

Spoiler (click to show/hide)
OR
Spoiler (click to show/hide)

That second one is a big price (that nobody in the party can afford yet), but for a constant effect, which is awesome.

Ninj-edit: Okay. If RAM ((Or Kimiko, or someone who has Eagle's Splendor as a known/preparable spell)) is at the mini-session, hopefully he can provide the Eagle's Splendor, which happens to not be on the Druid list. Alternatively, you could drop 60 gp to support your local Wizard's Guild.
« Last Edit: August 31, 2011, 04:08:57 pm by RedWarrior0 »
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Shoruke

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2635 on: August 31, 2011, 04:31:07 pm »

Maelrigar, Mystellar: 701
Ethan: 638
Vaba, Andre: 860
Raspul, Lith, Anderson: 935
This is the first Battle Stihe was effective at all, and she was forgotten!

What? Aw, fuck gooseberries. That changes everything!
...Tell you what, to make it so that nobody feels gyp'd from their experience points, I'll just give you the 935 like the other level 4 people got. I won't bother reducing the experience for anyone else.

Yes, you can Wood Shape a wooden piece of equipment to change its size. If the object was masterwork, you'll need a low-DC craft check to make it stay masterwork.

Brambles and Spikes are fine.

Repair <degree of> Damage spells are available in Complete Arcane, and I'm allowing it to work on objects as well as constructs... but only if the object is half the caster's size, or smaller. (No spamming Repair Critical at your castle to repair catapult attacks) It works on Living Constructs of any size. Incidentally, and mage guild worthy of selling thunderstones will have Repair spells available.

The server is up for the mini-session, but we won't start for another 30 minutes in case someone has planned their life to begin playing at 3:59 or later. (that's local time, not GMT, heh...)
« Last Edit: August 31, 2011, 07:54:42 pm by shoruke »
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RAM

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2636 on: August 31, 2011, 07:32:12 pm »

Brambles and Spikes are fine.
What about the spell 'Spikes' from complete divine page 181?
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Shoruke

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2637 on: August 31, 2011, 07:38:24 pm »

So, loot from the right half of the thing.
-2000 gp
-22,000 cp
-Artisan's Tool (woodworking), masterwork
-a chrysoberyl (90 gp)
-a lapiz lazuli (13 gp)
-a tigereye turquoise (11 gp)
-a Bullseye Lantern (comes with 1 pint of oil)
-a Scroll of Comprehend Languages (divine)
-a moonstone (70 gp)
-a +1 shortspear
-a Scroll of Enlarge Person and See Invisibility
-a Scroll of Feather Fall (useful for when you want to jump off a cliff, not so great if you get thrown)
-A Ring of Rayshooting (homebrew ring; grants +2 to Ranged Touch Attacks)
-A Robe of Demiarmour (armour, of sorts: +2 armour bonus to AC, functions even against incorporeal attacks (as Mage Armour spell), weighs 2 lbs, no max dex or arcane spell failure chance or armor check penalty, does not affect movement speed)

Experience as well!
Ethan, Mystellar: 424
Andre, Raspul: 510
Stihe, Anderson, Lith: 566

Current quest kill count: 15
« Last Edit: August 31, 2011, 07:46:17 pm by shoruke »
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Kogan Loloklam

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« Last Edit: August 31, 2011, 08:19:19 pm by Kogan Loloklam »
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Shoruke

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Re: D&D 3.5- Western Marches (mini-session Wednesday)(always recruiting)
« Reply #2639 on: August 31, 2011, 07:59:40 pm »

Also, I should probably make note that of 11 NPCs that were available to be saved, 7 are expected to still be alive tomorrow. Not bad!
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