I have Saturdays booked off already at work, so I can't guarantee anything. If it is a Monday I think I should be fine. Shifts on Mondays seem to be more rare.
I think that reducing an items cost to create by limiting the number of possible users is just plain broken. Maybe if it took a long time to make? It needs something to balance it, because no user is planning on being polymorphed anytime soon.
@Haika: Shoruke may want to lift the ban on psionics now that he is in another campaign that is psionic focused. If that is the case then reviving an ancient kind of magic would work as a quest. As for multiclassing a druid I wouldn't recommend it normally, because it is a strong core class. When multiclassing look for classes that work together. In this case there is the druid/ranger multiclass if you want to keep effective dinos, but your magic will be seriously impaired. I'll see if I can find a melee/magic prestige class that fits your character and works with druids. I'll be back.
EDIT: I'll make a list here, but if there is a post I'll move the list when it is done. If you want more info before you get another book just ask. Some classes are a lengthy read, so I can't just make a stat block. Here is what I have so far:
Complete Adventurer:
Animal Lord - Minor shapechanging with a primitive feel about the class. Animal companion levels stack. I'm sure dinos can be edited in.
Beastmaster - Lots of animal companions. Animal companion levels stack. Might be a bit much to have so many animals on field.
Master of Many Forms - Shapeshifting based class. Go for druid only if you do take it. Does not increase the wild shape per day count.
Wild Plains Outrider - Mounted combat specialist. Animal companion levels stack.
Complete Warrior:
Halfling Outrider - Mounted archery specialist. Mounted penalty reduction for halflings. Animal companion levels stack.
I think I am going to make an AC momster again as a back-up. I found something that would help me pass Van in AC quickly. Sadly swordsage AC bonuses require armor, while monk AC bonuses forbid it.
This build is intended to be impossible to hit. It is for a scout and nothing else. Vow of Poverty will be used, but Vow of Peace will not (for everyone elses sanity). Won't be finished until I find more AC boosting classes.
Things to be approved: Kalashtar race, Fist of the Forest, Psionic focuses (prerequisite for an ability), Quori Nightmare, Primeval.
Race: Kalashtar (RoE, p.55)
Stats: 14 Str, 16 Dex, 15 Con, 10 Int, 14 Wis, 8 Cha
Stats that count for AC: Dex, Con, Wis. (+8 at level 6)
1:Monk 1 (19 AC)
2:Monk 2
3:Barbarian 1 (Talk about an alignment jump)
4:Fighter 1 (+1 Con)
5:Fighter 2
6:Fist of the Forest 1 (CC, p.80)
7: Quori Nightmare 1 (RoE, p.148) (+2 Con)
8: Quori Nightmare 2 (+1 Con)
9: Quori Nightmare 3
10: Quori Nightmare 4
11: Quori Nightmare 5 (+2 Dex/+2 Con)
12:Fist of the Forest 2 (+1 Con)
13:Primeval 1 (Fb, p.65)
14:Primeval 2 (+1 Str, +1 Dex, +1 Con, +1 Wis, -1 Int, -1 Cha)
15:Primeval 3 (+2 Dex, +2 Con, +2 Wis)
16:Primeval 4 (+1 Con)
17:Primeval 5 (+1 Str, +1 Dex, +1 Con, +1 Wis, -1 Int, -1 Cha)
AC at level 17: 49 (Without a feral form, or a feral trance. +11 with both)
@Haika: If you want to fix your knife thrower take a look at a Rogue/Master Thrower (Complete Warrior) combo. Sneak attacks from a distance and more. The entry requirements would be the only problem. +5 BAB is harder to meet as just a rogue, so a Rogue/Swashbuckler/Master Thrower would work better.
@Barbarossa: I think that the warforged in RoE, p.163 could be an awesome character portrait. Especially with that hat.