Ok, I've slept a bit, and have been tossing about ideas for characters in my head. Trying to figure out what to do here.
I think the primary fault in Izaak at this point for me is motivation. In my mind his motivation was loot, and all that has done so far is make headaches for everyone around.
His combat mechanics are weak due to the amounts of damage he can deal with thrown daggers.
His versatility in combat is less as well because his home-brewed class is so specialized(though Knife Trick at level 4 might help help some).
His skills are focused in search and slight of hand, because I thought those would be the important ones for looting.
I also focused his stats on Dex, leaving Cha and Wis as dump stats, thinking I wouldn't need them. Except that his performance and bluffing type personality relies heavily on them.
I don't like making quick decisions but last night I basically had it with all the loot drama, and me feeling like I'm pissing everyone off because I'm trying to roleplay a greedy thief(who wasn't even a thief really). So at this point, I'm thinking at least putting Izaak on hold, have him wander off and join a circus or something, and maybe come back to him later if that's allowed(maybe even totally re-rolling his character at that point).
Then the question becomes, what do I make next. I do like the nature classes personally, but we have so many of them in the party. I thought about playing a cleric, or the divine touched thing, but RAM has that covered, and is way better at bending the rules and mechanics to his will than I could be. So at this point, I guess I'm thinking A melee primary character. Fighter, Monk, or even something like a Paladin(though that could be /very/ interesting with a Necromancer in the party).
These thoughts of course bring up another issue I have been feeling with the game. There is no intro for people who haven't been here from the start. You don't know how these people met, you barely know the story, unless you read 160+ forum pages and hope you can guess from the journals. It makes it hard to think up how the party should interact at times.
Gameplay itself is chaotic with a dozen people doing actions, and the GM has to try and keep up with it all. We spent a week doing whatever, but Izaak just sort of stood in stasis the whole time, because I was distracted and the GM had other things to worry about, than asking what he specifically did.
However, I can't expect to tell shoruke how to run his game, and I know he's doing the best he can with so many people typing actions at him at the same time. So this little off-shoot is kinda pointless.
The problem I see with the straight melee classes comes from versatility again. Pump str, wear heavy armor, get a weapon. Use weapon on baddie in combat, maybe roleplay being dumb outside of combat. Of course a Paladin might be different, but that's a whole new bag of worms, going from one extreme(greedy thief type), to the other(holier than thou Paladin).
Monk seems interesting at first, until I realize it suffers from the same damage limited effects the knife thrower has. Using your body as a weapon is limited because the system says you can only do so much damage with unarmed combat at lower levels. Compared to just a normal fighter who can pick up a 2-handed masterwork weapon and do D12+1 damage or more.
All of this is just rambling thoughts, and now I realize I've written a novel here that no one will probably read all the way through.
Basic Points:
*Izaak is out for various reasons.
*I want to make a new character, but am floundering in concrete ideas.
*I'm thinking melee, but want choices of what I can do both in and outside of combat.
*I want to be able to have a better motivation than 'becoming rich and obtaining loots'.