Apparently I looked at Stihe's experience count (which was in the 4000's at the time) and thought "She is level 4". Whoops. That's been corrected; you get 460 journal experience, not 400.
As for your flaw thing, I don't exactly know what it is that you are trying to do... Meagre Fortitude seems to have been quoted verbatim from the SRD, and you're trying to add the fear of worms as a flaw too.....? You'll need to explain exactly what you want to happen here. However, given the circumstances, I think it would be fine for you to apply a flaw and feat while not taking a level. (Unless you're trying to say that Scoleciphobia is a good flaw because it's always on... which it isn't.)
Figuring out the cost of "standard" enchantments for weapons (for instance, Flaming) can be done quite easily by consulting
the SRD. A magic weapon must have a +1 (or higher) enhancement before you can add other effects to it, and the flaming property is a +1 price modifier, so it would cost as much as a +2 longbow. If you've got a masterwork longbow ready to be enchanted, it will cost you exactly 8,000 coins. If you've got a +1 longbow, it will cost 6,000. If you've got a mundane longbow, it will cost you 8,375 to buy a new goddamn longbow that was made properly
and have it enchanted.
And I don't know where you heard that the price of a +1 weapon is supposed to be set by the GM, the only way in which that price
isn't written on stone is that it's written in HTML instead...
Collar of Healing looks fine
Dimension Stride Boots are fine
Enduring Amulet looks... okay... I'm almost considering making it a couple hundred gp costlier, but naw
Gauntlets of Energy Transformation are fine
Sandals of Sprinting are okay, although I find that whenever I try to run while wearing sandals I feel like they're going to fall off...
The Watch Lamp is fine
Jumping Caltrops are fine, although I seem to be having a hard time spelling it today for some reason???
Magic Bedrolls are fine, although considering you're already getting more hp/level when sleeping and you have something else on your list to grant permanent Endure Elements, it seems redundant. And it was totally on page 163, not 164. </nitpicking>
As for cosmology, when you die, your soul passes on to the Neutral Ground, where you are judged; you are sent either to the realm of your diety (if they'll have you, and they typically will) or to the plane of whatever ideal/alignment you served most during your life. Occasionally, the gods will get into an argument over who gets a person's soul, so they summon a being of True Law to make the decision. Beyond that, nobody really knows a heck of a lot about what comes after death, since your memories are always hazed out when dead (due to lack of brain to store them, and all). PM me with your idea and we can discuss details for your character, though.
Rumus won't be able to even have a Dire Bat as an animal companion until he reaches level 8, since his effective level for his animal companion is not 4, but 2. (rangers only get half their level for animal companion stuffs) So you'd also be waiting until Ranger 14 to use a Dire Wolf.
I'm fine with using the Dragon Touched and Dragon Wings feats (even using one to meet the prerequisite for the other), but I think I'm going to have to houserule that Warforged can't have the Dragonblood Subtype due to lack of, you know, blood. Even if they could, a construct who
grows wings due to his lineage is just kind of silly. However, we might be able to negotiate that you can have your back plating redesigned to give you wings, at a huge cost and at the expense of some of your defenses/normal movement or something... Failing that, there's always potions/wands of Fly.
Champion of the Wild looks okay, but you'll still have to ask for any of the non-core feats... non of them sound too broken, though.
Spiritual Connection sounds fine, but only because it is something that I would totally do. Replacing your utterly useless class feature with a similar thing that just might work? Yes please.
The Feral Animal Companion thing looks a bit iffy to me... then again, the system is designed so that most of your enemies don't live long enough to see the incubation of an infection, so sure, I'll allow it.
The Wild Plains Outrider looks okay...
Natural Bond is fine, and the calculation is basically okay, as long as your effective druid level doesn't surpass your character level (Natural Bond loses all or some effectiveness if it does).
Sharp-Shooting is fine.
Dire Bats and Dire Wolves are fine, they're core, don't know why you listed them as needing approval...
Last point is the session this week. It is not, in fact, this week, since I now work Saturday. Damn them shotgun weddings. It's probably not Sunday either, since we have "the banquets staff go out for supper and do teenagers-with-too-much-money things day" on sundays most weeks. So, Monday Tuesday Wednesday choose now GO