For Loot, as Stihe is not able to express what she wants, it is up to you guys to ensure that a fair share is given to her, or not. She can't even open her eyes to see what is on the ground, so as long as Andre keeps his mouth shut...
Shoruke, about the Journal EXP... Does that count me as Level 4, or is there some strange algorithm going on for Rumus?
Also, How about a combo-flaw thing here effective immediately, in exchange for a feat at my next level? It's a minor negative combined with a flaw from Unearthed Arcana I think fits...
Here's the effects. I -believe- it meets the requirements for a good flaw since it is always active. This would be in lieu of that trait I was discussing earlier, since the top one is sort of that trait with the dodge bonus taken out. It's actually a little over the top since half of it is a flaw already listed in Unearthed Arcana, but I like the idea of Scoleciphobia and so I wanna toss it into the pot as well.
Scoleciphobia: If, at any time, there is an worm creature within 10 feet of the character that she can see, the character must pass a Will save (DC 15) or become shaken. This distance increases to 15 feet for Tiny worm creatures, and by an additional 5 feet for every size category increase in the worm creature. The Will save DC increases by 2 for a Tiny worm creature, and by 2 for every size category increase of the worm creature. Furthermore, traveling through spaces created by worms require passing a will save (DC 10) every hour or become shaken. The Will save DC increases by 1 for every hour spent in the cave. Once shaken the effect lasts until the cave is exited.
RP Justification: That worm really jacked her up, and I think it's appropriate given the proximity to death she came from it.
Meager Fortitude: -3 Penalty on all Fortitude Saves
RP Justification: That poison was really, really nasty. She took 5 more strength damage than she had. This all occurred within 12 seconds. Furthermore, some of that poison was injected directly into vital organs, and she was brought to the threshold of death then too. "She never was quite right after that incident..."
These flaws would apply immediately, and I'd be taking Weapon Finesse when I reach level 4.
RP Justification: She failed to land a touch attack against the Worm with the Necromantic spell she picked up from Raspul. It's possible she would have been better off had the hit landed. This might inspire her to look at her combat tactics and examine how to improve them.