I am also working on a real sheet, but how does this look for a point buy? I decided to go with sorcerer after all, and I am fretting. :|a
STR: 8 (so... no points spent)
DEX: 14 (6 points)
CON: 13 (5)
INT: 14 (6)
WIS: 13 (5)
CHA: 16 (WHOO BIG SPENDER 10 POINTS)
I have never fiddled with this strange point-buy system before! I have always been at the mercy of the dice! (Or playing Fallout or something, where no one could make fun of my math.)
Most bonuses increase at even-numbers, so people tend to avoid odd numbers unless they plan to add to an ability at a later level or they need an ability score for a specific feat. Primary casters tend to use their casting ability much more than the others, so they often spend 16 points on it.
Unless there is a feat that you want that requires 13 wisdom, 14 constitution and 12 wisdom would cost the same and improve your characters chances of surviving any given encounter. It wouldn't have any drawbacks other than feat requirements and making you a little weaker against wisdom damage. I suppose you could try to find tomes and manuals of odd ability increase...
Wisdom doesn't really help with any of your class abilities, so the shameless power-gamer in me wants to tell you to spend 0 points on it, raise constitution to 14, and then either raise charisma to 17 and strength to 9(for carrying capacity, about the only thing that respects odd ability scores), or drop intelligence or dexterity to 12 and raise charisma to 18. But if we always listened to the power-gamer then all characters would be identical(probably druids)...
Things seem to be coming together...how is this for a point buy for one of the Vr'ufen characters?
STR: 14
DEX: 14
CON: 12
INT: 11
WIS: 15
CHA: 13
· +2 Cha, +2 Wis, -2 Con, -2 Str
· Favored Class: Ranger. A multiclass Vr'ufen's ranger class does not count when determining whether she takes an experience point penalty for multiclassing.[/spoiler]
Once again you have 3 odd ability scores, which is generally avoided by those who want their characters to be crazy-powerful. Not knowing you class I cannot really comment on it further from a power-gamer perspective.
As a rules-lawyer I would like to know if that is before or after racial ability adjustments, but I can probably guess...
6 + 6 + 4 + 3 + 10 + 5 = 34
10+6+6+3+5+3=33
Unless I am missing something, your points are a little too high, I would suggest dropping two of your mental scores by one and raising the other by 1.
Assuming that you are a ranger you may be able to get the D.M. to allow you to take a feat called 'Zen Archery' that allows you to use wisdom instead of dexterity to determine your bonus to hit with ranged weapons...