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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 304057 times)

asfghn

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1320 on: April 02, 2011, 05:46:51 pm »

That actually caught me at first shoruke, the first time I tried to connect I was using the wrong port so I'm definitely using the right one now.

I just doublechecked the IP and password too (copy+paste), as well as trying to connect from the game list, and still no dice (lol pun). :<
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Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1321 on: April 02, 2011, 05:51:06 pm »

Maptools says the External Address is 174.2.34.206
but the local address is 5.187.209.230

Sounds to me like anything involving the word "local" won't work though?

Stupid thing is, on the port forwarding screen, it only ALLOWS me to forward stuff with IP addresses that start with 192.168.1.something
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Heron TSG

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1322 on: April 02, 2011, 05:53:01 pm »

(a Necromancer, in this party? Sweet drama in 3... 2...)
What drama? We already have a Procan cult, nature cult, sorcerous legion, warrior trio, and Other Various Characters. I'm sure he'll fit right in. A necromancer could probably make great friends with our half-dozen sorcerers.  :P

I tried joining and failed.
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Est Sularus Oth Mithas
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Cthulhu

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1323 on: April 02, 2011, 05:56:01 pm »

It sounds like it's still wanting people to connect via hamachi.

Also, he's not going to be a "lol im a cool myseterius guy with army of zomby" necromancer.  That's been done to death and armies of units are hard to manage.
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1324 on: April 02, 2011, 05:56:28 pm »

Maptools says the External Address is 174.2.34.206
but the local address is 5.187.209.230

Sounds to me like anything involving the word "local" won't work though?

Stupid thing is, on the port forwarding screen, it only ALLOWS me to forward stuff with IP addresses that start with 192.168.1.something

Okay, when you typed in IPconfig you should have had a screen that looked like this:

IP address tells you what you should be forwarding to.
down at the bottom your DNS server is what your external IP address is (should be 174.2.34.206)


5.187.209.230 is something Hamachi does.

Do you have the forwarding going to the right IP address?



(If this was yours exactly, for example, you'd be forwarding your port to 192.168.1.30)

(I believe earlier you said yours was 192.168.1.103)
« Last Edit: April 02, 2011, 06:00:18 pm by Kogan Loloklam »
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Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1325 on: April 02, 2011, 06:00:03 pm »

it says my DNS servers are:
64.59.176.13
64.59.176.15
64.59.177.226

I'll put up a screencap in a sec
screenie:

« Last Edit: April 02, 2011, 06:02:28 pm by shoruke »
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1326 on: April 02, 2011, 06:02:45 pm »

The DNS server doesn't matter right now, since we can find you via the list. The question is if your ports are forwarding to 192.168.1.103 or to someplace else.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1327 on: April 02, 2011, 06:04:06 pm »

Alright, I changed the port forwarding... thing. Try again.
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Heron TSG

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1328 on: April 02, 2011, 06:05:15 pm »

It works with 174.2.34.206.
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Est Sularus Oth Mithas
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RAM

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1329 on: April 02, 2011, 06:05:29 pm »

I am also working on a real sheet, but how does this look for a point buy? I decided to go with sorcerer after all, and I am fretting. :|a

STR: 8 (so... no points spent)
DEX: 14 (6 points)
CON: 13 (5)
INT: 14 (6)
WIS: 13 (5)
CHA: 16 (WHOO BIG SPENDER 10 POINTS)

I have never fiddled with this strange point-buy system before! I have always been at the mercy of the dice! (Or playing Fallout or something, where no one could make fun of my math.)
Most bonuses increase at even-numbers, so people tend to avoid odd numbers unless they plan to add to an ability at a later level or they need an ability score for a specific feat. Primary casters tend to use their casting ability much more than the others, so they often spend 16 points on it.

Unless there is a feat that you want that requires 13 wisdom, 14 constitution and 12 wisdom would cost the same and improve your characters chances of surviving any given encounter. It wouldn't have any drawbacks other than feat requirements and making you a little weaker against wisdom damage. I suppose you could try to find tomes and manuals of odd ability increase...

Wisdom doesn't really help with any of your class abilities, so the shameless power-gamer in me wants to tell you to spend 0 points on it, raise constitution to 14, and then either raise charisma to 17 and strength to 9(for carrying capacity, about the only thing that respects odd ability scores), or drop intelligence or dexterity to 12 and raise charisma to 18. But if we always listened to the power-gamer then all characters would be identical(probably druids)...

Things seem to be coming together...how is this for a point buy for one of the Vr'ufen characters?

STR: 14
DEX: 14
CON: 12
INT: 11
WIS: 15
CHA: 13
· +2 Cha, +2 Wis, -2 Con, -2 Str
  · Favored Class: Ranger. A multiclass Vr'ufen's ranger class does not count when determining whether she takes an experience point penalty for multiclassing.[/spoiler]
Once again you have 3 odd ability scores, which is generally avoided by those who want their characters to be crazy-powerful. Not knowing you class I cannot really comment on it further from a power-gamer perspective.

As a rules-lawyer I would like to know if that is before or after racial ability adjustments, but I can probably guess...
6 + 6 + 4 + 3 + 10 + 5 = 34
10+6+6+3+5+3=33
Unless I am missing something, your points are a little too high, I would suggest dropping two of your mental scores by one and raising the other by 1.

Assuming that you are a ranger you may be able to get the D.M. to allow you to take a feat called 'Zen Archery' that allows you to use wisdom instead of dexterity to determine your bonus to hit with ranged weapons...
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asfghn

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1330 on: April 02, 2011, 06:10:03 pm »

Ahhh, thank you, RAM! I will definitely take your suggestions into consideration (though maybe not the bit from the powergamer, lol ;)), since I'm in the process of bumping up Edmund's level to 2 anyway and so modifying his sheet as we speak!

And speaking of sheet modification, shoruke, I found the trait/flaw page I'd been originally thinking of—it has a lot more options than the SRD, that have a lot more IC possibilities. Of course, I wanted to run both lists by you first before selecting my two traits/one flaw out of them. :P

Traits
Flaws

And ooh, the server's working!? *runs to connect* 8D
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Jusman

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1331 on: April 02, 2011, 06:33:55 pm »

On the wiki for dog it says it's attack is: Bite +2 melee (1d4+1)

What's that +2 melee mean?
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Happerry

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1332 on: April 02, 2011, 06:42:31 pm »

So is there a game tonight or not? I've just spent the last 15 minutes trying to hook in. No Dice.
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Jusman

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1333 on: April 02, 2011, 06:45:57 pm »

Yeah it's up
IP: 174.2.34.206
Port: 51237
Password: herpadurp
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asfghn

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« Last Edit: April 02, 2011, 06:58:54 pm by asfghn »
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.
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