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Author Topic: Fortress Goal  (Read 4665 times)

Dbuhos

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Re: Fortress Goal
« Reply #15 on: September 18, 2010, 01:09:04 pm »

-Dig up the fun.
-Create Khazad Dum
-Pyramids
-Jaguar Leather wearing cult anyone ?
-Get a siege for the first time
-Try not to end my fortress via magma channeling failures.
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ulrichvonbek

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Re: Fortress Goal
« Reply #16 on: October 19, 2010, 06:18:34 pm »

In the main fortress I'm working on, I decided to create a treasure vault that I'm trying to fill with coins (even though they don't have an in game purpose) and large cut gems.  For the entertainment of my dwarves, I'm in the process of creating a room with life sized chess board using microcline and orthoclase furniture for pieces.

However, while looking at the wiki, I got interested in the idea of a fortress prison.  I disabled all the leader's labors except for admin ones and architecture.  I had 2 miners, a forge & furnace master, 1 grower/brewer/butcher/cook, 1 handy dwarf for mechanics, masonry, & carpentry, & 1 sheriff, who doesn't do much work since there is no one to guard yet.  I decided that the 1st wave of immigrants would be the grunt level guards.  Anyone who shows up after that will be prisoners, unless I decide there is some plausible reason for them to be part of the prison staff when I look at the migration wave.

I flooded my first prison attempt out with a faulty pumping design, but I've got a 2nd prison ready to go with a central water column that is correctly re-pressurized with a pump powered from a surface waterwheel.  The water was key because I decided that prisoners should not be allowed any booze.  Along those lines, I decided that a prison riot from tantrumming booze deprived dwarves was more fun than having the prisoner die of thirst. 
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mnjiman

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Re: Fortress Goal
« Reply #17 on: October 19, 2010, 07:31:31 pm »

Here is my list of goals for my current fortress:

1) Build a sustainable fortress, with farms, beds, and enough luxury to keep my dwarfs happy.
2) Build a solid defense of military and traps, as well as a bridge for protection.
3) Create a solid trade for items of value and useful recourses.
4) Utilize the Volcano my fortress is next too
    - by building magma forges
    - building magma traps
    - building magma anything else i can think of
5) thats all i have for now :P
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

darkrider2

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Re: Fortress Goal
« Reply #18 on: October 19, 2010, 07:58:10 pm »

Just recently I had a spectacular idea.

As you know its nearly impossible to drain the ocean, and an idea hit me that was so grand I just have to tell you all, you can replace the ocean.

Its simple Just flood enough magma over the ocean to obsidianize the entire top level (the magma sea is infinite in supply so no worries), then channel around it and drop it to the sea floor, repeat until ocean has been safely turned to rock.

This is a goal I feel must be achieved if not by me then by somebody.
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Rexfelum

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Re: Fortress Goal
« Reply #19 on: October 19, 2010, 08:08:44 pm »

Just recently I had a spectacular idea.

As you know its nearly impossible to drain the ocean, and an idea hit me that was so grand I just have to tell you all, you can replace the ocean.

Its simple Just flood enough magma over the ocean to obsidianize the entire top level (the magma sea is infinite in supply so no worries), then channel around it and drop it to the sea floor, repeat until ocean has been safely turned to rock.

This is a goal I feel must be achieved if not by me then by somebody.

Maybe, maybe not.  What will happen when the obsidian hardens against the edge of the map?  When it connects up to land (also at the edge of the map), I believe you won't be able to channel the last bit.  You'll be forced to settle for obsidianizing only the reachable areas.

Which would still be cool.

--Rexfelum
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Xerillum

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Re: Fortress Goal
« Reply #20 on: October 19, 2010, 08:24:43 pm »

My ultimate goal is to build an outpost in the HFS. Currently I'm working on a glass-domed gladiator arena, and 2 pairs of solid wood arms giving the elves the middle finger.
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ungulateman

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Re: Fortress Goal
« Reply #21 on: October 19, 2010, 09:51:02 pm »

- Find an absurdly specific site which fits my needs.

- Screw it up within the first year.

- Abandon because of too many migrants/most of the fort's dead/SKILL RUST.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

V-Norrec

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Re: Fortress Goal
« Reply #22 on: October 19, 2010, 10:23:13 pm »

My goal is to make a fortress where life is perfectly safe for my dwarves, it goes roughly like this.

1)  Set up farms

2)  Set up workshop area

3)  Create a nice sized above ground fortress to protect from anything flying

4)  Get War Animals/Military up and running as well as start producing weapon traps

5)  Become too afraid of breaching a cavern and not being prepared for it that I dither around, get bored, and abandon.

That's just about how all my forts go, if I ever got to the caverns though the next step would be wall off caverns. . . then win?  I dunno, I play this game too conservatively :P

rephikul

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Re: Fortress Goal
« Reply #23 on: October 20, 2010, 06:48:21 am »

Pacify hell then quit
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

MaximumZero

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Re: Fortress Goal
« Reply #24 on: October 20, 2010, 06:53:05 am »

My main fortress goals are as follows this game around:

A) Finish my modding. I need to add a few more races and pieces of equipment before I'm done.
B) Set up a safe, stable fortress of no less than 300.
C) Take out a megabeast for the first time.
D) Reach 1 Billion db's in exports. Possibly 100, or 1 trillion if I actually get there.
E) Breach the HFS, wipe it clean, and move all facilities down there.
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Sphalerite

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Re: Fortress Goal
« Reply #25 on: October 20, 2010, 09:46:02 am »

Goal for my current fortress: Build a fully automatic Game of Life cellular automata out of mechanical logic.  This is coming along well, but getting the last few thousands mechanisms connected is taking forever.

Goals for future fortresses:
1. Build a working sea serpent farming operation.
2. Actually figure out the military well enough to defend against sieges with military dwarves rather than my usual tactic of elaborate mechanical deathtraps.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Rexfelum

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Re: Fortress Goal
« Reply #26 on: October 20, 2010, 03:41:30 pm »

C) Take out a megabeast for the first time.
. . .
E) Breach the HFS, wipe it clean, and move all facilities down there.

Odd.  If you have the knowledge/plans to take on the HFS, why haven't you defeated any megabeasts by now?  A single HFS enemy can be tougher than a megabeast.  Or is it that you have done neither so far?

--Rexfelum
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MaximumZero

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Re: Fortress Goal
« Reply #27 on: October 20, 2010, 03:56:07 pm »

Gamer ADD. I haven't let a fortress last long enough yet.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Itnetlolor

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Re: Fortress Goal
« Reply #28 on: October 20, 2010, 06:19:12 pm »

Complete a megaproject.
  -Build a proper airship for kicks.

Design a fully functional, though minimal, and still relatively safe fort.
Design/build a nasty (yet simple) anti-invasions trap. Over-engineering a must. (WIP)
  -Spike strips powered by steam engine w/ auto-repeater anyone?

Update designing plans for 31.xx compatibility.

Come up with another megaproject 31.xx compatible.

Engineer a new animal (cross-)breed.
  -Adapt it for 31.xx compatibility.

Make an uber-fort that has magma access, an aqueduct (sewer optional), hanging off a cliffside, with a functional city built mid-way from hi and low landmasses on a sheer cliffside extending a minimum of 30-50 tiles from the cliff face.
   -All residents happy, and primary access is from the outside across a long drop-bridge system.
        -No need for a ton of traps; just a collection burrow living below the main fort. Call them "The Slums", or "Scrap Yard".
             -These guys pay their rent by collecting whatever loot is found/embedded in the ground, and also processed ores and goblinite.
             -Artificers upgrade to the upper-class city immediately. Let's make good use of burrows when they gain purpose (post-fort development).
   -Gotta understand genning better to achieve gaining such a region
   -Gotta take time to understand 31.xx better (most recent XP, 31.1 "2010 release". ...Yeah.)
« Last Edit: October 20, 2010, 06:30:54 pm by Itnetlolor »
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Double A

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Re: Fortress Goal
« Reply #29 on: October 20, 2010, 08:35:20 pm »

1) Build more traps than I'll ever need.

That's pretty much it actually. Gotta protect my stash.

Oh, wait, I did have something else on my list!

2) Build death chambers for all the captured vultures
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Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.
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