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Author Topic: Assassin's Creed: Brotherhood  (Read 6984 times)

Puck

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Re: Assassin's Creed: Brotherhood
« Reply #45 on: November 23, 2010, 07:18:56 pm »

Well, for one, no matter how stealthy you are or how you are approaching your target, you ALWAYS get forced to assassinate your victim the same way. And then you slice their throat, stab their kidneys or whatever and they go rambling on and on and on for minutes ffs. Anybody seen the mask with jim carrey? It's like this scene. Every level, over and over again. Only MORE stupid and drawn out, and I had never thought this was possible.

I just cant imagine there are thousands and thousands of people out there who didnt cringe at those cutscenes.

Also, the devs and the story go on and on about how ultra stealthy and ubar assassin-ey you are, but then you always confront that last target in an open fight -.- Seriously. Distilled stupidity, right there. Even "Hitman: Part Umpteen", after they ran out of ideas, gave you more choice.

Well, and then, of course, there is this incredibly repetitive gameplay that just seems to exist because some pervert in the devteam wants to punish us for liking sandbox games.

And all of this wouldnt matter one bit if the basic idea of AC wasnt that cool. It's like somebody takes a dump on your favourite pizza. I could go on, but by now even I get the feeling I'm taking this way to seriously. But hey, watch the "making of" AC 1, come back, and tell me you dont lose all your faith in mankind and the video game industry.

edit: AC1 isnt actually a bad game per se (well it is, but not nearly as bad as I make it out to be). It's just so bad because it has so much wasted potential.

I can't say if you'll like 2 or Brotherhood.
Actually, I just came to this thread because I really wanted to "get" the multiplayer in AC:B. How does it work? What makes it cool? Because judging from the few videos I saw, I need that crayon up my nose to enjoy it  :(
« Last Edit: November 23, 2010, 07:24:49 pm by Puck »
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Ioric Kittencuddler

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Re: Assassin's Creed: Brotherhood
« Reply #46 on: November 23, 2010, 07:24:31 pm »

Heh... I think you were sorta supposed to suspend disbelief there.  It was a really strange way of developing the characters, but I personally wasn't really bothered by it.  This is god for the most part in AC2.  Generally the characters will only get to mutter a few words before Ezio starts praying at them.
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Re: Assassin's Creed: Brotherhood
« Reply #47 on: November 23, 2010, 07:38:36 pm »

The lack of free-fighting is what killed this for me. Sure, stalking people is fun, for a while. Much like L4D versus is a lot fun at first because of the tension and squeal factor. But being constrained to either assassinations or running away.....meh. If the design was right, fighting in the open would have been a horrendously bad idea.

I mean, with friends, I could see enjoying AC:B multiplayer. Against random internet folks, I doubt it.

I imagine I'll get this sometime after the holidays though. As much as the writing in AC2 sucked compared to the first, I do so love the open world, medieval environment.
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Re: Assassin's Creed: Brotherhood
« Reply #48 on: November 23, 2010, 07:47:54 pm »

I feel like I have inferior taste in games. AC1&2 are great games in my opinion.
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nenjin

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Re: Assassin's Creed: Brotherhood
« Reply #49 on: November 23, 2010, 08:47:11 pm »

I actually enjoyed them both, quite a bit, despite AC1's short comings. The writing and the villains in AC2 just felt a little weak IMO. I was pretty into the AC1 storyline up until the very end, then it's sort of been a slow decline in wonky sci-fi. I was enjoying the messing with your head they did in AC1, now it's kind of just coming off as trite though.

Those are really my only complaints about the series so far.
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Pnx

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Re: Assassin's Creed: Brotherhood
« Reply #50 on: November 23, 2010, 10:36:30 pm »

I played through assassins creed 1 & 2 on the pc, I'll probably play brotherhood when it's ported over. On the subject of AC 1, I have to say, I had no idea that diabolical scheming tyrannical illuminati members were such equal opportunity employers. I mean to employ that many guards with down's syndrome... It bothered me no end that you look nothing like the other people around you, it's piss easy to pick you out of a crowd. In number 2 I was really hopeful when you start out as an ordinary looking bratty nobleman's son, I mean you actually did fit in with people around you, but then you have to switch to the assassin's "bright white target" robes. It was a bit better when I switched to darker colours though. Still I'd like to see some kind of clothing/disguise system in place, it would make the game so much more interesting.

Also there is one aspect of multiplayer I could see being fun, chasing down an escaping assassin, I mean he rounds a corner and you lose him, did he hide in that haystack, or jump onto a rooftop, or did he just speed round another bend? Of course it'd be impossible to blend into a crowd...
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Cthulhu

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Re: Assassin's Creed: Brotherhood
« Reply #51 on: November 23, 2010, 10:39:12 pm »

I played through assassins creed 1 & 2 on the pc, I'll probably play brotherhood when it's ported over. On the subject of AC 1, I have to say, I had no idea that diabolical scheming tyrannical illuminati members were such equal opportunity employers. I mean to employ that many guards with down's syndrome... It bothered me no end that you look nothing like the other people around you, it's piss easy to pick you out of a crowd. In number 2 I was really hopeful when you start out as an ordinary looking bratty nobleman's son, I mean you actually did fit in with people around you, but then you have to switch to the assassin's "bright white target" robes. It was a bit better when I switched to darker colours though. Still I'd like to see some kind of clothing/disguise system in place, it would make the game so much more interesting.

Also there is one aspect of multiplayer I could see being fun, chasing down an escaping assassin, I mean he rounds a corner and you lose him, did he hide in that haystack, or jump onto a rooftop, or did he just speed round another bend? Of course it'd be impossible to blend into a crowd...

I think the idea is that when you're a guard in a throng of dozens of people, and you don't know who you're looking for (Once it gets out in AC1 what you look like guards spot you a lot faster), you don't notice the one guy in white robes walking around.  Even when you do know who you're looking for, there's still all those people basically blocking your line of sight more than a few feet.
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Pnx

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Re: Assassin's Creed: Brotherhood
« Reply #52 on: November 24, 2010, 01:47:12 am »

I think the idea is that when you're a guard in a throng of dozens of people, and you don't know who you're looking for (Once it gets out in AC1 what you look like guards spot you a lot faster), you don't notice the one guy in white robes walking around.  Even when you do know who you're looking for, there's still all those people basically blocking your line of sight more than a few feet.
May I point out, that in AC1 as long as you "blend" you can stand right in front of a guard who's buddy you just stabbed, and he won't notice a thing. Their ability to spot you purely depended on how fast you are moving, also apparently running is also a capital offense in the holy land. Oh, and one other gripe while I'm at it, they're psychic, doesn't matter where you go, they follow you until you go into a hiding spot. You can run to the other side of the map, and they'll eventually catch up to you, heading for your location like a homing pidgeon.

Of course AC2 made all of this much better. The clothes thing still bothered me, but not so much. It's also less suspicious to wear a sword in the setting, at least less suspicious than being armed to the teeth like Altair is in his setting.
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Rakonas

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Re: Assassin's Creed: Brotherhood
« Reply #53 on: November 24, 2010, 05:05:50 am »

I think the idea is that when you're a guard in a throng of dozens of people, and you don't know who you're looking for (Once it gets out in AC1 what you look like guards spot you a lot faster), you don't notice the one guy in white robes walking around.  Even when you do know who you're looking for, there's still all those people basically blocking your line of sight more than a few feet.
May I point out, that in AC1 as long as you "blend" you can stand right in front of a guard who's buddy you just stabbed, and he won't notice a thing. Their ability to spot you purely depended on how fast you are moving, also apparently running is also a capital offense in the holy land. Oh, and one other gripe while I'm at it, they're psychic, doesn't matter where you go, they follow you until you go into a hiding spot. You can run to the other side of the map, and they'll eventually catch up to you, heading for your location like a homing pidgeon.


Of course AC2 made all of this much better. The clothes thing still bothered me, but not so much. It's also less suspicious to wear a sword in the setting, at least less suspicious than being armed to the teeth like Altair is in his setting.

You see, the AC universe is actually an alternate history, whereas the vast majority of organisms evolved to see only through movement. The reason for the eternal conflict between Assassins and Templars is due to those two groups being the only gene pools containing the genes for ordinary sight. This also explains Templar and Eagle Vision in some way.
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Puck

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Re: Assassin's Creed: Brotherhood
« Reply #54 on: November 24, 2010, 10:10:30 am »

Their ability to spot you purely depended on how fast you are moving, also apparently running is also a capital offense in the holy land.
I was in a catholic private school (where is the puking smiley when you need one) and when teachers in the hallways spotted us running, they forced us to go where we were going at walking speed. Worse than that, they made us go back to the beginning of the hallway they spotted us in, so we had to start over, so we "learned to move at a proper speed". Guilt trip ftw, apparently. And then catholics wonder they are the laughing stock of the world religions :D (Sorry, I just had to :P)

This little fuckup in my brain always helped with killing the immersion in AC for me. Not that it needs any help with that...

But even if we're generous, we have to admit, the REAL problem in AC1 was, how unbearably repetitive the gameplay was. "Saving" people that are bothered by guards, finding lookout spots, and whatnot OVER AND OVER AND OVER. For what? so you get a few extra hints, which are basically completely useless, since youre going to be forced to do the assassination THE SAME WAY everytime. You have only ONE way to kill your target, and after the introduction cutscene (to the kill) you will ALWAYS be in the same position.

Especially combined with all the blurb the devs spouted before release it just makes me RAEG.

But if you want to give in to your hate, young skywalker, just like me, seriously, watch the "making of" video of AC1. Sadly I just can only find this short one. But its already full of stupid (<- this is a noun on purpose), lies and blatant exaggeration: http://www.youtube.com/watch?v=mvQXjsPbps8

But I guess they couldnt be honest about how little freedom you actually have.

edit: if you want to watch them all, just search for "Assassins Creed development diary". It's three parts, and it's full of shit.
« Last Edit: November 24, 2010, 10:17:12 am by Puck »
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Ioric Kittencuddler

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Re: Assassin's Creed: Brotherhood
« Reply #55 on: November 24, 2010, 01:13:15 pm »

Seriously Puck, relax already.  They already released a sequel that fixed most of the problems with the original and a sequel to that as well which is apparently just as good.  No one's saying you didn't hate AC1.  Ubisoft is extremely unreliable.  It's well documented.  They release games like Prince of Persia The Sands of Time and they release games like Prince of Persia The Warrior Within.  And then they pull shit like the fake PC focused development of Far Cry 2.  And then they release AC2.  Which is great.
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Puck

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Re: Assassin's Creed: Brotherhood
« Reply #56 on: November 24, 2010, 01:41:43 pm »

But I need SOMETHING to get worked up about. I'm such a relaxed person, if I don't do that once in a while, I go into hibernation.

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Re: Assassin's Creed: Brotherhood
« Reply #57 on: November 24, 2010, 02:56:25 pm »

AC1, I found, was pretty damn dull after the first few areas. It's pretty much all the same missions, over and over again. (Oh, I have to follow this guy and steal his building plans, just like I did with those other 10 guys! How Rare!) AC2, and ACB (or Assbro, if you read PvP), have side quests, optional quests, and most of the quests are different. Yeah, there's a lot of 'Follow this guard to his guard meeting, then KILL THEM ALL!', but it's nowhere near as common as the 'Sit on a bench near two guys talking' quests from AC1.

I disliked AC1, and I didn't touch it again after beating it first time. AC2 and ACB are pretty damn good, though. And I've still not tried the multiplayer on ACB.
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Re: Assassin's Creed: Brotherhood
« Reply #58 on: November 24, 2010, 04:12:23 pm »

Yeah, if you didn't like 1 and aren't willing to see if 2 improves on it then there's not much point in renting it or whatever.
However, if like me you enjoyed one despite it's flaws and loved 2 because it fixed pretty much everything, then Brotherhood is a cert.
Also, @Ionic, Brotherhood has the ability to go back and play segments to achieve "100% synchronisation"
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Re: Assassin's Creed: Brotherhood
« Reply #59 on: November 24, 2010, 05:04:08 pm »

I'[d like to point out that there are still some repetitive aspects, like the whole viewpoints thing which you need to do to unfog the map, and codex pages where you need to get past the guards. Mind you there are multiple ways to distract the guards, and of course you can just kill them in a sword fight.
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