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Author Topic: Toggle Temperature Gradient  (Read 1182 times)

PTTG??

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Toggle Temperature Gradient
« on: September 14, 2010, 01:07:26 pm »

This has been suggested before, but possibly not on it's own:

Allow players to deactivate the north/south temperature gradient in worldgen.

Possible additions:
- Allow players to specify northern or southern hemisphere.

- Allow players to make a whole pole-to-equator-to-pole gradient, rather than simple pole-to-equator.

- Other exotic gradients (Cold Equator; Central Pole, etc.)

- Add temperature to set of "paintable" quantites in worldgen editor.

This is essential to creating specific landmasses, real or fictional.
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GaxkangtheUnbound

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Re: Toggle Temperature Gradient
« Reply #1 on: September 14, 2010, 03:28:23 pm »

I wholeheartedly agree.
I want tropica la paradise!
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AngleWyrm

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Re: Toggle Temperature Gradient
« Reply #2 on: September 14, 2010, 04:28:30 pm »

Same here, I want my whole map to be 'warm'.
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smariot

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Re: Toggle Temperature Gradient
« Reply #3 on: September 14, 2010, 07:32:59 pm »

Be careful what you wish for. No temperature gradients means no wind carrying water vapor, which means no rain, which means no fresh surface water unless you find a river fed by a mountain spring.
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Jake

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Re: Toggle Temperature Gradient
« Reply #4 on: September 14, 2010, 07:44:14 pm »

Be careful what you wish for. No temperature gradients means no wind carrying water vapor, which means no rain, which means no fresh surface water unless you find a river fed by a mountain spring.
Perhaps the small and pocket worlds could be treated as single regions of a larger planet in such cases?
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PTTG??

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Re: Toggle Temperature Gradient
« Reply #5 on: September 14, 2010, 08:33:48 pm »

Naw, there's prevailing winds that assume some evaporation over the oceans, and a noise nap. It doesn't simulate circulation. Even if every tile is the same temp, rainfall would be the same in DF.
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GaxkangtheUnbound

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Re: Toggle Temperature Gradient
« Reply #6 on: September 15, 2010, 05:44:17 am »

Naw, there's prevailing winds that assume some evaporation over the oceans, and a noise nap. It doesn't simulate circulation. Even if every tile is the same temp, rainfall would be the same in DF.
Tropical worlds would have rain a lot.
If such islands have no mountains.
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