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Author Topic: Making a better war hammer  (Read 1589 times)

Urist Imiknorris

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Making a better war hammer
« on: September 14, 2010, 08:12:24 am »

I am attempting to make a reaction to produce war hammers out of slade. This reaction currently doesn't work. Neither does my free-slade-producing test reaction. The wiki did not help. What am I doing wrong here?

Spoiler: Both reactions (click to show/hide)
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dwarfguy2

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Re: Making a better war hammer
« Reply #1 on: September 14, 2010, 08:32:05 am »

you do realize that you would not be able to make the warhammers anyway, because slade is too heavy to be carried, right?
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #2 on: September 14, 2010, 08:34:22 am »

It would only slow them down.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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dwarfguy2

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Re: Making a better war hammer
« Reply #3 on: September 14, 2010, 08:40:07 am »

yes. maybe the warhammers would only slow them down. but the fact still remains that raw slade cannot be carried and thus is not usable.
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Brandedahall

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Re: Making a better war hammer
« Reply #4 on: September 14, 2010, 08:46:02 am »

make a stone that has the properties of slade, but can be carried . is that possible?
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #5 on: September 14, 2010, 08:48:32 am »

I have the slade reaction working. It seems that CRAFT isn't the right name for the craftsdwarf's workshop. Testing movability...

Spoiler (click to show/hide)

Totally called it.

Slade boulder weighs 1.4 Mg, and can be used for "Sharp blades."
« Last Edit: September 14, 2010, 08:52:16 am by Urist Imiknorris »
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Brandedahall

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Re: Making a better war hammer
« Reply #6 on: September 14, 2010, 08:51:08 am »

also where do you make them reactions? in a new txt file?
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #7 on: September 14, 2010, 08:55:22 am »

I put them in reaction_other.txt and genned a world.

I guess my question now is  [BUILDING:What should go here for craftsdwarf's shop?:NONE]
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Gearheart

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Re: Making a better war hammer
« Reply #8 on: September 14, 2010, 09:27:12 am »

Wouldn't a slade warhammer be useless anyway, due to the dwarf using it going to absurdly slow that they would never get to fight?
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #9 on: September 14, 2010, 09:35:33 am »

I never said it would be practical. Also, weapon traps.
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

claer_runway

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Re: Making a better war hammer
« Reply #10 on: September 14, 2010, 09:53:58 am »

the combat system should really incorporate a dwarfs ability to actually swing a hammer or somesuch. i doubt you could actually get any speed up with such a heavy weapon. real warhammers are actually lighter that the nail-driving variety.
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Rumrusher

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Re: Making a better war hammer
« Reply #11 on: September 14, 2010, 11:41:46 am »

wait I mean making Slade based items from the start of 31.10 well only in 31.10.
also slade is not the heaviest of items just unsellable due to it being stupid rare or some reason I'm to lazy to dig up.
I made adventure slade backpacks , hammers, cages... and statues. which don't encumber you.
Code: [Select]
[REACTION:MAKE_DEMMERON]
    [NAME:summon demon war hammer]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:2:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:SLADE:A:NONE]
    [SKILL:HAMMER]

[REACTION:MAKE_DEMONBAG]
[NAME:summon demon backpack]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:BACKPACK:NONE:INORGANIC:SLADE:A:NONE]
[SKILL:HAMMER]

[REACTION:MAKE_DEMONSEAL]
[NAME:summon demon Seal]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:CAGE:NONE:INORGANIC:SLADE:A:NONE]
[SKILL:HAMMER]
[REACTION:MAKE_DEMONSTATUE]
[NAME:summon demon idol]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:STATUE:NONE:INORGANIC:SLADE:A:NONE]
[SKILL:MASON]
you could scrap these for the Product code and junk if you want.
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #12 on: September 14, 2010, 12:15:00 pm »

Slade is by far the heaviest material, almost by a full order of magnitude. It's also unminable. That's why I'm doing this - I can break the game enough to get slade without modding, why not use it?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rumrusher

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Re: Making a better war hammer
« Reply #13 on: September 14, 2010, 04:10:11 pm »

Slade is by far the heaviest material, almost by a full order of magnitude. It's also unminable. That's why I'm doing this - I can break the game enough to get slade without modding, why not use it?
well the value of lacking and the only real means is to deck out walls with it and using it as a main building block for the fort. unless you add in the wealth of it. ether way slade forts would look rather scary if you clear out a Demon fort and add more floors to it so it reaches the surface.
« Last Edit: September 14, 2010, 04:14:12 pm by Rumrusher »
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Deon

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Re: Making a better war hammer
« Reply #14 on: September 14, 2010, 05:09:03 pm »

I put them in reaction_other.txt and genned a world.

I guess my question now is  [BUILDING:What should go here for craftsdwarf's shop?:NONE]
Craftsdwarf workshop is not moddable.

You can mod kiln, soap maker, tanner and kitchen. Also you can make your own workshops.
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