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Author Topic: Is IGF nothing more than a marketing scam?  (Read 2504 times)

cerapa

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Re: Is IGF nothing more than a marketing scam?
« Reply #15 on: September 14, 2010, 01:57:31 pm »

The Award Monaco won is titled "Best Independent Game." I'm going to have to agree with the OP on this one that awarding such a title to a game that does not even exist in any form is grossly improper for anyone who wants to have a bit of credibility in their opinions.
Monaco doesnt exist in any form?

I thought it was playable at PAX, but if you say so.
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Calhoun

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Re: Is IGF nothing more than a marketing scam?
« Reply #16 on: September 14, 2010, 02:09:28 pm »

Yeah, its always annoying when things that aren't finished get awards over things that are. Makes me wonder what the decisions are based on.

I'm still hoping that one day a game like serial killer roguelike will win an award and then everyone finds out it's just a hoax.

They judges get playable versions of the game. Also, many previous entrants, and winners do go on to be released. Chris Remo (of Irrational Games, formerly editor-at-large of Gamasutra) was a judge for 2? years, and he played all the games he judged. (You can tell I just finished relistening to all the old Idle Thumbs.)
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Carrion

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Re: Is IGF nothing more than a marketing scam?
« Reply #17 on: September 14, 2010, 08:16:39 pm »

It seems like a somewhat better idea, to me, to award money to games which are still in development so as to aid them in achieving their development goals.  Hopefully this would allow them to produce a better game, rather than (with completed games) help them better market and distribute their finished game.
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devek

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Re: Is IGF nothing more than a marketing scam?
« Reply #18 on: September 14, 2010, 08:36:28 pm »

I'm going to apply my game for the best indepedent game award next year.

Basically its an mmo, that can handle a million players at once, fully deformanble/destructable terrain, NPCs that all have realistic daily schedules and routines, wildlife that migrates, hunts each other, etc. Player classes range from farmer and peasant all the way up to godzilla or barbarella.

Actually... me and some friends are working on that. We already have a world that is 200 million square miles, smart NPCs/wildlife, and no set character classes. The lobby servers could handle a million players in theory.

Deformable/destructible terrain is a huge problem though, the solutions we have so far are not ones I like.
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ductape

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Re: Is IGF nothing more than a marketing scam?
« Reply #19 on: September 14, 2010, 11:04:32 pm »

I'm going to apply my game for the best indepedent game award next year.

Basically its an mmo, that can handle a million players at once, fully deformanble/destructable terrain, NPCs that all have realistic daily schedules and routines, wildlife that migrates, hunts each other, etc. Player classes range from farmer and peasant all the way up to godzilla or barbarella.

Actually... me and some friends are working on that. We already have a world that is 200 million square miles, smart NPCs/wildlife, and no set character classes. The lobby servers could handle a million players in theory.

Deformable/destructible terrain is a huge problem though, the solutions we have so far are not ones I like.

I made a game like that in 7 days once, then decided I thought the world was not ready/worthy so its just sitting on my HDD.
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