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Author Topic: Problems with Custom workshops (based off genesis mod  (Read 2071 times)

Truean

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Problems with Custom workshops (based off genesis mod
« on: September 12, 2010, 01:44:29 pm »

So I'm not sure why, but I can't get my training dummies or other workshops to show up in the game menu. That is, I can't select them to be built.

What could be causing this? Any help appreciated.
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #1 on: September 12, 2010, 01:55:29 pm »

Did you get the latest version of the mod? It works fine for me.
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GaxkangtheUnbound

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Re: Problems with Custom workshops (based off genesis mod
« Reply #2 on: September 12, 2010, 02:57:59 pm »

So I'm not sure why, but I can't get my training dummies or other workshops to show up in the game menu. That is, I can't select them to be built.

What could be causing this? Any help appreciated.
Do you have [PERMITTED_BUILDING:(Building Name)] in the dwarf entity file?
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #3 on: September 12, 2010, 03:19:33 pm »

I do.

Wait, at first I thought that the question is based off Genesis mod. Now I can interprete it as "workshops based off Genesis mod".

So if you just copied them, don't forget to add permitted buildings and reactions to the dwarven entity as Gaxkang mentioned.
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Truean

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Re: Problems with Custom workshops (based off genesis mod
« Reply #4 on: September 12, 2010, 03:56:46 pm »

Hey Deon :). Great work again.

Actually I'm not running Gen Mod and really the workshops are independently discovered with origins around here:

http://www.bay12forums.com/smf/index.php?topic=53095.msg1138399#msg1138399

But, its just easier to say Gen Mod, and also I thought it might get the attention of the legendary Deon himself. :) Hope you don't mind. Love your work by the way.

I actually don't think I have the building permitted in the mountain entity file, but I'll have to try that. Let's see if it works, cross you fingers.

Furthermore, I can't seem to get some of my custom reactions  to work, namely:

[REACTION:ADAMANTINE_WAFERS]
[REACTION:FREE_STEEL]
[REACTION:MAGIC_SUNSHINE]
[REACTION:MAGIC_OAK_WOOD]
[REACTION:MAGIC_COKE]

Sadly, I do have those as permitted reactions in the mountain entity file.

Amended entry:

[REACTION:ADAMANTINE_WAFERS]
[REACTION:FREE_STEEL]
[REACTION:MAGIC_SUNSHINE]
[REACTION:MAGIC_OAK_WOOD]
[REACTION:MAGIC_COKE]
[PERMITTED_BUILDING:CREMATORIUM]
[PERMITTED_BUILDING:DISPLAY_CASE]
[PERMITTED_BUILDING:TRAINING_DUMMY]
[PERMITTED_BUILDING:TRAINING_OBSTACLE]
[PERMITTED_BUILDING:LIBRARY]
[PERMITTED_BUILDING:CRUTCH_TRAINING]
[PERMITTED_BUILDING:ANATOMICAL_THEATER]
[PERMITTED_BUILDING:ROCKBALL]
[PERMITTED_BUILDING:CHESSTABLE]
[PERMITTED_BUILDING:GAMINGTABLE]
[PERMITTED_BUILDING:GATEBALL]
[PERMITTED_BUILDING:GAMINGTABLE]
[PERMITTED_BUILDING:PHILOSOPHER_GARDEN]
[PERMITTED_BUILDING:THEATRE]
[PERMITTED_BUILDING:POOL]
[PERMITTED_BUILDING:THEATRE]
« Last Edit: September 12, 2010, 04:06:50 pm by Truean »
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GaxkangtheUnbound

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Re: Problems with Custom workshops (based off genesis mod
« Reply #5 on: September 12, 2010, 04:12:19 pm »

Those [REACTION:(reaction name)] should really be [PERMITTED_REACTION:(Reaction name)
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #6 on: September 12, 2010, 04:13:45 pm »

Quote
I actually don't think I have the building permitted in the mountain entity file
Hah, so that's the problem.

About reactions: what Gaxkang said.
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Truean

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Re: Problems with Custom workshops (based off genesis mod
« Reply #7 on: September 12, 2010, 04:15:04 pm »

Thank you. Understood and amended:

[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:FREE_STEEL]
[PERMITTED_REACTION:MAGIC_SUNSHINE]
[PERMITTED_REACTION:MAGIC_OAK_WOOD]
[PERMITTED_REACTION:MAGIC_COKE]\

Damn, I'm gonna have to loose this site and regen world. O well, acceptable losses.

You're awesome Deon. Test underway. :)
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #8 on: September 12, 2010, 04:16:48 pm »

Don't forget to say "You're awesome, Gaxkang" too :).
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GaxkangtheUnbound

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Re: Problems with Custom workshops (based off genesis mod
« Reply #9 on: September 12, 2010, 04:21:47 pm »

Don't forget to say "You're awesome, Gaxkang" too :).
I don't need compliments to help the community.
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Truean

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Re: Problems with Custom workshops (based off genesis mod
« Reply #10 on: September 12, 2010, 04:36:44 pm »

Perfect, all reactions and workshops functioning normally.

Thank you.

You're awesome, Gaxkang
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #11 on: September 12, 2010, 04:55:40 pm »

Sheesh, he doesn't need it! He will have to dump it, or it will lay on his floor spreading miasma! >:(
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Truean

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Re: Problems with Custom workshops (based off genesis mod
« Reply #12 on: September 12, 2010, 10:54:02 pm »

:)

By the way, is there anything to make Genesis workshops show up as sprites in Stonesense? As much as I love yellow blocks and question marks....
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Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
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Deon

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Re: Problems with Custom workshops (based off genesis mod
« Reply #13 on: September 13, 2010, 02:44:03 am »

Check the XML settings for the stonesense, you should be able to define them there.
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Truean

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Re: Problems with Custom workshops (based off genesis mod
« Reply #14 on: September 13, 2010, 10:07:38 pm »

Hum, seems I can't get the obstacle course or training dummy to work in reactions.

I imagine I need to list those reactions as permitted too huh? :)
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Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.
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