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Poll

Should we go to .18 when it's out for the combat changes, go up to .16, or stay at .12?

.18
- 14 (53.8%)
.16
- 0 (0%)
.12
- 12 (46.2%)

Total Members Voted: 26

Voting closed: November 20, 2010, 12:03:46 pm


Pages: 1 ... 21 22 [23] 24 25 26

Author Topic: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]  (Read 47452 times)

Mysteriousbluepuppet

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #330 on: December 08, 2010, 10:47:13 am »

Heh well, lucky heart shot too ! But really it was mostly to see the relative strenght of a yeti. Can say i'm satisfied
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Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #331 on: December 08, 2010, 02:57:47 pm »

OLD SETUP
Goblin, M
Platinum Whip
Leather Cap
Leather Leggings
Oaken Shield
Leather Breastplate
Accomplished Lashing
Proficient Shield User
Skilled Fighting

CHANGES
Accomplished==>Great Lashing -105 Pts
Proficient shield user==>adept Shield User -62 pts
Skilled fighting==>talented -33 pts
Adequate armor user -6

NEW SETUP
Goblin, M
Platinum Whip
Leather Cap
Leather Leggings
Oaken Shield
Leather Breastplate
Great Lashing
Adept Shield User
Talented Fighting
Adequate Armor User
+34 points left over.

Just re-posting this.  :D  This will be interesting...That Yeti with 104 extra points makes me nervous...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

TheHunger

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #332 on: December 08, 2010, 04:12:06 pm »

Good update, next round should be interesting, since most of the combatants have really solid builds.

Points Available: 218
Adept Shield User -> Great (152)
Skilled Fighter -> Talented (33)
Proficient Lasher -> Talented (30)

3 points remaining.
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Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #333 on: December 08, 2010, 10:46:52 pm »

Good update, next round should be interesting, since most of the combatants have really solid builds.


And seeing what builds seem to be more successful gives me an idea for my next build.  Just to see if it will work. ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Eugenitor

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #334 on: December 09, 2010, 03:11:42 am »

Wow, did I ever get it up the pooper. Miss! Miss! Miss!

I'll stop procastinating with the flavor now, expect it by tomorrow.
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TheHunger

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #335 on: December 09, 2010, 06:21:45 pm »

Could we get a preliminary timetable for the next round, at least for the deadline for updated builds? By my count 5 of us have updated builds for next round, and I think an early PM to the others would be beneficial to keeping this active and moving forward.
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Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #336 on: December 14, 2010, 01:27:40 pm »

Bumpity bump!  I dont want to make it this far and have the thread die on me ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #337 on: December 14, 2010, 05:14:02 pm »

Deadline is in 7 days. Can someone give me a list of who needs to be PM'd?
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Clearly, cakes are the next form of human evolution.

Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #338 on: December 14, 2010, 11:01:29 pm »

uhm, I dont need to be pm'd!  :P  as long as you got what I want changed...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #339 on: December 16, 2010, 12:39:17 am »

Flavor is up.
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Clearly, cakes are the next form of human evolution.

Wolfhound

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #340 on: December 16, 2010, 01:10:11 am »

And it's a great read. I like the idea of ghostified Eugen. ;)
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mrbobbyg

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #341 on: December 16, 2010, 08:40:26 am »

Hi-Larious flavor!

Awesome work!
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #342 on: December 17, 2010, 06:42:11 pm »

Flavor respect all goes to Eugen.
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Clearly, cakes are the next form of human evolution.

mrbobbyg

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #343 on: December 17, 2010, 07:10:39 pm »

Well, okay!

But you still get respect for running this beast.

Thank you!
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Snix

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #344 on: December 17, 2010, 11:45:17 pm »

Here's Icarus for the next round.

Spoiler (click to show/hide)
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