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Poll

Should we go to .18 when it's out for the combat changes, go up to .16, or stay at .12?

.18
- 14 (53.8%)
.16
- 0 (0%)
.12
- 12 (46.2%)

Total Members Voted: 26

Voting closed: November 20, 2010, 12:03:46 pm


Pages: 1 ... 20 21 [22] 23 24 ... 26

Author Topic: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]  (Read 47231 times)

mrbobbyg

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #315 on: November 30, 2010, 11:58:00 am »

MrBobbyG- subtle as a hammer to the forebrain!
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Tastysaurus Rex

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #316 on: November 30, 2010, 07:13:21 pm »

Wow, I seemed to do more punching etc. than lashing that fight. ;D
That had me wondering actually. Any idea why that happened? I think I've literally never seen someone resort to striking/brawling when they have a decent weapon on-hand.
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #317 on: November 30, 2010, 08:37:36 pm »

I'm surprised no one mentioned the easter egg.
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Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #318 on: November 30, 2010, 09:29:11 pm »

I'm surprised no one mentioned the easter egg.
What easter egg? O.o
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Groveller

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #319 on: December 01, 2010, 11:02:03 am »

What, you mean the cutebolds?
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mrbobbyg

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #320 on: December 01, 2010, 11:30:09 am »

I liked the cutebold thing if that was the surprise.

Here's the next round build:

Great => Grand Master Shield User 156 Points
Proficient => Adept Hammer User 84 Points

232 points spent, 8 remain.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #321 on: December 01, 2010, 08:20:50 pm »

Oh, I just noticed a problem with using 31.18 for the rest of the testing, all slade items are now unusable if the rumors of slade not being in the arena this version are true.  (i have a concert to perform in at 7 so i cant really check.)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

TurkeyXIII

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #322 on: December 01, 2010, 10:00:27 pm »

It's true, but it can be remedied by adding [IS_METAL] to the slade entry in inorganic_stone_mineral.txt
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Xenos

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #323 on: December 02, 2010, 02:04:22 am »

It's true, but it can be remedied by adding [IS_METAL] to the slade entry in inorganic_stone_mineral.txt
ah i was not aware of this :P
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #324 on: December 02, 2010, 05:23:02 pm »

What, you mean the cutebolds?
Yup. I just couldn't help myself while I was mucking about in the RAWS fixing issues.
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Mountain-King

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #325 on: December 02, 2010, 08:15:24 pm »

Wow, I seemed to do more punching etc. than lashing that fight. ;D
That had me wondering actually. Any idea why that happened? I think I've literally never seen someone resort to striking/brawling when they have a decent weapon on-hand.
if the switch to .18 has already been made this is most probably a result of the new battle system

an accurate, powerful attack takes precedence over a weak, inaccurate one even if the powerful one is biting someone in the toe and the weak one is lashing someone in the head
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Tastysaurus Rex

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #326 on: December 02, 2010, 10:02:05 pm »

Wow, I seemed to do more punching etc. than lashing that fight. ;D
That had me wondering actually. Any idea why that happened? I think I've literally never seen someone resort to striking/brawling when they have a decent weapon on-hand.
if the switch to .18 has already been made this is most probably a result of the new battle system

an accurate, powerful attack takes precedence over a weak, inaccurate one even if the powerful one is biting someone in the toe and the weak one is lashing someone in the head
Ah. I asked that under the assumption that this was still an older system. That makes a lot of sense now.
Logged
That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

breadbocks

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #327 on: December 08, 2010, 12:45:39 am »

Round 2 is done, except for the flavor.

Yes, against all odds, and increasingly bad exhustion and depression, I've finished this round within my time frame. I think.

Post your fighters.
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Clearly, cakes are the next form of human evolution.

mrbobbyg

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #328 on: December 08, 2010, 09:41:00 am »

Repost:

I liked the cutebold thing if that was the surprise.

Here's the next round build:

Great => Grand Master Shield User 156 Points
Proficient => Adept Hammer User 84 Points

232 points spent, 8 remain.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Duriel

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Re: The Bay12 DF Gladiator Challenge Random Tournament #3: Signups [YES! FULL!]
« Reply #329 on: December 08, 2010, 10:35:19 am »

Seems like the shield was actually useful this time. :D

Name: Abodrifot

250+9*2 = 268 points to spend.

Professional -> Great Shield User [-80]
Accomplished -> Master archer [-69]
Skilled -> Talented Crossbowman [-55]
Competent -> Proficient Dodger [-45]

19 points left.

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