Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Life Advice for Dungeon Delvers  (Read 3474 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Life Advice for Dungeon Delvers
« Reply #15 on: September 11, 2010, 08:35:06 pm »

Send Rhyssmite to scout the butchery and see if there are any goblins that way.
Logged

Doret

  • Bay Watcher
  • I'm an Alien Roomba....
    • View Profile
Re: Life Advice for Dungeon Delvers
« Reply #16 on: September 11, 2010, 09:21:35 pm »

Question Mithrantet's reasons for wishing to go towards the potentially more dangerous area. Try your best to be assertive without being mean. The best way to go WOULD be the way with less goblins, but if they are moving about they could be in either corridor. Considering they like to live near the butchers, they might have either left to work or gone back to sleep. If you know anything about goblin sleep habits, make your decision on that. If Mithrantet is mad or upset by your decision tell him this, "If you want to be thrilled now go down to the butchers, have a wonderful time dying. If you want more thrills, more adventures, and the life to boast of them come with us." On the other hand if Rhyss is unhappy with your decision, explain to her that the path with more goblins likely has more riches.

(Mithrantet is a GOBLIN! How would he react to us killing his kind! I just realized this! Mass GASP!)
« Last Edit: September 12, 2010, 10:43:34 am by Doret »
Logged
Could I ever find a signature as catchy as that?

Grek

  • Bay Watcher
    • View Profile
Re: Life Advice for Dungeon Delvers
« Reply #17 on: September 11, 2010, 10:34:03 pm »

Consult the pathfinding flowchart:

Spoiler (click to show/hide)
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Life Advice for Dungeon Delvers
« Reply #18 on: September 11, 2010, 10:42:33 pm »

Consult the pathfinding flowchart

I WAS RIGHT
Logged
Pages: 1 [2]