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Author Topic: Violence through tragedy? A strange trend I noticed...  (Read 2686 times)

SkyRender

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Violence through tragedy? A strange trend I noticed...
« on: September 11, 2010, 11:04:48 am »

 It seems like all of my forts end up pretty boring... until I get bored enough to start slaughtering some Dorfs on purpose.  THEN, without fail, I get waves of Goblin ambushes and a siege.  I'm starting to think this is intentional coding, where the Goblins will generally avoid your fortress when you have no problems, but will go into hyper-berserk-takeover mode the second they see your population starts to decline.  If that is how it works, I must protest, as it leads to my forts all being terribly boring until I do start engaging in Dorf-smiting.  Where's the fun (or Fun) in that?
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Urist Imiknorris

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #1 on: September 11, 2010, 11:08:27 am »

Just let your dwarves be angry at each other and eventually the problem will sort itself out.

Alternatively, start selling large serrated steel/adamantine discs. Invasions are tied to wealth too.
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Brandedahall

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #2 on: September 11, 2010, 11:08:57 am »

if your using vanilla version of DF and getting bored then might i suggest using a mod. i use "fortress defence mod" but any mod that adds more civs (especially hostile) would make it better, an alternative would be using the orc mod, i heard it make things alot harder
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Brandedahall

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #3 on: September 11, 2010, 11:09:31 am »

Just let your dwarves be angry at each other and eventually the problem will sort itself out.

Alternatively, start selling large serrated steel/adamantine discs. Invasions are tied to wealth too.

tied to wealth, is that exported wealth? or created?
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forsaken1111

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #4 on: September 11, 2010, 11:12:02 am »

If that is how it works, I must protest, as it leads to my forts all being terribly boring until I do start engaging in Dorf-smiting.
This isn't how it works. Sieges are based on several triggers which, once tripped, initiate a siege regardless of your fort's current state. I don't know the specific triggers, but I believe you have to be above a certain population and value.

There is no specific "when the fort is having trouble, spawn goblin" function. You just have bad luck.
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Urist Imiknorris

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #5 on: September 11, 2010, 11:13:18 am »

Just let your dwarves be angry at each other and eventually the problem will sort itself out.

Alternatively, start selling large serrated steel/adamantine discs. Invasions are tied to wealth too.

tied to wealth, is that exported wealth? or created?

Yes. Also population.

By default, a population ≈80 will start sieges. I'm not sure about the created/exported wealth numbers.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Zaik

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #6 on: September 11, 2010, 11:21:11 am »

if your using vanilla version of DF and getting bored then might i suggest using a mod. i use "fortress defence mod" but any mod that adds more civs (especially hostile) would make it better, an alternative would be using the orc mod, i heard it make things alot harder


I just made my first fort with the fortress defense mod installed, it's pretty crazy right from the start. Was just what i was looking for.

I'm on year 6 and im lucky as hell when i don't get a siege for a season because i still can't clean all the corpses and body parts, and 4 magma smelters with furnace operators with all other jobs disabled are barely keeping up with melting the stuff they drop.

I'm seeing an average of 2 different races attacking a season, the most has been 3 sieges and maybe three ambushes from a 4th race in a season, i don't quite remember because i get attacked so much. Pretty funny having 150ish invaders on the map, aside from the negative fps i get for the first few minutes.


Edit: 6th year summer has brought 5 sieges so far and there's still a month left, i'm giving up on cleaning up outdoor refuse from now on.

and i'm down. the blue stuff got to my head and made me think i was invincible.

Military went to crap, i could have saved it there, but i couldn't have had a new military up in time for the trap avoid guys next season :/ Also like 20 haulers died lol.
« Last Edit: September 11, 2010, 12:55:18 pm by Zaik »
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Moosey

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #7 on: September 11, 2010, 11:38:36 am »

I'm pretty sure it's tied to architectural wealth, too.  I get nonstop gobbos whenever I build the fort above ground.
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Urist Imiknorris

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #8 on: September 11, 2010, 11:46:11 am »

I'm pretty sure it's tied to architectural wealth, too.  I get nonstop gobbos whenever I build the fort above ground.

That counts toward created wealth.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Vercingetorix

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #9 on: September 11, 2010, 12:05:22 pm »

I'm pretty sure it's tied to architectural wealth, too.  I get nonstop gobbos whenever I build the fort above ground.

Yeah, the misfortune of having a demonic fortress on the map gave me a legendary Spring 1052 ambush.  The elves showed up with their rope reed cloth, my dwarves showed up with their crafts, and the goblins showed up and killed everyone.
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ThrowerOfStones

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #10 on: September 11, 2010, 12:23:02 pm »

EDIT: Wrong topic....
« Last Edit: September 11, 2010, 12:32:45 pm by ThrowerOfStones »
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SkyRender

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #11 on: September 11, 2010, 12:24:26 pm »

 Well it can't be tied to wealth alone.  I'm damn industrious, and my forts tend to break the 10mil value mark long before year 4 is over.  I also keep only a token military, so a lack of fleshy defenses is definitely not the cause.  And sieges only ever seem to happen when my Dwarves are struck by sudden waves of unhappiness, which basically never happens unless I purposely start murdering them and/or their pets.  So I'm at a loss here.
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Proteus

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #12 on: September 11, 2010, 12:29:10 pm »

Maybe another factor is,
how strong the goblin civilizations in your world are
and how near your fortress is located to the next goblin outpost.

In my current game my first 3 fortresses were built into a northern mountain range very near to dark goblin towers
and I got regular invasions and ambushes from year 2 on and usually they were very large 
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forsaken1111

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #13 on: September 11, 2010, 12:41:44 pm »

Well it can't be tied to wealth alone.  I'm damn industrious, and my forts tend to break the 10mil value mark long before year 4 is over.  I also keep only a token military, so a lack of fleshy defenses is definitely not the cause.  And sieges only ever seem to happen when my Dwarves are struck by sudden waves of unhappiness, which basically never happens unless I purposely start murdering them and/or their pets.  So I'm at a loss here.
It is also tied to population. As I said before, I don't know the specific values but I know the sieges should ramp up as your population rises.

Now the number and population of goblin civs may play into it as well.
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SkyRender

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Re: Violence through tragedy? A strange trend I noticed...
« Reply #14 on: September 11, 2010, 12:42:59 pm »

Maybe another factor is,
how strong the goblin civilizations in your world are
and how near your fortress is located to the next goblin outpost.

In my current game my first 3 fortresses were built into a northern mountain range very near to dark goblin towers
and I got regular invasions and ambushes from year 2 on and usually they were very large

 That would explain Friendlyfire's lack of hostilities towards it, if nothing else.  It's in the puckered sphincter of nowhere, to quote Boatmurdered.  Hell, the caravans are uniformly all 2.5 months late, from all three civs at that!  But that still doesn't explain why I only ever see a siege once I start getting to boredom-driven Dwarf-murdering...

 As for population, I doubt that's it.  I've had forts of 150 and forts of 80 where I got bored and started the senseless self-destruction, and the result was uniform: 10 or 20 dead Dwarves later, a siege.
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