Armored Core.
a supercharged Karasawa Hi Energy Rifle to drill a hole through my body
I played through Armored Core 4. The final challenge-foes I bested using the high-damage area effect ogoto(or such) shoulder mounted heavy grenade launcher.
Vanilla DF's whip already blunt-hits through any armor, ripping spines out. Thanks to area of impact being tiny "1".
Will there be four weapon-arms on some mecha castes?
And of course, the flying mechas should be represented by speed:500 and the land-bound ones the regular 900 or 1000.
You gotta have area-effect stuffs, like nausea(energy leak) and dizziness(gyro instability). Copy dizziness toxin from Genesis' mind flayers.
Too bad the ranged weapons cannot have Rate of Fire or Range changed in DF, I guess might do that with high/low agility caste. I think range goes up with higher shooting skill.
Should be nice to have different civs having different rifles(crossbows) with varying penetration power.
And one civ being armor-heavy ranged-only, other civ high-speed, one high-speed melee-only, one slow but very regenerative shields (forceshield tissue's healing rate).
What would the PAIN and passes out from pain be in mechas? Out of energy? But can't edit the "gives into pain" text. Can hide the text using announcements.txt.
ps. some civ that dont have any hand-held shields, are more vulnerable to arrows/bolts/bullets/beams.
pps. dragonfirebreath = the winning weapon; but... they use it like every 20 time-ticks. Maybe speed:8000 auxiliary tank that is sloooow but has the dragonfire.