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Author Topic: The Guild 2  (Read 20412 times)

Micro102

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The Guild 2
« on: September 11, 2010, 12:38:51 am »

I just found this gem on gametap and am loving the idea of it. It's a medieval simulation game where you and 0-8 other people (Yes you can place by yourself) compete to kill/out succeed/become-richer-then the other. There are 4 classes and each has a different way of doing things. You start out with a house and some money, and you try to start a business. It really doesn't fit any genre and is extremely unique, yet there is a lack of guides and walkthroughs so your gonna have a hell of a time figuring everything out.

Also, if anyone knows the answers to these questions, plz tell me.

- I tried a rouge, but my guys in bandit camps (the one that plunders carts) keep disappearing. I am not getting any messages that they are being attacked, they like be because I keep bribing them, but they just disappear without any warning. Why?

- Know of any guides on the different classes?

- How are the expansions? Are they better? Do they lack anything the original has? Less bugs?
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Quarr

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Re: The Guild 2
« Reply #1 on: September 11, 2010, 12:42:52 am »

The original is horrendously buggy, even with patches. I think the latest version of the game released, The Guild 2 Renaissance, fixes most of the egregious bugs from before. I say I think, because I couldn't really muster the will to buy it after their horrific handling of Venice. The 'expansions' aren't really expansions at all, they're completely standalone games not requiring the ones before them. Disappearing rogues is probably a bug, if you aren't getting any announcements. If they died of anything (especially old age) you'd get a message about it.

Jack A T

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Re: The Guild 2
« Reply #2 on: September 11, 2010, 12:43:58 am »

I just found this gem on gametap and am loving the idea of it. It's a medieval simulation game where you and 0-8 other people (Yes you can place by yourself) compete to kill/out succeed/become-richer-then the other. There are 4 classes and each has a different way of doing things. You start out with a house and some money, and you try to start a business. It really doesn't fit any genre and is extremely unique, yet there is a lack of guides and walkthroughs so your gonna have a hell of a time figuring everything out.

Also, if anyone knows the answers to these questions, plz tell me.

- I tried a rouge, but my guys in bandit camps (the one that plunders carts) keep disappearing. I am not getting any messages that they are being attacked, they like be because I keep bribing them, but they just disappear without any warning. Why?

- Know of any guides on the different classes?

- How are the expansions? Are they better? Do they lack anything the original has? Less bugs?

Occasionally, when my bandits are attacked by cart-guarding mercenaries, I receive no message.  I don't like sending robbers to do my dirty job, anyway.  Too weak and squishy.  The lord's an awesome combatant with some nice armor and a weapon.  Granted, I'm the type of person who murders everyone but my lord and his wife and kid.

Expansions...I don't have Renaissance or Venice.  Pirates adds a few maps, items, and such, and boats.  It's not that great.

And it's spelled rogue.  Rouge is red.

EDIT: Oh, and I managed to find a way to get infinite XP due to a bug in how finishing someone off is handled (XP is given before person actually dies, action can still be cancelled).  Yeah, the game's pretty buggy.
« Last Edit: September 11, 2010, 12:47:44 am by Jack A T »
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Nether

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Re: The Guild 2
« Reply #3 on: September 11, 2010, 12:53:11 am »

Great game, just too damned buggy. They could have made this in such a beautifull gem, but they dug it up and trew it up for sale without polishing.
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Micro102

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Re: The Guild 2
« Reply #4 on: September 11, 2010, 12:57:11 am »

I just watched a "Let's Play" and he said that most of the bugs were fixed. So you might want to look into it again.
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Puck

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Re: The Guild 2
« Reply #5 on: September 11, 2010, 02:37:29 am »

Great game, just too damned buggy. They could have made this in such a beautifull gem, but they dug it up and trew it up for sale without polishing.
Nuff said. Same with part 1, btw. Sadly.

Brons

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Re: The Guild 2
« Reply #6 on: September 11, 2010, 02:48:58 am »

The new one, Renaissance, made by fans, is actually well polished. I really enjoyed it.
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Elven_ranger

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Re: The Guild 2
« Reply #7 on: September 11, 2010, 03:50:22 am »

The new one, Renaissance, made by fans, is actually well polished. I really enjoyed it.

Second that. And it's not too expensive, either. I'd say, grab that one and ignore the others, if you've never played the series.
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Svampapa

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Re: The Guild 2
« Reply #8 on: September 11, 2010, 08:12:43 am »

The OP got it all in the first scentence.

I just found this gem on gametap and am loving the idea of it.

Played it for a few hours, then realised that no. This is not Patrician 3 but with landlubbers. Defenitely not.
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Neonivek

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Re: The Guild 2
« Reply #9 on: September 11, 2010, 08:13:45 am »

I tried to play The Guild before... in fact I bought it once without checking out info (For reasons I'll explain if pressed)

Goodness I couldn't play it at ALL and gave up immediately.
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Rakonas

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Re: The Guild 2
« Reply #10 on: September 11, 2010, 09:51:10 am »

Oddly enough, I enjoyed the original guild 2 without expansions until I got bored of it. Maybe I was oblivious to bugs or something.
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jnecros

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Re: The Guild 2
« Reply #11 on: September 11, 2010, 10:07:07 am »

Hello Micro102,

Love this game series, even with its many faults.

Robbers die often by attacking carts, either by mercs, rival family units or by the town guards, and I never have recieved messages about this. Protip: Robbing carts is a good way of pissing people off and having your head land on the chopping block, each time your robbers hit a cart, it counts as a crime and it decreases the family who owns the cart's respect/like of your family.

I have not come across any guides for other classes, but rogues have it very easy compared to other types. Less work, more earnings early on and combat unit employees. Protip: Theives guild is the best way to start making money without pissing people off too much, if you only deploy pick pockets..

Scholars: I would go with a doctor build or the preacher line:

Pesthouse is nice passive income. Manufacturing is secondary income, but not terrible micro management.

Churches are less passive income, but it still rakes in donations, especially if you give the sermons yourself and have good charisma

Manufacturing is good income, but requires more micro management, and the AI is not great, so if it is your only holding you must work the building yourself, rather than having the AI manage the business.

Having good charisma opens up lots of other avenues, politics being the most important source of income and power.


Edit: Shit made a mistake:

Patrons:  lots of mirco management, but I would go with a farm/public house combo, grow wheat and make ale, that type of thing. There is some passive income also.
Again get into politics ASAP

Craftsman: the hardest to get started, maybe the highest income. You are dependant on raw materials, you will not be able to buy the source of raw materials (lumbermill, mine) without some skullduggery or luck. I don't think there is any passive income, but you have to play the markets with manufacturing. Every time you sell goods, the price degrades, supply vs demand, and you have to juggle what to make, when to sell and where to sell if you are playing on big maps with more than one town/city. 

As to the expansions: They are really fun, especially Renaissance, which I think gives you access to all of the possible classes from the Pirates of the European Seas, not sure about that. But the game is not less buggy, but it allows for more diversity in gameplay. I would stick with the original until you start to get bored and look into buying Renaissance if you still like the game.   


 
« Last Edit: September 11, 2010, 10:19:46 am by jnecros »
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Micro102

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Re: The Guild 2
« Reply #12 on: September 11, 2010, 09:51:35 pm »

Thx jnecros, I'll take that advice.

Here I am up again, going for my third attempt at beating a level.


O yeah, one more thing. When I was hiring guys for my rouge buildings, there were no rouge employees. I went through them all and it said none were available.... Is there a way to influence the class of citizens in a game/town?
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AussieGuy

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Re: The Guild 2
« Reply #13 on: September 11, 2010, 10:08:26 pm »

The guild 2 is fun, even without the expansions. I also heavily suggest you watch jefmajor's LP of it.
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jnecros

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Re: The Guild 2
« Reply #14 on: September 11, 2010, 11:45:58 pm »

Not sure about that Micro, sounds like some kind of bug. I have never had the issue myself, what common folk think of you should not effect who fills a slot at your buildings.

However, are there a great number of rogue buildings? Maybe your rivals snatched up all out of work npcs.
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