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Author Topic: Arma 2 + Arma 2: Operation Arrowhead  (Read 52780 times)

Cheese

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #120 on: May 07, 2011, 07:14:03 am »

I reinstalled Arma 2(Vanilla/original) and ran through a combat patrol. Was working fine last night, of course it doesn't now. I've installed the latest beta, messed around with graphics settings, tried tweaking settings, running optimisation programs and it's still buggy as hell. It doesn't seem to lag in game, rather it constantly 'receives', generally about 5 times in the middle of the battle, then decides to CTD.

Does OA make the game less resource intensive? Does the optimisation make the required specs lower than vanilla Arma2?
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head

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #121 on: May 07, 2011, 08:52:15 am »

I find OA alot more speedy

On another note try a few settings for hte shortcut such as cpucount=2(i think) and maxmem=2047(the max)
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PTTG??

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #122 on: May 07, 2011, 01:34:42 pm »

OA definitely seems more stable.

I'm opening some ports now, and I'll host a Benny's War for a while. I'm thinking Utes, since it's likely to be few players.

The server name is The Bay of 12s.
Password is "toady".

Hold on... I'll be back later. It does appear to be working, though.
« Last Edit: May 07, 2011, 02:02:51 pm by PTTG?? »
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Nilocy

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #123 on: May 07, 2011, 01:36:26 pm »

I'll join you guys later if its still up.
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Nistenf

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #124 on: May 07, 2011, 01:46:39 pm »

It's not on the servers list
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Itnetlolor

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #125 on: May 07, 2011, 02:28:32 pm »

Provided I can find the time to, I might jump in sooner or later. However, don't expect me to be driving anything yet (outside maybe a Battlebus). Haven't completed those tutorials yet (although the controls seem intuitive enough).

PTTG??

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #126 on: May 07, 2011, 03:15:36 pm »

OK, I'm hosting again.
Look for Bay of 12s and let me know if it's not up.
« Last Edit: May 07, 2011, 04:06:15 pm by PTTG?? »
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Fayrik

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #127 on: May 07, 2011, 04:21:39 pm »

I'll be downloading the patch soon, I just have to wait a few hours till off peak time. Will you be hosting tomorrow?
Also, if anyone wants me to make a mission, now is the time to suggest it!
It's always nice to play missions that have relevance to the players.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

PrimusRibbus

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #128 on: May 07, 2011, 04:35:02 pm »

Dang, really wanted to get in on this, but it looks like it's going to be a long work day :( Hopefully there will be more Arma going down on a future date as well.
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PTTG??

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #129 on: May 07, 2011, 04:42:51 pm »

I'll be downloading the patch soon, I just have to wait a few hours till off peak time. Will you be hosting tomorrow?
Also, if anyone wants me to make a mission, now is the time to suggest it!
It's always nice to play missions that have relevance to the players.

Yeah, I guess we'll move this to tomorrow... nobody's been on all day.

What I'm really looking for is a sandbox- something were each side has a base all built up and with respawning vehicles and weapon crates and squads. Ideally, there'd be a high command that generates missions- go to this town, take out this patrol, attack that base- and that would be designed to send players on opposing missions often.

Server down for now.
« Last Edit: May 07, 2011, 05:22:26 pm by PTTG?? »
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Tilla

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #130 on: May 07, 2011, 05:04:53 pm »

I'll be downloading the patch soon, I just have to wait a few hours till off peak time. Will you be hosting tomorrow?
Also, if anyone wants me to make a mission, now is the time to suggest it!
It's always nice to play missions that have relevance to the players.

Yeah, I guess we'll move this to tomorrow... nobody's been on all day.

What I'm really looking for is a sandbox- something were each side has a base all built up and with respawning vehicles and weapon crates and squads. Ideally, there'd be a high command that generates missions- go to this town, take out this patrol, attack that base- and that would be designed to send players on opposing missions often.

Sounds like Domi to me!
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Fayrik

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #131 on: May 07, 2011, 05:46:00 pm »

What I'm really looking for is a sandbox- something were each side has a base all built up and with respawning vehicles and weapon crates and squads.
What I'm really looking for is a sandbox- something were each side has a base all built up
What I'm really looking for is a sandbox-
sandbox
My speciality in one. In fact, I've written a lot of useful scripts for such missions. Vehicle respawns, AI respawns... Even as far as collectable squad members.
Also written a purchasing system too.
If you're still about in a few hours, I'll setup my server and stick an empty mission on it with a few scripts so we can go and see how we want to design this from the ground.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Nilocy

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #132 on: May 07, 2011, 06:12:25 pm »

I'm going to be playing on the RockPaperShotgun server, details here: http://rockpapershotgun.com/rpsforum/topic.php?id=3247
Spoiler (click to show/hide)
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PTTG??

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #133 on: May 07, 2011, 08:07:29 pm »

What I'm really looking for is a sandbox- something were each side has a base all built up and with respawning vehicles and weapon crates and squads.
What I'm really looking for is a sandbox- something were each side has a base all built up
What I'm really looking for is a sandbox-
sandbox
My speciality in one. In fact, I've written a lot of useful scripts for such missions. Vehicle respawns, AI respawns... Even as far as collectable squad members.
Also written a purchasing system too.
If you're still about in a few hours, I'll setup my server and stick an empty mission on it with a few scripts so we can go and see how we want to design this from the ground.

That sounds great. You probably also have a better internet connection- mine is basically tin cans and string.
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Fayrik

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Re: Arma 2 + Arma 2: Operation Arrowhead
« Reply #134 on: May 07, 2011, 09:15:21 pm »

That sounds great. You probably also have a better internet connection- mine is basically tin cans and string.
Actually, I think I can handle like 4-6 players tops. (Will probably start lagging out when the 6th person joins.)

...I'll just go get to work on the development mission now.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."
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