Homeworld!
This will be my first LP and likely end in disaster(for better or worse), but I plan to make it as interactive as possible. This may go against the common norm, but playing a game and showing off my gaming skills isn't really my style.
Anyway, back story/how this is going to work.
HistoryFirst off, a history lesson about Homeworld(this is based on memory, feel free to correct me).
Homeworld was created by Relic entertainment in 1999. This would be the first big game created by Relic, followed by Homeworld 2, Warhammer stuff(im not versed in that), and other big titles.
It was a revolutionary game, containing 3-D space elements and tactical space combat. Graphics were also top notch for the time. It basically propelled Relic into the big time.
Back StorySome back story now. I really am just summarizing it. You can find pages of the stuff probably somewhere. Also, some of the back story parts will be left void for now, since the plot develops as you play. I'm not sure how I should present it, so expect a jumbled mess.
Your people live in separated tribes on a desert planet called Kharak. The polar regions are suitable for living, but otherwise the center is an inhospitable desert. Wars occur frequently over limited living space and resources. Time passes, and your people enter "The Age of Reasoning", where significant advances in technology became apparent. We find through testing that we are completely biologically different from almost all other lifeforms on Kharak, suggesting the theory that we did not originate on this planet. Eventually, we launched a powerful radar satellite, which located a metallic husk in the sands of the desert. Few dared to explore the husk(which was in the center of an ancient city), but the few brave that did revealed that the metallic structure appeared to be an advanced space vessel. Inside they found a stone. It had etchings on it, from long ago. It showed a galaxy, with a line pointing outwards toward the center. With one ancient word on it, so ancient it dates before recorded time. Hiigarra.....home.
The stone was nicknamed the guidestone. With a common goal, the tribes put aside their differances so that they may one day return home. It took several generations to build a ship capable of reaching home. Kharak was strip mined, with the desert ever increasing.
The result of all this was the mothership, a ship capable of research, combat, construction, resource gathering, holding 10s of thousands of frozen citizens in cryogenic chambers, and many other untested features. It would be commanded by one human who would have his or her brain physically connected to the ship by wires. This women would be Karan Sjet, a neurologist. She would be fleet command.
The detailed storyline would probably take up 2 pages on this forum. I can put it up if you really want to, but some Google foo should find you what you need.
PlansOk, so this is how I plan to do this(for now). People will assign themselves to specific squads, and order those around. Updates will increase during combat. I expect slow going(since this is an RTS), but that means a long LP!
The game also ramps up in difficulty as you go. I've actually only beaten the game once. Mission 14 is about the limit of my gaming skills. I could probably beat it if I tried harder, but as of now its a pretty long mission. Also, ships transfer over from previous missions, so if we screw up big time, we are really messed up late game. I can do restarts on a mission upon request.
Squads will be listed at the end of this post. Most will hopefully be specialized, since having a mixed up glob of units doing a specific task doesn't tend to do well.
Before the MissionSo, the first question. Are we.....
Kushan.
Or....
Taiidan
Colors too.
Rules, Data, and Ect(outdated till I'm bothered to update it)Squads
Alpha Squadron: 10 Interceptors lead by Sheb
Beta Squadron: 7 light corvettes lead by Shadow
Ships