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Poll

Which LP Style should I go with?

1A
- 3 (33.3%)
1B
- 1 (11.1%)
2A
- 1 (11.1%)
2B
- 0 (0%)
3(Experimental)
- 4 (44.4%)

Total Members Voted: 9


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Author Topic: Homeworld: Space RTS Play-Along - Mission 4: Great Wastelands - Update 17  (Read 32783 times)

Akura

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #45 on: September 13, 2010, 05:12:45 pm »

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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #46 on: September 13, 2010, 05:21:25 pm »


Not really a spoiler. :P


Anyway, yah, probably should have mentioned that. The mothership is stationary in every mission. So its basically your center point in area of control. Base of operations and so forth. Lose it and you lose.
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Neyvn

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #47 on: September 13, 2010, 07:20:40 pm »

Spoiler (click to show/hide)
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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #48 on: September 13, 2010, 07:29:48 pm »

Spoiler (click to show/hide)


Er, I think you're thinking of Homeworld 2 missions. I cant recall one time when it hyperspaces in the first one. Then again, I haven't played through the entire game in a while. It might be mission 15, only played it once ya know.

"Edit" Super Nova Station might be it. I would double check, but that missions is so frustrating. :P
« Last Edit: September 13, 2010, 07:33:23 pm by Orb »
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Neyvn

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #49 on: September 13, 2010, 07:32:45 pm »

You sure, could have sworn it was like the 5th or 6th mission.... Three Asteroids to the right, left and middle with Hyperspace Delay nodes on them which you can destroy and the Mothership Jumps forward halfway to the Target which is a Spacestation which you need to destroy... Wait maybe it is 2............... Gah now I need to play both again...
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Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #50 on: September 13, 2010, 07:36:32 pm »

You sure, could have sworn it was like the 5th or 6th mission.... Three Asteroids to the right, left and middle with Hyperspace Delay nodes on them which you can destroy and the Mothership Jumps forward halfway to the Target which is a Spacestation which you need to destroy... Wait maybe it is 2............... Gah now I need to play both again...

That is definitely 2. I am absolutely certain. I don't have fond memories of that mission. Enemy gets a bajillion frigates.
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Rose

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #51 on: September 13, 2010, 08:34:56 pm »

I'll take whatever size squad of salvage corvettes you'll give me.
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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #52 on: September 13, 2010, 09:13:11 pm »

I'll take whatever size squad of salvage corvettes you'll give me.

I'll give you around 4, since they die easally.

Any preferences? Like you capture dangerous material?
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Rose

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #53 on: September 13, 2010, 09:14:56 pm »

none particularly.

other then those shops with the big solarp anels and the lazerbeams.


take as many of those as you can.
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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #54 on: September 13, 2010, 09:18:02 pm »

none particularly.

other then those shops with the big solarp anels and the lazerbeams.


take as many of those as you can.

Gotcha. I'll leave you with three then(1 for support in case one dies), and just have you take what I usually do.

Also, I edited the poll. Not really important now, but so far we have the Alpha Squadron(5 scouts led by Sheb), and the soon to come Beta Squadron(3 salvage corvettes by Japa). Ceti Squadron will come around mission 3.
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Sheb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #55 on: September 13, 2010, 09:19:53 pm »

Yeah, Alpha squadron FTW! (Yeah, I'm the only one who voted, and?)
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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #56 on: September 14, 2010, 02:51:34 pm »

Wow, I took 20 pictures for the next update.


Welp, that will take a while. ><


I'll get started on it in about an hour, should be done in less than 3 hours, hopefully. Also, we have a squad of interceptors(8 ), are there any takers?
« Last Edit: September 14, 2010, 02:53:30 pm by Orb »
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Orb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 2
« Reply #57 on: September 14, 2010, 06:07:19 pm »

Ok, so here is the next update. We beat the first mission! Yay.  :) ---- Note: The Spoiler is Huge.


That took a while. I might not be able to update tomorrow. Homework is catching up to me.
« Last Edit: September 15, 2010, 02:31:15 pm by Orb »
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Sheb

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 3
« Reply #58 on: September 14, 2010, 06:20:06 pm »

If you plan on not mixing scouts and interceptors, can I get the command of interceptors instead? It's hard being epic if you can't fight.
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Akura

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Re: Homeworld: Space RTS Play-Along - Mission 1: Kharak System - Update 3
« Reply #59 on: September 14, 2010, 06:23:34 pm »

About scuttling, you have to give the order twice in quick succession. Either tapping S twice or using the right-click menu really fast. Helpful to prevent accidents, or if you get confused about the Stop order(the ` key).
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... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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