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Author Topic: HardBiscuits the dwarven seaport  (Read 2224 times)

MarcAFK

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HardBiscuits the dwarven seaport
« on: September 10, 2010, 04:16:38 am »

This will be my first attempt at a megaproject, also it will be as far as possible a community fort in that i'll shove named dwarves into the place and try not to kill them intentionally :P
I'll also do short recaps of whatever happens as long as it's fairly interesting.
The general goal will be to find a nice map with a large very deep ocean and build an asthetically pleasing aboveground port designed to facilitate trade with lightdwelling freaks traders with emphesis placed on a small quantity of floating deathtraps ships and a wholly over-engineered
100 gun ballasta battleship.
Essentially it'll be designated a naval outpost and most industry not related to shipbuilding will be banned, food and sweet sweet booze must be bought from traders and the top priority will be the construction of said vessel.
From my initial plans it should take somewhere around 5000 logs. And probably at least 2000 pigtail cloth which i'll mod into cloth blocks for walls. Yeah wall thickness sails might look weird, but on this scale it should look pretty good
Scans of the plans and screen shots are to come..  (when i get around to it)

Uh yeah if you want to be dorfed sign up here, first 7 will be the initial embarkers, the skills of which i haven't decided yet, but most will almost certainly be carpenters
« Last Edit: September 10, 2010, 04:21:32 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Bronimin

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Re: HardBiscuits the dwarven seaport
« Reply #1 on: September 10, 2010, 08:44:59 am »

-
« Last Edit: June 07, 2018, 04:23:27 pm by Bronimin »
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MonkeyHead

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Re: HardBiscuits the dwarven seaport
« Reply #2 on: September 10, 2010, 11:33:44 am »

I quite fancy being responsible for the many ballistae - siege engineer please...

Brandedahall

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Re: HardBiscuits the dwarven seaport
« Reply #3 on: September 10, 2010, 12:32:57 pm »

can i be a dorf? named Ron an carpenter plox +1 point on axedwarf ... just in case
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i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

TALLPANZER

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Re: HardBiscuits the dwarven seaport
« Reply #4 on: September 10, 2010, 12:51:24 pm »

An architect, and Metalworker, if you please. call 'em McSteelbow.
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Dariush

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Re: HardBiscuits the dwarven seaport
« Reply #5 on: September 10, 2010, 01:42:11 pm »

I would like a Mechanic/Weaponsmith, name Dariush.

Svarte Troner

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Re: HardBiscuits the dwarven seaport
« Reply #6 on: September 10, 2010, 01:44:02 pm »

Sounds cool.

I'll take a male dwarf named Haakon. Carpenter/woodworker is fine.
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To put it simply, Dwarf Fortress is the Black Metal of video games.

Xenos

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Re: HardBiscuits the dwarven seaport
« Reply #7 on: September 10, 2010, 03:03:55 pm »

I will take a dorf.  I will be the grower of your copious pig tail harvests! ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Itnetlolor

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Re: HardBiscuits the dwarven seaport
« Reply #8 on: September 10, 2010, 04:10:01 pm »

Sign me up. I'll be an engineer (carpenter/mechanic) for working on the flagship. Not my first. Hell, my last one didn't even need to be sea-worthy.

I guess I would also like a gun just in case (marksdwarf).
« Last Edit: September 10, 2010, 04:12:08 pm by Itnetlolor »
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Tuxman

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Re: HardBiscuits the dwarven seaport
« Reply #9 on: September 10, 2010, 07:43:47 pm »

I'll take a dwarf.

Militia commander, Ghaz Ireheart.

He is slim, but uncannily strong. He uses an axe. Wishes to bring money (and honor) to his poor family back at the mountainhomes by earning glory on the field of battle.

Meditative when not in battle. When in battle, is a vicious fighter, showing no mercy for his unfortunate enemies.
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MarcAFK

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Re: HardBiscuits the dwarven seaport
« Reply #10 on: September 11, 2010, 03:47:41 am »

Glad to have some volunteers for this endeavour.
Just finishing up design for the hull. Also playing around with draining the ocean with lignite...
Satisfying but far too slow, didn't help that 6 dorfs bled to death carrying the bin 100 levels up from the magma sea. I believe for the site i will choose somewhere i can easily dig out a suitable dry dock..
« Last Edit: September 11, 2010, 07:35:42 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Xenos

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Re: HardBiscuits the dwarven seaport
« Reply #11 on: September 12, 2010, 12:19:48 pm »

Is there an aquifer present?  If there is drain the ocean into that...It drains fast from what I understand.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

ushilzagith

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Re: HardBiscuits the dwarven seaport
« Reply #12 on: September 16, 2010, 03:25:51 am »

Also interested, but name and description will depend on what dwarves will actually be available.
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Aramco

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Re: HardBiscuits the dwarven seaport
« Reply #13 on: September 16, 2010, 01:42:18 pm »

I would like to be Aramco, the woodcutter.
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MelloHero

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Re: HardBiscuits the dwarven seaport
« Reply #14 on: September 16, 2010, 02:03:34 pm »

Just call me Aralemgash. If you need a chief medical dwarf, I'm your man, but anything's fine, really. Preferably make me a male dwarf.
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Even if you have dwarves decked out in cotton candy they will still have fun with clowns.
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