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Author Topic: Godentost, A Dwarven Planning Project (Community)  (Read 4164 times)

MelloHero

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Godentost, A Dwarven Planning Project (Community)
« on: September 09, 2010, 11:51:13 am »

My last attempt at a community fort petered out as I began to have other work to do during the summer and was finally done in by the demise of the computer everything was saved on. I am trying this out now instead, and putting (ideally) a lot more control in the hands of those involved/interested. The embark location has two biomes with an aquifer layer each, salt water, and likely plenty of Fun-inducing stuff since we're on the slope of a very large volcano, the crater of which is a few embark tiles away.

Say hello to the future location of Godentost, home of The New Hames, refugees from The Gates of Controlling!
Spoiler (click to show/hide)

I'll update with more later; class time.
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Even if you have dwarves decked out in cotton candy they will still have fun with clowns.

Aramco

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #1 on: September 09, 2010, 02:31:05 pm »

I'll play, but only if the entire fort is suspended over that big hole.
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MarcAFK

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #2 on: September 10, 2010, 03:24:52 am »

OMG an actual volcanic crator. My volcanos always go either straight up or straight down :'(
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MelloHero

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #3 on: September 10, 2010, 02:38:25 pm »

Alright, we've got our dwarf lineup here. Claim them if you want them.

Mafol Thatthilcatten, F, 60. Miner. She's scrawny and weak, but incredibly tough and slow to tire. She's got a low voice and shaves her head. Pretty butch, in other words.
Kol Athelmözir, F, 72. Woodworker. She's nervous. Holds a grudge against Minkot.
Minkot Etestun, M, 50. Stoneworker. He's got little willpower. Holds a grudge against Kol.

Claimed:
'Ron' Larshorast, M, 59. Miner. Large and muscular, but quite clumsy. He braids his sideburns and beard.
'Glemt' Akmamunib, F, 62. Metalworker. Clumsy and forgetful.
'Aramco' Athelesdor, F, 69. Farmer. Incredibly skinny, quick to heal, very agile.
'Orkun' Dakostnanir, F, 86. Expedition Leader.

Okay, so. Plans. I'm thinking of building something in the middle, like maybe a large staircase, that branches off via walkways (arch-shaped walkways, perhaps) to various holes for residence and commerce dug into the craterside. Then we can build impressive stuff in and around the stairs. When I find the aquifer, I'll run a channel out to the stair spire there and put a well inside. (Yes, I'm using the exploit about wells creating fresh water, but I'm using it in the least gamey way possible. The aquifer comes from a freshwater biome, after all. A volcano, no less.) The water would then come out somewhere else in a glorious waterfall (outdoor or indoor, I'm not sure) that drains eventually into the ocean. This could be used as the central shaft of a megaproject in the future.
« Last Edit: September 11, 2010, 01:57:28 pm by MelloHero »
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Aramco

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #4 on: September 10, 2010, 02:50:29 pm »

I CHOSE THIS ONE.

Meng Athelesdor, F, 69. Farmer. Incredibly skinny, quick to heal, very agile
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MelloHero

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #5 on: September 10, 2010, 03:13:04 pm »

^Would you like to give Meng a new name, Aramco?

Also, any ideas or suggestions for the location? I'm also going to channel or square off some slopes beyond the two hillocks there for defense. The area between will be the main entrance, with barracks or a fort on each hill. If anyone can recommend a good planning program that I could share this stuff with, this would be much easier as well.
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Aramco

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #6 on: September 10, 2010, 03:14:46 pm »

^Would you like to give Meng a new name, Aramco?

Also, any ideas or suggestions for the location? I'm also going to channel or square off some slopes beyond the two hillocks there for defense. The area between will be the main entrance, with barracks or a fort on each hill. If anyone can recommend a good planning program that I could share this stuff with, this would be much easier as well.

Oh yeah, name him Aramco. And I vote the fort is suspended over the crater thing.
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Brandedahall

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #7 on: September 10, 2010, 03:22:34 pm »

hi there, can i take Lokum Larshorast plz, also can you name him Ron.
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MelloHero

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #8 on: September 10, 2010, 04:01:53 pm »

You're in, Brandedahall.

So, suspended over the crater, rather than built into it and connected in the middle.

What about a compromise? The meeting areas and higher-end (or early) residences can be suspended over the crater, with poorer residences, working areas, and mines in the craterside. Thoughts?
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Aramco

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #9 on: September 10, 2010, 04:03:34 pm »

Sounds good. You should make a lever which can be pulled to release the supports, causing it to fall into the crater.
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ushilzagith

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #10 on: September 10, 2010, 04:28:43 pm »

I would in all likelihood go for the expedition leader. Can I get the description?

Name her Orkun, please.

If I understood correctly, you are building not a traditional dwarven fort, but a city with multiple doorways in the cliffside? This definietly has my vote, something like this:


I am a dabbling writer, a competent snarker, a skilled bastard.
« Last Edit: September 10, 2010, 04:31:27 pm by ushilzagith »
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Itnetlolor

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #11 on: September 10, 2010, 04:55:23 pm »

That embark looks like a good spot to setup a drydock/airport.

Svarte Troner

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #12 on: September 10, 2010, 05:11:05 pm »

I'll take Ustuth Akmamunib the metalworker. Rename her Glemt.


I agree with Ushilzagith, that would be awesome. It's like kind of like the Pueblo indians (I want to build with mud bricks and sod dammit).
« Last Edit: September 10, 2010, 05:16:36 pm by Svarte Troner »
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MelloHero

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #13 on: September 10, 2010, 05:12:17 pm »

General update:
It is now summer. Not a whole lot has been accomplished just yet; the foundations have been anchored to the crater's edge for the first arch across, a well has been built over the murky pool to the left of the crater, and channels and squared-off edges have been started to divide the map. The hillocks to the right and below the wagon will be the location of the fort and barracks, with the gate in between.
Spoiler (click to show/hide)

Sverte Troner: Welcome to the club!

Ushilzagith: Here's your dwarf.
Spoiler (click to show/hide)
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ushilzagith

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Re: Godentost, A Dwarven Planning Project (Community)
« Reply #14 on: September 10, 2010, 06:24:14 pm »

Excellent. The only thing that one dislikes is the lack of hair, but this is only something which one would need to eventually think of a good in character explanation for.

Paranoia, uncertainty and pessimism tempered by good self-dicipline makes for a believable character. Forgetfulness and impatience allow for mistakes.

Now, for the fun part.

From the logbook of Orkun Dakostnanir, leader of the New Hames.

New Hames. Bah. I just know most merchants will point and laugh at us, thinking we misspelled 'homes'. The idiotic elves, certainly. Stuff them, then. Do those regressed pointy-eared freaks even employ horse collars?

We have carved a slight encampment for ourselves, nothing fancy. Perhaps at a later date, when the other brave souls who came with me have had suitable homes constructed for them, I might have it converted into my personal little manse. The first place where we struck the earth as the founder's home strikes me as poetic and fitting.

I suppose Athelmözir is competent enough. The bed she made for me, at least, is fine. Despite the snores of my comrades, I can sleep well enough.

I am still unsure if we can succeed. What if we are found by the goblins before we build up a sufficient guard? What if those self-righteous, backwards, petty cannibals take offense at our clearing away some of the trees? I have half a mind to commission a private battleaxe, ceremonial mostly, but still with a truly sharp blade, but at the now, this would be daft. We need all our workers to deal with vital matters first.

I am unsure why I was chosen to lead these people. I am sure I am not the best choice for the job but, by the will of all the gods, I will do my best to lead them. If we carve a city into this hillside, a city which can equal even the mountainhomes, I will be remembered forever. My profile will be on thousands of coins and hundreds of shields. I do look like someone who should have statues made of, don't I?

No. Stuff that. I must stop thinking about the distant future. I must focus on what will matter in a year, two years, five, not what might perhaps happen fifty years from now.

We have to deal with living quarters first, food and drink second, building workshops third, defenses fourth, I think. I am still afraid of the other steel high boot dropping. What sort of creatures live on this mountainside? We saw none climbing up and inspecting our surroundings, but for all I know, there might be giants dwelling on the other side of the mount. Hells, some truly terrible monsters might be trapped in obsidian or magma near the crater.

I should ask around, see who can draw maps of what we have here. I don't know if anyone is a dabbling mechanic or architects, which means that I just have to ask around. Great.


The leader closes the log book, stuffs it in the bag under her bed and walks outside, trying her best smile on the nearest dwarf. Well-aware that her eyes are among her best features, she affixes the golden orbs on the other dwarf's and starts asking about how things are going and if any schematics or maps are being made.
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