Sandbox is a good thing and it's not an excuse for me to think EVE is boring.
The system itself is boring. As a game, it is boring. All you guys state are player to player interaction. The only thing EVE does is allow that while in itself, it is boring.
I fail to see the complexity in EVE because I haven't seen a single example that didn't come from player to player interaction. Everything that is stated as complex, if analyzed with a programmer mindset, is simple. And stupidly so. Even the mentioned market, the only main difference from the extremely simple open bid system nearly every mmo uses is that it is localized and forces you to either contract haul missions or go get yourself podded on the way there, waiting over an hour for all those fucking insanely boring jumping to complete, oh fuck a dipshit just killed my shuttle... time to do over! All the complexity comes from players being dipshit on the other side.
I will not deny the most heart-pounding mmo moments I've ever had happened in EVE. I will also not deny that like Yahtzee I think it's: 1. Boring; 2. Boring; 3. Boring; 4. Eyestrain.
I can see the appeal it has on Puck, he's betting with theoretical money, relying on wits and strategy. For that I play poker but that's my taste and poker has only bored me at the end of the night when overly drunk, overly stuffed with cheese and pastry, and either 100 bucks richer or poorer. I can also see the market appeal, I have a company in real life and we have to compete in a closed bid market, it's a pain in the ass but some people get off with tycoon games, so.
I dunno what else I can say, eve fanbois see complexity and fun where I see simplicity and boredom.
As for actual gameplay complexity, I remember a chinese mmo about pets, a pokemon mmo of sorts, that had all sorts of insane systems put in together. You had a 5 element system where depending on your individual and collective rates you'd open up skills, then every piece of equipment worked on that system as well and you could mutate your equipment. Your pets worked on that system and you could breed and mutate them. If you had a wife/husband, the interaction worked on that system, so you could have stronger and unique skills when fighting together. But alas, it suffered from the eastern mmo grind crisis with I dunno how many thousand levels to grind to the point that you reached demi-godhood at upper levels.
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wait a sec, that is munchhausen style... it doesnt work, its faked, innit? I'm sort of ashamed I even have to ask...
The center of mass is behind the lever point, under the table, so the mass is forcing the ruler to point upwards instead of falling. There's a fork trick similar to that where you can make it practically float on one end and impress girls to get laid. The second trick that sometimes works for that (if the girl is drunk enough already), is opening a beer bottle with a paper napkin. And no, not the twist cap type.
No way that's real, there is amost as much weight in the handle as there is in the head, and that still doesn't explain how the ruler doesn't tip, the center of gravity is outside the edge of the board.
It's real. I need to find a picture of the fork trick that's... pretty much just like that.
There we go, this is one version:
http://www.youtube.com/watch?v=P3qMA3vVTpIHere's the one I used to do:
Except that instead of an apple, I'd lever the toothpick inside a beer bottle's neck, so it would look even more awesome to the eyes of drunken people.