Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

Pages: 1 ... 112 113 [114] 115 116 ... 138

Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 123994 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1695 on: November 06, 2010, 07:45:37 pm »

You increase the production output of resources on all your planets, and quickly produce some LAZAHs and Silicoids to reinforce Fleet 1.

While Fleet 1 is being reinforced, Constructor Fleet 2 finishes its construction, and awaits further orders.

FLEET 1: STATIONED AROUND JOSHUA
1 Cephalocarrier
2 Silicoids
3 Jellyminds
3 LAZAHs
4 Cephaloscuttler Bands

SPACE STATION #1: Judicator: IN ORBIT AROUND JOSHUA
Extras: Really giant fricking laser.

CONSTRUCTOR FLEET 2: BETWEEN JETHRO AND BIGGLES
1 Astronomical Orb Weaver.

Spoiler: SHIP DESIGNS (click to show/hide)

Spoiler: SOLAR SYSTEM (click to show/hide)
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1696 on: November 06, 2010, 07:51:05 pm »

Build a grabbing mechanism out of solid hydrogen to grab the spheres. Try to capture one once we can to study its build formula.
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1697 on: November 06, 2010, 07:55:01 pm »

Have a Silicoid try OM-NOM-NOMing a sphere.
Logged
Clearly, cakes are the next form of human evolution.

RAM

  • Bay Watcher
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1698 on: November 06, 2010, 08:25:33 pm »

Build a deep child, appoint it as our new emissary to the spheres...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1699 on: November 06, 2010, 08:50:10 pm »

Actually, haven't we already sent a wave of colony pods/deep children out?
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1700 on: November 07, 2010, 04:12:04 pm »

Actually, haven't we already sent a wave of colony pods/deep children out?

Yep. Expect them to do something in 300-1000 years. Slower than light space travel sucks.

Build a grabbing mechanism out of solid hydrogen to grab the spheres. Try to capture one once we can to study its build formula.

And how do you propose that we get solid hydrogen?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1701 on: November 07, 2010, 04:16:55 pm »

Several more spheres float out of JOSHUA. And guess what? They're kinda shiny. Looks like you aren't the only one who understands cause and effect. Luckily, having a Silicoid eating the spheres somehow manages to work. Well, the Silicoids manage to get horribly wounded, but at least the sphere is destroyed. Whatever is left of the sphere forces are easily killed by your laser weaponry.

Now what? (You should get Constructor Fleet 2 working on something.)
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1702 on: November 07, 2010, 04:17:58 pm »

We have the whole periodic table, we just take some hydrogen then cool it to 14.01 K (-259.14 °C). We can probably use the same technique used for making liquid helium, which requires an even lower temperature.

The process used for liquid helium: http://en.wikipedia.org/wiki/Siemens_cycle
« Last Edit: November 07, 2010, 04:24:43 pm by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1703 on: November 07, 2010, 04:30:06 pm »

Use Constructor Fleet 2 to build jumpgate frames. We'll fill the guts when the technology presents itself, but we should have some frames in place to fill to save time later.

RAM

  • Bay Watcher
    • View Profile
Re: Evolution: The bombs, they do nothing! [SPACE]
« Reply #1704 on: November 07, 2010, 06:43:21 pm »

I think that it would be handy to build a dyson ring around Joshua before it becomes a star...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1705 on: November 08, 2010, 11:14:12 am »

You send Constructor Fleet 2 out to construct a Dyson ring around Joshua before it becomes a star. Then, with most of HEPHAESTUS's hydrogen pumped into JOSHUA, you begin to push its moons into it, one by one.

At first, you think that one of your calcuations might have gone wrong. But soon, the cloudcover of JOSHUA begins to roil, as fusion begins to erupt in its heart. The spheres, in an attempt to escape their doom, scatter from JOSHUA. But with HEPHAESTUS all but gone, they have no other place to settle, and you send Fleet 1 to pick off the spheres at their leisure. Eventually, the red dwarf JOSHUA is formed.

The next couple years are spend erecting Dyson spheres around JOSHUA and CAANAN. Asteroids are mined for their resources, and shrouded in darkness, you attempt to design faster than light travel. Despite have a brain that covers an entire planet, you know that it would take many, many years for you to develop faster than light travel. Bending the fabric of space-time is not something that is easily or safely done.

At least, that was what you thought, till a distrubance suddenly appears in front of the Oot cloud. Judging by its emissions, it can only mean one thing.

You have visitors.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1706 on: November 08, 2010, 11:24:23 am »

Dedicate your portion into imagineing every posibility of what it could be, then carefull hide anything that could posibly ofend any posible sensibility they could posibly have. Secretly, arm yousef to the teeth. Send out a gloriusly beutiful and unarmed diplomasy probe filled with beings as close to angelic as you can make them, again to any posible aste the visitors could have.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1707 on: November 08, 2010, 01:22:33 pm »

Do most of Armok's idea, but instead of angellic beings just use primpsks. If we create some sort of angellic superbeing, we'll attract suspicion.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1708 on: November 08, 2010, 02:13:47 pm »

Do most of Armok's idea, but instead of angellic beings just use primpsks. If we create some sort of angellic superbeing, we'll attract suspicion.
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

RAM

  • Bay Watcher
    • View Profile
Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1709 on: November 08, 2010, 07:50:24 pm »

Construct a fleet of space-borne boarding critters and mount some lasers and rail-guns on our dyson spheres. Launch the boarding critters but keep them close to our properties for now. I would like to give diplomacy a chance.

Oooooh, try to build a civilisation of Primsks, if they subjugate the Primsks and move on then we can stab them when their backs are turned...

Rules of first contact:
1: At no point should any part of your greeting vessel be travelling directly towards the alien property.
2: Your greeting vessel should not contain anything that you are not willing to give to the aliens.(the Primsks and ship should not be biologically compatible with our own biomass...)
3: Clearly establish and broadcast your rules.(Actively bombard space at our chosen border well before the aliens reach it. In fact, deploy some bombs to our borders now and detonate some of them recreationally)
4: Do not include anything that even looks like an armament in your greeting vessel unless absolutely necessary. (You may need something to defend against asteroids or something.)
5: Have a plan to establish communications. (Navigation is a good place to start, it has well established mathematical rules, can be represented physically, and involves complex relationships.)
6: Have an objective. (An exchange of culture and medical technology((we need to develop some Primsk culture and medical technology)) Genetic data, the recognition of our claim to this system, FTL travel, and what our visitors desire.)
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 112 113 [114] 115 116 ... 138