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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 121496 times)

USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1350 on: October 21, 2010, 07:31:02 pm »

They are living in a subterranean cavern filled with water, basically an underground lake, correct? And they need lots of oxygen to diffuse into their body(because they are insectoid), meaning the water needs a lot of 02. Which means it needs contact with the air, or some form of plant which can survive without light and produce 02(I have not heard of one, but my research in such is little).

Do you have any idea of how much O2 we are producing?
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Orb

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1351 on: October 21, 2010, 07:33:19 pm »

They are living in a subterranean cavern filled with water, basically an underground lake, correct? And they need lots of oxygen to diffuse into their body(because they are insectoid), meaning the water needs a lot of 02. Which means it needs contact with the air, or some form of plant which can survive without light and produce 02(I have not heard of one, but my research in such is little).

Do you have any idea of how much O2 we are producing?

Uh, yah, duh, I didn't think of that. Silly me. Go with Ram's plan.
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Evergod41

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1352 on: October 21, 2010, 07:44:52 pm »

RAM's plan, but have millipedes loaded up with super biters like I described earlier. And rather than bulbing, have trees have the animal-that-lays-eggs-when-it-dies-and-the-eggs-don't-hatch-until-there-is-water (I can't remember what it is called) gene.
Mosquitoes.....

breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1353 on: October 21, 2010, 07:49:37 pm »

RAM's plan, but have millipedes loaded up with super biters like I described earlier. And rather than bulbing, have trees have the animal-that-lays-eggs-when-it-dies-and-the-eggs-don't-hatch-until-there-is-water (I can't remember what it is called) gene.
Mosquitoes.....
No. It's something else. I remember because science introduced them as the animals that have gone longest without evolving. It's name sounded like Tadpole Crab.
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LAAT501legion

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1354 on: October 22, 2010, 12:22:05 am »

Send the WOLFTOPI, Flame Scuttlers, and some Schoolbuses loaded with Scuttler Tanks to take and hold the central chamber.

Follow that up with a force of WOLFTOPI that are carrying spawning trees to the tunnel entrance and build a large spawning pool.

Build a large force of burrowing millipedes and send them at the enemy. Hopefully that will make it difficult for them to maintain forces near the border.

Expand the tree root-system and institute bulbing to allow them to recover after surface destruction.
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Tidal

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1355 on: October 22, 2010, 06:26:37 am »

I think you were referring to the triop or brine shrimp.

The Gatling Crabs Scuttlers would shoot seeds (preferably explosive on impact) at a fast rate use Adv. Scuttler claw muscles + a powerful jet system. Now that I think about it, it wouldn't necessarily be "Gatling," but more of a Machine-Gun Crab. You could use them for covering fire over the melee crabs.
Send the WOLFTOPI, Flame Scuttlers, and some Schoolbuses loaded with Scuttler Tanks to take and hold the central chamber.

Follow that up with a force of WOLFTOPI that are carrying spawning trees to the tunnel entrance and build a large spawning pool.

Build a large force of burrowing millipedes and send them at the enemy. Hopefully that will make it difficult for them to maintain forces near the border.

Expand the tree root-system and institute bulbing to allow them to recover after surface destruction.
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RAM

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1356 on: October 22, 2010, 06:34:04 am »

Until someone figures out that we need ballistic projectiles we are not going into space...
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breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1357 on: October 22, 2010, 07:29:31 am »

Are exploding seeds at high speeds not ballistic?
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Clearly, cakes are the next form of human evolution.

hachnslay

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1358 on: October 22, 2010, 12:01:42 pm »

First: collect salt-loving plant DNA.

Then create roots reaching into the ocean that produce microscopic(microbe) crabs for collecting DNA. try searching for Strain 121 like DNA. We need heat resistance genes. also metabolize ironoxide, eating through veins and eventually reaching a certain underground cave...
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1359 on: October 22, 2010, 12:53:21 pm »

I haven't been paying much attention to the updates for some bizarre reason. Someone tell me, have we put out the fire and remade the spawn pool yet?
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Evergod41

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1360 on: October 22, 2010, 01:13:52 pm »

I haven't been paying much attention to the updates for some bizarre reason. Someone tell me, have we put out the fire and remade the spawn pool yet?
That is were we still are I beleive...

RAM

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1361 on: October 22, 2010, 03:40:28 pm »

I believe that the fire is out but so is the spawning pool.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1362 on: October 22, 2010, 03:44:04 pm »

I believe that the fire is out but so is the spawning pool.

We rebuilt it.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1363 on: October 22, 2010, 04:14:30 pm »

We need an update on the genes list. We can't make normal monstrosities, let alone super monstrosities, without knowing what genes we currently have in the gene bank.
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USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1364 on: October 22, 2010, 04:20:47 pm »

Lot's of them? Lots, and lots and lots.

Look, just suggest something, and I'll tell you whether you have it or not.
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