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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 124683 times)

The Scout

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1290 on: October 16, 2010, 05:58:23 pm »

Change wolf to bear.
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LAAT501legion

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1291 on: October 17, 2010, 01:10:23 am »

Miniaturise the pet grasshopper as much as you can, Make the front of it consist entirely of a jaw that clamps hard and then locks. Give it motion sensors and small steering wings. Have them instinctually Jump on and bite large creatures if they get cold, but sleep while they are worm. Maximise their power to weight ration for maximum jumping and give them a couple of nasty piercing spikes for teeth.

Create a second strain which produces light instead of biting.

Create a burrowing millipede which maintains a warm, nutritious gel filled with these things inside its body. The front section will be armoured and dig, the second section will store energy, and the remaining sections will be soft and carry bugs or store energy. It will dig along for a programmed distance and then dig down, hopefully falling into an open space and fall apart, releasing a swarm of bitey things and light sources.

and
Make our first super monstrosity caste:
A large wolf-like thing with spiked octopus tentacles, leaves, stalk-eyes, and the ability to speak the Primpsk language.
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USEC_OFFICER

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1292 on: October 17, 2010, 02:59:25 pm »

ABOVE GROUND:
You have this idea, involving the grasshopper things you found. With a few changes, they could be realized into the caverns as a deadly swarm. After working on this idea for a little bit, you send several carriers out. However, it will be a while before they actually reach the caverns.

CENTRAL TUNNEL:


WOLFTOPUS GO!


Well, you can't say that you are at all surprised.

As such, the Primpsks have taken over the cavern, killing most of your drones, and cutting off the infected Primpsks. Luckily, the collectors you sent managed to get a bit of the firebug's DNA.

RIGHT TUNNEL:
Cut off from the hive-mind, the infected Primpsks can't drag a 'dead' combat drone into the city, so you just send a few by themselves, to figure out more of the language and to passively infect. The Primpsks guarding the entrance to the city barely look at the Primpsk drones twice. Since the Primpsks can climb along walls with ease, the city is very three dimensional.

The major economic production of the city appears to be all on one level, where carts and wagons can easily load and unload goods, and vendors can sell their wares. Every other part of the city is carved (The entire city is made of the bedrock surrounding it) around this level. Tunnels to upper or lower levels are everywhere, allowing for quick and easy access to everywhere else. The Primpsk drones spend most of their time on the main level, where there is more then enough to see. Your knowledge of the Primpsk language more than doubles (53%), along with the knowledge of Primpsk customs. Sadly, as far as you can see, the customs forbid any kind of contact that would allow you to passively infect, so you content yourself with infecting the creatures that the Primpsks live with, like this maggot:

Who labours as a draft animal, while the next creature is some sort of pest.


(If you want me to explain anything more about what you see, tell me. I don't think I've been all that clear.)

DRONES:

Advanced Scuttler: Stong, armoured, built to kill. Has incredibly fast, shrimp claws.
Scuttler: Armoured. Good all around. Shoots poison.
Gatherer: Make to collect and process DNA.
Light-bulb drone: Gives off light. Fast, but otherwise useless.
Scuttler Tank: Highly armoured. Not very fast.
Schoolbus: Carries crabs. Gives of light. Very large and heavily armoured.
Digger: Digs. Builds walls. Otherwise useless.
Primpsk drone: A Primpsk you control.
Primpsk Scout: Passively infects and scouts.
WOLFTOPUS: HALF WOLF, HALF OCTOPUS, ALL AWESOME.
Biter: Likes warmth. Hates cold. Adapted to bite onto things when it is cold.
Burrowing millipede: Digs. Biter dispenser.

EDIT: Added important things.
« Last Edit: October 17, 2010, 03:04:57 pm by USEC_OFFICER »
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Armok

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1293 on: October 17, 2010, 03:23:55 pm »

does the prompsks have any common parasites?
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Blackdutchie

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1294 on: October 17, 2010, 03:24:24 pm »

Oh! i gots me another idea!
Combine the pests with flame spitting DNA, to create flame spitting pests!
They'll pay little attention to the pests running around, until we give the signal and set everything ablaze!
Yay! carnage!
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

USEC_OFFICER

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1295 on: October 17, 2010, 03:26:40 pm »

does the prompsks have any common parasites?

Probably.
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Blackdutchie

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1296 on: October 17, 2010, 03:28:48 pm »

Work on refining the flamespitting as well. Maybe we could get blowtorch bugs or something outta that.

O.O
Combine flamespitting with chem-filled bugs to produce explosive bugs!
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

Armok

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1297 on: October 17, 2010, 03:53:16 pm »

use those to spread infection.
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Furtuka

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1298 on: October 17, 2010, 04:13:17 pm »

Make wormlike bugs that propell themselves inot the air withbiological rockets made from the flamespittors dna
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USEC_OFFICER

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1299 on: October 17, 2010, 04:15:25 pm »

Modify the pest's DNA so that they can spit fire: Check.

Infect Primpsks using their parasites: Check.

Make wormlike bugs with biological rockets: Check.
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RAM

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1300 on: October 17, 2010, 04:38:50 pm »

I was hoping to use the flame DNA on the Biters to create a strain of flares, to put the bang in flashbang.
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USEC_OFFICER

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1301 on: October 17, 2010, 04:42:31 pm »

Bit too late for that.
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Armok

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1302 on: October 17, 2010, 04:51:19 pm »

hmm... make a bird with a large biological rocket, to see what happens when you make it fly higher than it can by flapping it's wings!
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USEC_OFFICER

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1303 on: October 17, 2010, 05:46:32 pm »

hmm... make a bird with a large biological rocket, to see what happens when you make it fly higher than it can by flapping it's wings!

It gets too far up into the atmosphere and dies?
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Gutanoth

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Re: Evolution: The exploding kind [HIVE-MIND]
« Reply #1304 on: October 17, 2010, 05:55:40 pm »

in which case do it anyways to find out where the edge of the breathable atmosphere is.
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