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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 123729 times)

ragnarok97071

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1200 on: October 12, 2010, 05:55:12 pm »

It gathers stuff and has a shell. But nothing wrong with not wanting to use the name.
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EvilTwin

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1201 on: October 12, 2010, 06:33:30 pm »

Develop tech tree:

  • New creature: Creators Small insects that have legs which can grab even smaller amounts of material, and strong enough wings to fly around with that material. They can secrete nice glue (probably from tree sap or something).
  • Have diggers scout the underground for recources (coal, ore, flux, diamonds)
  • Let them harvest enough of any useful resource they may find down there

Any ideas on how to go on with this?
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Lillipad

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1202 on: October 12, 2010, 06:36:04 pm »

We have to name the accursed monstrosities we've created thus far before we can move on. Unless we can just save the naming for later, in which case I vote for what EvilTwin suggested.
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Vactor

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1203 on: October 12, 2010, 06:45:04 pm »

why on earth would you want to rename schoolbus something else????
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Lillipad

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1204 on: October 12, 2010, 06:46:40 pm »

I'm pretty sure the Schoolbus is its non-default name anyway, so why is there even an option to name it?
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Tidal

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1205 on: October 12, 2010, 06:53:35 pm »

BEWARE THE SCHOOLBUS!
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Aklyon

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1206 on: October 12, 2010, 06:57:44 pm »

BEWARE THE SCHOOLBUS's deadly crab-filled insides!
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EvilTwin

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1207 on: October 12, 2010, 07:00:35 pm »

I like the generic names anyway, so unless we are going for some nearly-the-same creatures, we should probably just keep them, because not everyone wants to skip back to the post where we decided on the names of things. I see our castes as some sort of professions, and no one would rename (e.g.) a blacksmith to resklipor or whatever random name. So why should we do with our castes? It would probably make sense for the other civilisation, so we don't have to refer to them as "Strange Guys With Three Toes" anymore. In addition, have a look at this graph  :):



No offense though, if noone agrees with me, I'll just help with the naming :)
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EvilTwin

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1208 on: October 12, 2010, 07:02:01 pm »

darn, just wanted to add the link to the comic, instead I ended up quoting myself :(
« Last Edit: October 12, 2010, 07:04:38 pm by EvilTwin »
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LAAT501legion

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1209 on: October 13, 2010, 12:05:33 am »

Y, but don't rename the schoolbus
« Last Edit: October 13, 2010, 12:25:53 am by LAAT501legion »
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breadbocks

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1210 on: October 13, 2010, 12:10:40 am »

N. First, why is Schoolbus being renamed?  :o

I like the generic names anyway, so unless we are going for some nearly-the-same creatures, we should probably just keep them, because not everyone wants to skip back to the post where we decided on the names of things. I see our castes as some sort of professions, and no one would rename (e.g.) a blacksmith to resklipor or whatever random name. So why should we do with our castes? It would probably make sense for the other civilisation, so we don't have to refer to them as "Strange Guys With Three Toes" anymore. In addition, have a look at this graph  :):



No offense though, if noone agrees with me, I'll just help with the naming :)
This, so many times.
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Tidal

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1211 on: October 13, 2010, 06:07:46 am »

N. First, why is Schoolbus being renamed?  :o

I like the generic names anyway, so unless we are going for some nearly-the-same creatures, we should probably just keep them, because not everyone wants to skip back to the post where we decided on the names of things. I see our castes as some sort of professions, and no one would rename (e.g.) a blacksmith to resklipor or whatever random name. So why should we do with our castes? It would probably make sense for the other civilisation, so we don't have to refer to them as "Strange Guys With Three Toes" anymore. In addition, have a look at this graph  :):



No offense though, if noone agrees with me, I'll just help with the naming :)
This, so many times.
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ragnarok97071

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1212 on: October 13, 2010, 03:41:37 pm »

words..made...up... what? how is referring to a crab as 'something that scuttles' (meaning either moving like a crab DOES or disabling vehicles (both of which they can do)) made up? and how is 'schoolbus' any more made up?
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USEC_OFFICER

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1213 on: October 13, 2010, 05:03:41 pm »

NAMES:

Creatures: Primpsk/Primpsks

Attack crab drone: Scuttler Advanced
Crab drone: Scuttler
Collector crab drone: Gather
Armour crab drone: Scuttler Tank
Schoolbus
Digger

Y/N?

Studies show that this should be slightly more favourable for everybody.
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EvilTwin

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Re: Evolution: Not the exploding kind [HIVE-MIND]
« Reply #1214 on: October 13, 2010, 05:07:17 pm »

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