Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

Pages: 1 ... 23 24 [25] 26 27 ... 138

Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 121833 times)

Hugehead

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #360 on: September 14, 2010, 07:23:39 pm »

Why did we lose our motion sensing? Grow it back!
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #361 on: September 14, 2010, 07:28:30 pm »

Why did we lose our motion sensing? Grow it back!
Logged
Clearly, cakes are the next form of human evolution.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #362 on: September 14, 2010, 07:29:33 pm »

Get some anti poison cells so we can eat what we kill.

We already have that. (The poison cells have to be immue to their own poisons, right?

I love how BLOB is a stage... we are really going at this flow-blown realistically...


Well, more realistically than Spore at least.

Why did we lose our motion sensing? Grow it back!

We lost it due to the fact that we have no central nevous system to interpet it.

You specialize a cell that has a lot more chloroplasts than the others. While you would expect to produce more food, the cell other cells lose their chloroplasts as well. Meh, it would just hold you back anyways.

Specialized cells:
Body cells: Lean
Poison cells: Weak Poison
Green cells: Improved Chloroplasts (+1 food a turn)

Organs:
Poison tentacles: Made out of poison cells. Better chance to poison things.

Size: 1, Food: 3/3, Rest: 10/10
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #363 on: September 14, 2010, 07:31:24 pm »

makes sense...

HUNT!!!

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #364 on: September 14, 2010, 07:34:17 pm »

Time to hunt! You don't really get anything. Oh well your green cells can support you.

After many unsuccessful attempts at hunting, you hit the jackpot, another blob in the middle of dividing. You poison tentacles make short work of it.

You go up a size.

Size: 1, Food: 3/3, Rest: 10/10
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #365 on: September 14, 2010, 07:35:17 pm »

how does 2 go up to 1?

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #366 on: September 14, 2010, 07:36:01 pm »

I forgot?

Size: 2, Food: 5/5, Rest: 9/10
Logged

Hugehead

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #367 on: September 14, 2010, 07:36:42 pm »

Hunt more! Grow movement sensor thingy!
« Last Edit: September 14, 2010, 07:38:50 pm by Hugehead »
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #368 on: September 14, 2010, 07:37:47 pm »

So reproduce?
Logged

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #369 on: September 14, 2010, 07:39:46 pm »

Yes, and make rudimentary ganglia. This should allow us to interpret sensory data. Also, if possible make hyphae.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

kilakan

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #370 on: September 14, 2010, 07:39:53 pm »

Add a reproductive virus type parasite to the poison in our tentacles, so that if we poison something but don't eat it, small blobs will grow inside the corpse and burst forth with the joy of parent hood.
Logged
Nom nom nom

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #371 on: September 14, 2010, 07:41:32 pm »

It's time, to reproduce.

No new cells or organs, but you can improve two cell or organs. (No ganglia for you!)
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #372 on: September 14, 2010, 07:43:04 pm »

You improve the poison cells. It should be much more effective, but is still not advanced enough for a reproductive virus. At least no yet.

One more improvement left.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #373 on: September 14, 2010, 07:44:08 pm »

Improve something to get closer to ganglia.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Evergod41

  • Bay Watcher
    • View Profile
Re: Evolution: Blob powers, go! [BLOB]
« Reply #374 on: September 14, 2010, 07:44:26 pm »

improve chloroplasts!
Pages: 1 ... 23 24 [25] 26 27 ... 138