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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 125026 times)

Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1395 on: October 23, 2010, 08:48:40 pm »

I'm getting kind of sick of waiting for us to slowly take over when we can just kill the Brood-mother, then take over immediately. So my vote's on yes.
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USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1396 on: October 23, 2010, 08:50:51 pm »

I'm getting kind of sick of waiting for us to slowly take over when we can just kill the Brood-mother, then take over immediately. So my vote's on yes.

Well, I'm sick of everyone not doing anything decisive. So, we'll be attacking the city.
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USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1397 on: October 23, 2010, 08:57:36 pm »

Finally, after much moaning from the narrator, you decide to attack the Primpsk city using the Flamberges, all the way from page 90. Since the Primpsks have no army, this goes fairly well.

That is, until the brood-mother is released. What is a brood-mother? Why, imagine a Primpsk, with an elongated and enlarged body, tougher hide and stronger limbs. Oh, add in some scythe arms and a horrible blood-thirst, and you'll have an idea of what a brood-mother is. Of course, the Flamberges easily take down the brood-mother, what with their flame spit and whatnot. It's all very anti-climatic.

Alright, the first city is down. Now what?

DRONES:

Advanced Scuttler: Stong, armoured, built to kill. Has incredibly fast, shrimp claws.
Scuttler: Armoured. Good all around. Shoots poison.
Gatherer: Make to collect and process DNA.
Light-bulb drone: Gives off light. Fast, but otherwise useless.
Scuttler Tank: Highly armoured. Not very fast.
Schoolbus: Carries crabs. Gives of light. Very large and heavily armoured.
Digger: Digs. Builds walls. Otherwise useless.
Primpsk drone: A Primpsk you control.
Primpsk Scout: Passively infects and scouts.
WOLFTOPUS: HALF WOLF, HALF OCTOPUS, HALF UBER-STRONG TENTACLES, HALF ARMOUR PLATING, ALL AWESOME.
Biter: Likes warmth. Hates cold. Adapted to bite onto things when it is cold.
Burrowing millipede: Digs. Biter dispenser.
Flame Scuttler: Good all around. Shoots fire.
Flamberges: Bears, with highly armoured hide, and ubers-trong muscles. Also, flame breath.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1398 on: October 23, 2010, 09:03:10 pm »

We can't do much other than make the city into a giant spawn pool, and continue the exploration.
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RAM

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1399 on: October 23, 2010, 09:15:53 pm »

Create Primsk Spies. Optimise them for infiltration with appropriate levels of variation between individuals. Create a strain of the hopping pets which have the ability to persuade Primsks to join our cause, but otherwise designed to perfectly emulate the pets. Send parties, of similar composition to the first group of Primsks encountered, down all known passages.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1400 on: October 23, 2010, 09:18:07 pm »

Actually I thought for a bit. We've been focusing solely on the tunnel. We've got Wolftopi, Flamberges, 4 types of death crab, why are we not trying to take over this island/possible continent? Begin the onslaught!
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RAM

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1401 on: October 23, 2010, 09:20:29 pm »

We already have, the trees have been happily spreading the goodness across the world. Although we could go looking for more surface tunnels...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1402 on: October 23, 2010, 09:28:19 pm »

Use flying-fire biters to explore area fully.
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Furtuka

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1403 on: October 23, 2010, 09:47:22 pm »

make some brood mothers but make them nastier in some way. I'm to lazy to decided how
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RAM

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1404 on: October 23, 2010, 10:11:48 pm »

2 strains, Primsk factories, use them to repopulate the city and maintain appearances. And Slayers, give them hair, made out of stinging jellyfish tentacles, and a giant flame gland... Keep them hidden in a remote part of the city so that we have an emergency force in case of, well, emergencies.

What do our relevant populations look like at the moment?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1405 on: October 23, 2010, 10:13:51 pm »

We've got Wolftopi and Flamberges pouring out of the ground, the trees are horrifying monstrosities that stare at everything, our crabs keep pouring out of the ocean, and the skies are littered with insect drones.
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Vactor

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1406 on: October 24, 2010, 12:34:09 am »

We've got Wolftopi and Flamberges pouring out of the ground, the trees are horrifying monstrosities that stare at everything, our crabs keep pouring out of the ocean, and the skies are littered with insect drones.

and the local parking lot is filled with crab infested schoolbuses
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Argonnek

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1407 on: October 24, 2010, 02:36:56 am »

Since we have the ability to annihilate the primpsks, let's do so. I feel that it's time we started taking over the rest of the planet in rapid succession. NOTE: "Annihilate" can, in this usage, mean to make extinct, or it can mean enslave them all.

Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1408 on: October 24, 2010, 02:38:44 am »

Let's enslave half the world, then keep the other half alive for food/resources.
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Sheb

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1409 on: October 24, 2010, 02:43:20 am »

I really feel we should just take over the world and focus on SPACE. There is nothing left challenging here.
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