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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 125028 times)

Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1380 on: October 23, 2010, 07:55:28 pm »

Alright we've seriously got to have all our Primpsks develop a gland that shocks them almost fatally when they do something we don't like.
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USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1381 on: October 23, 2010, 08:13:08 pm »

Or we could always stop their hearts.
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breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1382 on: October 23, 2010, 08:14:01 pm »

Take a Biter, give it tiny wings, give it firebreath, and put a squad of them on a burrowing millipede.

How much Primskese do we know?

Can we do this, or what?
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Clearly, cakes are the next form of human evolution.

USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1383 on: October 23, 2010, 08:14:26 pm »

Take a Biter, give it tiny wings, give it firebreath, and put a squad of them on a burrowing millipede.

How much Primskese do we know?

Can we do this, or what?

I'll need a why. But yes, we can.
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breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1384 on: October 23, 2010, 08:16:47 pm »

Aside from Why not?, it would be awesome like a mini WOLFTOPUS.
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Clearly, cakes are the next form of human evolution.

USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1385 on: October 23, 2010, 08:17:57 pm »

I meant, it needs something to do. Like that squid that's still just sitting in the water.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1386 on: October 23, 2010, 08:23:56 pm »

Now that you can answer the question, do we have the fire spitter gene?
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If Adele covered Aerosmith, that would be my life right now.

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1387 on: October 23, 2010, 08:24:21 pm »

For a long time, now.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1388 on: October 23, 2010, 08:26:08 pm »

Then why haven't we made super armored, really strong bears that spit fire yet?
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If Adele covered Aerosmith, that would be my life right now.

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1389 on: October 23, 2010, 08:33:19 pm »

Because they need something to do instead of stand around, which is what happens 50% of the time.
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Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1390 on: October 23, 2010, 08:36:09 pm »

We can send any excess Flamberges to help explore the surface/extinct any species that anger us.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1391 on: October 23, 2010, 08:36:45 pm »

Okay, and then after that, what?
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breadbocks

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1392 on: October 23, 2010, 08:41:05 pm »

I meant, it needs something to do. Like that squid that's still just sitting in the water.
Ah. Scout drones. Nothing is faster at exploring than a squad of flying things spread out. Fire breath gives a defense.
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Clearly, cakes are the next form of human evolution.

Lillipad

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1393 on: October 23, 2010, 08:42:30 pm »

We can send them into the Primpsk city to wage war while most of the excess ones are exploring/extincting things.
You've become really picky about creating things. We have at least 4 different variations of crab, yet you deny almost every idea to strengthen the bears.
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If Adele covered Aerosmith, that would be my life right now.

USEC_OFFICER

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Re: Evolution: Turns delayed due to FPS loss. [HIVE-MIND]
« Reply #1394 on: October 23, 2010, 08:45:13 pm »

We can send them into the Primpsk city to wage war while most of the excess ones are exploring/extincting things.
You've become really picky about creating things. We have at least 4 different variations of crab, yet you deny almost every idea to strengthen the bears.

That's because nobody has actually been saying that we should do X, or follow up their plans, or do anything besides creating creatures. Not that there's anything wrong with that, but having a page of creatures that are rarely used isn't all that great.

Do you want the bears to attack the Primpsk city?
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