Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 8

Author Topic: For Queen and Country!  (Read 12671 times)

Silleh Boy

  • Bay Watcher
    • View Profile
For Queen and Country!
« on: September 08, 2010, 01:30:52 pm »

In a world of corrupt technocrats and sinister scientists,
In a world of things that go bump in the night,
In a world of automatons and airships,
It is time do your duty,


For Queen and Country!



"For Queen and Country!" is set in a light steampunk version of victorian england, a setting in what world of man fades away after sundown as the things that go bump in the night come out to play. Will you establish the Queen as the true power behind the British Empire, will you ensure that the time of man continues, or will humanity fade away, as a footnote in history?



Spoiler: Creating a Character (click to show/hide)



Spoiler: Weapons and Armour (click to show/hide)

Spoiler: Character Choices (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #1 on: September 08, 2010, 01:31:38 pm »

Active List:

   1. Henry Smith (Nirur Torir)
   2. Cerapa (Cerapa)
   3. The Magnificent Kanoi (Armok)
   4. Edward von Rammstein (RAM)
   5. Eather Zorak (Criptfeind)
   6. Util Fredreck (Abculatter_2)


Waiting List:

   GlyphGryph
   Jabberwock
   Doret
   Neyvn
   Vector
   Ochita
   Digital Hellhound


The Fallen:

   ---
« Last Edit: September 22, 2010, 11:33:00 am by Silleh Boy »
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #2 on: September 08, 2010, 01:49:24 pm »

Ooh, this is set in the they told me I could be anything-setting? I kinda fell behind on that though, shame.

FakeEdit: Started my char but don't have time to finish it up yet, but consider this reserving a spot then, if possible.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: For Queen and Country!
« Reply #3 on: September 08, 2010, 01:57:01 pm »

Are you gonna be tying this into the regular game?

Gonna make a character a bit later, most likely a technomancer alchemist, with poison resistance and similar things.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #4 on: September 08, 2010, 02:11:37 pm »

Digital Hellhound: Yeah, same setting as the story it's from, and I'll add you to the waiting list.
I should stick a note in there saying 6 active characters at a time, while I'm at it, that sort of says you pinched the last active place.

Cerapa: I may, if possible/if people would like it to be tied in.
Technomancer Alchemist with resistance to your own concoctions?
I can't say I wouldn't consider the same.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #5 on: September 08, 2010, 02:17:25 pm »

Hurray, it's here.

Name: Nirur
Faction: Civilian (Craftsman)

Earth: 4 (Focus)
Fire: 6 (Marksmanship)
Air: 6 (Smithing)
Water: 4 (Haggling)

Powers:
Crafting Background - Able to efficiently smith standard weapons and armor, without making rookie mistakes. (Free? If not, I'll take Weapons Master.)

Possessions:
Single-action revolver
Knife
Brown clothing

Background/Personality: Nirur is the son of a blacksmith. He learned from a young age the value of a good day's work, and showed a knack for picking up on the skills needed to aid his father in the forge. He savored the tales of his grandfather's exploits in the army, which he spent a few years training for in his spare time. He eventually decided that his true place was in a forge, making sturdy weapons that wouldn't break in the heat of battle, yet still enjoys practicing gunmanship. He is now 17, and his father has decided that there is nothing more that Nirur can learn from him. It is time to make his own way.
Logged

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #6 on: September 08, 2010, 02:34:48 pm »

That gets a thumbs up, no problem.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: For Queen and Country!
« Reply #7 on: September 08, 2010, 03:00:27 pm »

Name:Cerapa
Faction: Technomancers(Alchemist)

Earth:4 (Chemical resistance)
Fire:4 (Acrobatics)
Air:6 (Alchemy)
Water:4 (Convincing people)

Powers:
Poison resistance - Can shrug off poisons that would make a regular person pass out and able to survive(barely) lethal amounts of poison.
2(fv)(not sure about those)Alchemical sight - Able to pinpoint alchemical components and properties of liquids(toxicity, explosiveness, capability of killing immortals that have gotten their immortality from a true immortal).

Possessions:
Large bag with generous amounts of chemical ingridients
Chemical resistant labcoat(i would expect these from technomancers)
Large knife covered in harmless, but seemingly burning liquid
Some money

Background/Personality: Not much before joining the technomancers. In the guild got a reputation for making bets whetever he would survive drinking random concoctions from a head researchers lab, and convincing people to still give their money away, even though he survived every concotion without any ill effects. Other than that, has been working on poison that would actually work on the things that go bump in the night. Fruitlessly naturally, due to of their poisonous blood.

Recently left the guild, due to of lesser resources being given to his project.

(Just to note, chemical resistance isnt only poisons but also acids and such.)
« Last Edit: September 11, 2010, 07:44:52 am by cerapa »
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #8 on: September 08, 2010, 03:28:07 pm »

Somewhat iffy on it, but, as long as you understand that this character'd have a hard time keeping chemicals stocked and difficulty utilising them in combat without prior preperation...

I suppose it's not too bad though, given you'll be working with makeshift tools and such until you can steal aquire proper ones, so, we can give them a shot, yeah.

Criptfeind

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #9 on: September 08, 2010, 04:23:55 pm »

Oh boy, this looks good, can I reserve a spot on the waiting list?
Logged

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #10 on: September 08, 2010, 04:29:50 pm »

Added. If some of the pre-signups don't claim their spot, you'll be first in line.


I'll start things off (hopefully soon) once we've got a few more of the pre-signed up people's character's going.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: For Queen and Country!
« Reply #11 on: September 08, 2010, 05:38:40 pm »

Those rules are LOOOONG, reserving this because i'm such a fan of the forst game/story, will go read the rules no and determine if I actually want to play.

EDIT:
This looks perfectly awesome, so here's my character:

Name: The Magnificent kanoi
Faction: Civilian (Other: Performer)

Earth: 3 (ignoring)
Fire: 4 (Sleight of Hand)
Air: 5 (Making things seem what they are not)
Water: 3 (Dramatic Performance)

Powers:
(0) Deep Pockets:
    You seem to be able to fit a surprising amount of objects in your selves, pockets, etc. Without any outside trace and getting out out faster than the eye can follow.
(mfv) Great Luck:
    Random chance and happenstance always seem to favor you.
(fv) Are you Watching Closely?
    Things you don't want people to notice, they don't notice. Sight is no use when you are not watching, misdirection is more versatile than invisibility, and if all guards are blind walls are useless.

Possessions:
 - Fine clothing, including dramatic flowing cape and cylinder hat, of the style magicians use on stage.
 - cards, false coins, napkins, flowers, trick sets and parlor tricks of all sorts. Even a live bird.
 - single action revolver
 - Notebook
 - a fine wine, and two glasses for drinking it from. Also tea w. cups. Some candy.
 - some money


Background/Personality:   An illusionist with a permanent smile, a dramatic flair, a sweeping cape and a giant cylinder hat who would be played by Johnny Deep if this was a movie. Mysterius orgins, harse upbringing by an illusionist learning the trade, showed spectacular talent, etc.


I hope i haven't forgotten anything, especially on the equipment list I'm pretty sure I have.
« Last Edit: September 08, 2010, 06:50:04 pm by Armok »
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Silleh Boy

  • Bay Watcher
    • View Profile
Re: For Queen and Country!
« Reply #12 on: September 08, 2010, 08:09:18 pm »

A performer who sticks out like a sore thumb, with skilled hands and great luck.

Quite the interesting choice.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: For Queen and Country!
« Reply #13 on: September 08, 2010, 08:19:27 pm »

he only sticks out like a sore thumb when he wants to, when he dosn't he could walk right in front of your nose and you wont notice him (unless you have really high water I guess) due to that Power.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

abculatter_2

  • Bay Watcher
  • HOPE!
    • View Profile
Re: For Queen and Country!
« Reply #14 on: September 08, 2010, 08:53:56 pm »

IN!

Writing character in a few minutes...
Logged
Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly
Pages: [1] 2 3 ... 8