Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: The Tales of Zaludthur (Community Game)  (Read 7275 times)

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #90 on: September 20, 2010, 05:54:28 am »

I see I got genderswapped. I wouldn't mind being swapped back, just to avoid having another gay marriage ;P

Downloading stuff now. I hope that I'll figure out what to write now if anything. I'm kinda running on fumes at the moment.

EDIT:
Spoiler: ERROR MESSAGE (click to show/hide)
« Last Edit: September 20, 2010, 06:03:45 am by elizar »
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #91 on: September 20, 2010, 06:56:44 am »

hmmmm, I thought I zipped up everything.... maybe I missed a file.  I'll try to re-upload after school and then download it and make sure it works.

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #92 on: September 20, 2010, 07:00:52 am »

I haven't really downloaded forts and that before. I just downloaded the .12 legacy on the site, then copied/replaced the raws and objects over and put the rest in a region1 folder. The error came up when trying to access the fort. (so selecting region and getting the region to show up was no problem. Maybe I'm missing a step or something. Despite me absolutely adoring DF, I don't really play it that often. Never modded, never got a graphic set...
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #93 on: September 20, 2010, 07:11:22 am »

I use the lazy n00b pack, that might be the problem, but mostly that's just a graphic set, Dwarf Therapist, etc. I haven't really done anything else, besides use Runesmith to kill those three immigrants who just wouldn't die and I didn't want a master fish cleaner and high master cheese maker at the present time.

Might want to try posting in the Gameplay problem area of the forums, those guys are awesome at figuring out what is wrong with stuff.

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #94 on: September 20, 2010, 08:30:13 am »

Eh, it's okay. I'm going to go with the usual excuses of school being in the way. I can probably think of a jounal entry later if I bother to. At the moment I'm just working on making my own LP style archive of Nish Akath.
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #95 on: September 20, 2010, 12:46:45 pm »

hey v, have you thought about making a succession game, with your style it would be sweet. oops if you have done one XD
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #96 on: September 20, 2010, 01:19:11 pm »

I've never made one, I've thought about it, I might do it after I finish up this fort, which I'm hopefully going to keep around for 6 years at least, I'm trying to build it to last, but we'll see what happens.

Only thing I'd do different would be I'd only allow 5 in line at a time, and doubles only after year 10.  That way it's easier to know whether or not you could actually complete your turn.

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #97 on: September 20, 2010, 01:46:34 pm »

 8) kl
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

Svarte Troner

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #98 on: September 20, 2010, 01:56:21 pm »

Diary of Haakon

What on Armoks red Earth is going on in this "fortress", marriage?! What the hell is this? We should be working to defend ourselves against the damned Hippies! A fortress, bah! What's next, a baby shower? If there's one thing I hate more than Hippie Elves, it's snot-nosed unproductive children!! I may have to take matters into me own hands, child sacrifices may be my next course of action. This decay can go on no longer, lest we all prance about in the forest like tree-huggers!




((Lol, I couldn't think of anything))
« Last Edit: September 20, 2010, 01:58:50 pm by Svarte Troner »
Logged
That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #99 on: September 21, 2010, 12:24:37 am »

Has anybody else been able to get the save to work.  Just curious as to why Elizar couldn't get it to work.  I'd abandon and post the god profiles myself but that screwed me up last time so I don't want to risk it yet again.  Anywho, I figured out by looking at statues that the god Elizar worships is the god of pregnancy so yeah, include that somehow if you want.

Sorry for no post today, but I was busy playing through the next part and I haven't worked out good story yet, so it should be up some time tomorrow.

Edit:  OK, I got some good story in my head, but you'll still have to wait to see just how awesome it is.  Oh, btw, Gee and Haakon got married in-game but as far as story goes I don't think I'll include that, it's not in Gee's character.
« Last Edit: September 21, 2010, 01:38:42 am by V-Norrec »
Logged

Svarte Troner

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #100 on: September 21, 2010, 06:01:20 am »

Oh, btw, Gee and Haakon got married in-game but as far as story goes I don't think I'll include that, it's not in Gee's character.

What?! He changed his mind already?! How many elv caravans has he talked to?
Logged
That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #101 on: September 21, 2010, 11:01:08 am »

Year 2
Summer

Our metal industry is so slow getting off the ground because we only have charcoal to fuel it.  Soon I think I'll have to switch over to a magma based metal smithing operation.  On the bright side, I was able to secretly order some silver coins minted and brought into my room.  These should prove very useful if I ever need to buy myself some "friends" back in the Mountainhome.  I also had a statue brought into my room to liven things up a bit.  Maybe this posting won't be entirely terrible.

The skeletal giant eagle that killed that fisherdwarf a few seasons returned and murdered some guy's dog.  The guy claimed he wanted to bury his dog.  I told him to go get the corpse himself if he wanted it that bad.  No way I'm riskin' my neck against some Giant Eagle, much less an undead one, for some stupid dog. 

Year 2
Fall
I do believe the Goblins are beginning to take notice of our little fort, for the moment I'm going to tone down the rock crafts until we're better prepared, I've been so busy trying to make enough booze for the fort to live on I haven't even had time to go trade with the caravans.  Doesn't help that every damn caravan that comes here wants to talk my head off about shit I don't care about, let me just unload some damn goods on you so you can go entertain your nobles with them or something.  We're practically drowning in rock crafts, and puppies.  Too many bitches in this fort, literally.

Anyhow, back to the topic of the Goblins, we caught no less than 5 Goblin Snatchers trying to enter the fort.  One of them actually made off with a baby.  Granted, I wasn't really too concerned about losing some worthless child but the parents seem upset by the whole ordeal.  I told her to go into the dining room and enjoy one of our fine plump helmet roasts.  It works every time, she doesn't even remember the child now.

Some dwarf made an artifact bracelet this season, made him some super special engraver somehow, so I ordered him to engrave every damn surface in the fort.  Everyone seems a lot happier.  I gave him his own bedroom, which he seemed to like well enough.  Some people are just so easy to please.

Year 2
Winter

I think I'm the only person in this fort who hasn't caught "the stupid" that seems to be descending on this fort like a plague.  First Monigan decided it'd be a fuckin' good idea to go test her "firearm" on some damn skeletal goats.  "EVEN IF THE DAMN THING WORKS, THEY'RE STILL SKELETONS!" I told her, but she just had to go try it out.  Now she's dead.  I'm going to transfer one of the farmers to Mechanical work in her stead, we have enough plump helmets to last a life-time anyhow.  Then the skeletal giant eagle came back and murdered our new legendary engraver as he was trying to collect a sock or something stupid like that.

I had just about given up hope on making a living up on the surface and was about to order everything permanently sealed off when we caught that fuckin' eagle.  We got him sittin' in a cage down in the storeroom now.  I'm not sure whether I want to display him in the dining room, our have our military beat the shit out of him until he is dead.  Maybe I'll let the others decide.

I got the walls all finished so Goblin Thieves will have a harder time getting in here, and even if they do get in, they'll still have to work there way past all the dogs and traps we have set up.  I'm starting to build a ceiling over the walls now because I don't want our giant eagle friends to return and start pecking at us yet again, at least this way we'd be safer than with an open ceiling.  The metal industry is just far too slow to be acceptable, I think I'll have to get down to the magma levels after all, I just can't accept how slow this is going. 

I'll have to wait for the next migrant wave to begin that push however, our numbers have been slightly decimated.  Six deaths total, three unplanned, and one baby snatched, in two years.  I'm having Elizar make more coffins, might as well be prepared for all this bloodshed.  Hopefully this plague of stupidity stops and we won't need them though.

edit:  forgot to have my normal conversation at the end of my post.

Anywho, my next project is to finally get some dwarves outfitted for real military service.  Haakon will be the milita commander and Ron will be second squad leader.  Then I'm going down to the caverns, hopefully cavern 1 will be friendlier to me than the outside, because that just hasn't been working for us so far.  Also hoping for some early magma, I don't want to have to dig all the way to the magma sea just to get my metal industry going for real.  ((usually I just stick to coal based metal industry, but outside is so dangerous here, I just don't want to do that.))
« Last Edit: September 21, 2010, 11:29:26 am by V-Norrec »
Logged

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #102 on: September 21, 2010, 12:44:12 pm »

kwl, i suggest using the skelleagle as a trap component
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

Svarte Troner

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #103 on: September 21, 2010, 01:44:34 pm »

Can't you domesticate giant eagles now? If so, I vote for skeletal giant eagle watch"dog". Didn't know that.

I hope Haakon doesn't die in the caverns....

« Last Edit: September 21, 2010, 06:46:37 pm by Svarte Troner »
Logged
That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #104 on: September 21, 2010, 06:22:40 pm »

Domestication of Undead is impossible, and furthermore, since it's already killed my dwarves it's a permanent enemy of my society and after training it would go right back to eating dwarfy snacks.

edit:  OH GOD THE GOBLINS ARE ALIVE AND WELL, SAVE ME!
« Last Edit: September 21, 2010, 07:32:12 pm by V-Norrec »
Logged
Pages: 1 ... 5 6 [7] 8