Year 1WinterI can here the migrants pleas to come inside still, but there is not room in here for them. We still only have one bed, but thankfully most of the dwarves are still happy, thanks to some engravings and statues I had Elizar set up in the dining hall. By the time the caravan comes next we'll have so many rock goods to trade they won't know what to do with them all. The trap corridor is all dug out as well, I have it temperarily set up with cage traps, but I don't want to capture every damn little thing that decides to come wandering in here. As soon as we begin production of bronze, I'm having them replaced with weapon traps. We'll just trade the cages full of vermin caught by trappers to the humans for something more useful, or maybe try and catch useful animals for any arena/elf killing pit we might need in the future.
Tuxman and Mithfon got married today, I have to say I'm not sure I'd want to be married to a murderess. Are two females even allowed to get married? I guess when you're desperate... Lord knows I'd never get that way, only thing I need in life is enough money to buy my way out of any trouble I might cause. Of course that policy landed me here, guess I might need to revise that. Anyhow, back to the topic of the wedding, they decided to throw a reception which I had to promptly break up. I'm as for partying as the next dwarf, don't get me wrong, but there is a lot of work to be done still and we can't afford to have the entire fortress eating and drinking booze while our stockpiles are still so low, by necessity as we have had no opportunity to make more barrels.
Year 2SpringI saw the great fiery ball again today, makes me sick to my stomach but at last we can cut down some trees, make more beds, make more barrels, make bins, and in generals use the trees to improve our lives. Of course, the elves will be angry, but they can go get bent, we didn't cut down a single tree for an entire year, and this year we're making up for it. In fact, if they even bring up trees, I'm ordering all their precious cloth stolen and turned into something useful, like silk toilet paper to wipe dwarf asses with. I'll take all the wood too while I'm at it and send them back with some crappy crowns or something. I'm sure they'll have an easy time explaining that to their king, the wankers.
More migrants in the mean time, this lot is at least more useful than the three that came in the fall, I guess we'll let them stick around, they better not expect to be waited on though, if I catch them loafing around they're going straight into the Ill-clad Wooden Weapon using defense force!
Our first unplanned death in the fortress occurred, damn idiot fisherdwarf decided to play tag with a skeletal giant eagle, serves the wanker right, I've ordered everyone but the woodcutters inside, but I think this is probably only the beginning of our undead problems. I had a tomb constructed for him and put him up where we started out. He may have been an idiot but I never saw so many turtles caught so fast. Idiot Savant I guess.
Our resident weapon smith has been acting weird lately, he went over and "claimed" a workshop, he created some mace. It's nice I guess, but I wouldn't be too proud of it, much less give the damn thing it's own name. It's just a giant piece of shaped silver, if it makes him happy though I guess I'll live.
-Journal of Gee
And Elizar, since you asked me so nicely here is the profile of the original seven, and a save of the region if you want to explore and/or abandon it so you can look up the gods. The save is what the fort looks like at present if you guys want to take a look and all that jazz. Tell me any ideas you might have and I'll implement them if I have the skills. Version is 31.12 so hope you still have that version.