Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8

Author Topic: The Tales of Zaludthur (Community Game)  (Read 7269 times)

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #75 on: September 17, 2010, 03:56:57 pm »

I would have a post now but the stupid Aquifer found a way to ruin my day. RLJAPRLJFSRR!!  And I had just about set up my farms, cistern of usable water (via aquifer) and beginning bedrooms set up, plus my militia outfitted in fine Copper armor and 4 War Dogs trained to defend me from any threats.  I might be able to make a post in 2 hours ((about how long it takes for me to get everything set up so I can beat the aquifer with no deaths.)), or the Aquifer might beat me again.  Third time is the charm though and this is my third attempt. (first time I was too careless, second time was bad luck, which means this time I should be good to go)  In the mean time here are some tears for you guys to feed on. 

Q.Q  Q.Q  Q.Q  Q.Q  Q.Q  Q.Q  Q.Q  I think that's enough for now.

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #76 on: September 17, 2010, 04:10:01 pm »

yum yum yum yum... XD j/k

im guessing you, do the same as me... as in, either nobody dies (up to a point) or you restart?
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #77 on: September 17, 2010, 04:34:39 pm »

It's not so much that anyone died last time, they all got out of dodge before anyone died, it's just that it was summer, I just barely had enough mechanisms to try and drop some rock on the aquifer again, and by the time I would have got that finished I wouldn't have been able to set my farms up in time so we were all just going to slowly starve to death, it was most sad.  Fucking Aquifer.

Third time is not charm, I got encased in ice.  I swear, if I documented all of the work I had to do each time to try and get this to work I'd go insane.

Also I have not seen any undead things yet, don't know if the game is being nice to me, but I appreciate it.  Even with that though, this has got to be the HARDEST I have ever worked to get one location going, I swear if this doesn't result in something the same level of epicness as Boatmurdered I will be sad.
« Last Edit: September 17, 2010, 07:32:23 pm by V-Norrec »
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #78 on: September 17, 2010, 08:19:43 pm »

I think I'm going to have to admit defeat to that wiliest of all enemies, the aquifer.  I just can't crack the thing despite this being attempt six or seven now.  I've tried the cave-in method, it failed, I tried the freezing method, but due to the nature of the surrounding landscape, it failed.  I just don't think I can crack it due to my lack of skill.  I think I've screwed myself with this embark.  I picked something that's just too damn hostile for my own good.  Granted I'm thankful I gave it a go, I've figured out how to be ultra efficient with the start up and overall I'd say this has been the embark where I learned the most, just wish I would have tried it out BEFORE I said I'd do it, I'm off to find something more doable, we'll keep the story and skill sets the same I'll just post a snappy of the new embark that I think I have a decent chance of cracking.

well that was quicker than I thought, here is what I'm going to try and crack now... Terrifying.
« Last Edit: September 17, 2010, 08:36:16 pm by V-Norrec »
Logged

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #79 on: September 17, 2010, 08:46:28 pm »

I just got one request. If Elizar's a backup Doctor, don't make him susceptible to diseases :(
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #80 on: September 17, 2010, 10:51:44 pm »

Good news, I lived, and in general I'm doing pretty good, was cuttin' it pretty close between thirst and ability to pump out booze but as everyone is still alive, I consider this sucess.  I'll post an update tomorrow, sorry for my failure on getting that glacier embark to work, I take full responsibility for that.  Anywho, it's all straightened out now so let's just forget that ever happened >.>

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #81 on: September 18, 2010, 05:25:00 am »

oh yeah, if it's not too late can Ron not be susceptible to disease, i've lost too many good people to it :(
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #82 on: September 18, 2010, 09:45:46 pm »

Holy stinkin' guacamole I'm going to toss my ISP into some magma.  Nearly 14 hours without internet.

Year 1
Spring

We finally reached the area where we were supposed to start this new colony.  I have to say, as far as first impressions go, I couldn't have been much less impressed.  A giant mountain with some swamp down around the base.  It wasn't even a good sedimentary mountain with lots of iron ore for steel production, in fact there were no sedimentary layers in the entire damn location, it was all igneous and metamorphic.  Of course, I guess we shouldn't have expected to be given choice location compared to groups made up of non-criminals.  I sighed.

We started unpacking our wagon and setting our stuff in the mountains as soon as it was even partially cleared.  We didn't have an axe brought with us so I instructed one of the other dwarves to make an axe out of some of the wood that we got when we deconstructed the wagon.  It would do until we could forge the copper we brought with us into some decent axes.

What happened next I never thought I would see in my life.  Upon hearing some of our dogs barking, I rushed outside hoping to see them taking down a goat or some such wildlife.  There were a group of Hoary Marmots, something wasn't quite right about them.  I approached closer when I realized what the problem was.  They were nothing but moving bones!!!  I'm not ashamed to admit I ran for the entrance and told the mason who had come with us to wall it up before the skeletal abominations killed us all.

One of our dogs died to the group of Hoary Marmots, it was unfortunate, but nothing could be done about it, we had much more important things to worry about, such as our own lives.  And here I just thought this wasn't going to be a profitable new home, but now, our new home was to be our graveyard, we were to join the abominations of this land.  No wonder our sadistic king had been so pleased when he sent us to this cursed land.

For the moment at least we were safe, we were walled into our new home, and all of our gear had been moved inside thankfully.  Calling a meeting I discussed our situation with the others of our group.  Upon the revalation that our king had sent us here because of his own sadistic sense of humor, no one seemed unduly surprised.  "Ah be hatin' to damp you spirits, but there be no farms here, and we be runnin' out of 'da food an' drink soon."  Said Mithfon, who had a most peculiar accent, though that was something to dwell on later I imagined.

At this point Monigan looked up from her plans from some sort of contraption, I believe she called it a "firearm" it would never catch on but I let her keep her fevered delusions as long as she would continue to do the mechanical and planning work around the fortress, to inform us all of a way in which we could safely solve the farming problem.  "It's quite simple really, we just dig below the swamp lands and drain one of the larger lakes into the land we wish to farm, and then we block the Floodgate off with a constructed wall so even if something breaks the floodgate, we will have to worry neither about flooding or whatever broke the gate down." 

Continuing, Monigan said, "Furthermore, we could drain some of the other lakes into a giant cistern using a similar method so that we could have an adequate supply of drinking water, as well as water for any drowning chamber we might want to make in the future."  At this point Monigan looked back down at her plans and began etching designs for this "firearm".

"Well you heard the lady, get digging down, we don't have too terribly long before we run out of booze.  Elizar, we won't have much work while we're digging, so smooth out the walls up here, just to keep your skills from getting rusty."  He didn't say anything so I just took it to mean he would and shrugged.

Summer

Finally things are beginning to look better.  We've set up all of the workshops we'll need for the moment and started to produce some crafts so that I can get some supplies from the fall caravan.  Unfortunately some immigrants came and Elizar took pity on them and let them in.  Only more mouths to feed while we try and get the farms set up and the still's pumping out enough booze for the fortress.  I hope Ron starts mining faster, we're not even close to the farms yet.

Fall

*There are many stains on this page*  FINALLY SWEET REFRESHING ALCOHOL!  The whole fortress was almost dehydrated but Ron came through in the end and we got the farms up fast enough to process some alcohol.  With that problem avoided now it's time to look at our defense and how we might best prepare for the future.  Normally I would be concerned about the caravan and immigrants on the surface, but they can go live with the tree-hugging elves for all I care, I'm not dying to those skeletal monstrosities, we'll worry about them next year by which time we hopefully with have our defenses set up and able to deal with any of the invaders we might have.  I'm going to go get more ale.

((BTW, would you guys like me be a bastard to the elves capture them and force them to fight cavern creatures or should I be nice to them and trade?))
« Last Edit: September 18, 2010, 09:48:26 pm by V-Norrec »
Logged

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #83 on: September 19, 2010, 04:56:47 am »

You just reminded me of Nish Akath with those skeletal montrosities. I wonder how Gee will react to to see something living there, made of whole flesh, but not rotting. There would be much rejoice.

Also, mind if you could post the profiles again, and perhaps pantheon and who believes in what? I am kinda obsessed with dorf pantheons. I like to make stories around them :P

Spoiler: Story stuff for Elizar (click to show/hide)

Sorry about the wall of text, I'm bored. Tell me if you don't want me to write so much but just two-three paragraphs or something. Also, I don't know how the elves behave in trading in 31, but in 40d you had to make them leave with as little profit as possible. Or else they just brought as much wares as possible, much light wares as possible since they didn't have much carry ability with their animals like with wagons. "Hey, don't bring that giant desert scorpion [tame]! If we skipped him, we can bring with us 100 bolts of cloths!"
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Svarte Troner

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #84 on: September 19, 2010, 08:28:19 am »

Haakon votes for death to elves! Death by cavern!
Logged
That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #85 on: September 19, 2010, 10:30:54 am »

well I won't be able to cavernize them for a couple of cycles anyhow with my plan, which I will share with you.  Also I'm fine with lots of writing, look at my posts, I like to write too :P  Anywho here's the plan, btw everything will be built of wood, just to spite the elves
..........................WWWWWWW
..........................WDDDDDDDDW
WWWWWWWWWWWDDDDDDDDW
GGGGGGGGGGGGGGGGDDDDDDDDW
GGGGGGGGGGGGGGGGDDDDDDDDW
WWWWWWWWWWWDDDDDDDDW
..........................WWWWWWW

G = Retracting Bridge with a drop underneath it, W = Walls to force them to walk on my Bridge, D= Depot  I'll post a picture of my defensive corridor sometime to defend us from Goblins and the like.

elizar

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #86 on: September 19, 2010, 10:33:48 am »

If you want to just use one Depot, make the bridges three-tile wide for the caravans. I guess you're going for the starvation option and people can peck the survivor's health with crossbows then.

As for the writing, I was just worried you might think I was stealing your thunder. All my writing will be spoilered, so it won't be mistaken for 'canon' post from you.
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Tuxman

  • Bay Watcher
  • Forever GM
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #87 on: September 19, 2010, 04:01:00 pm »

Actions in Relation to Tuxman:

"I've been working as a trapper, setting traps and luring small animals to their doom. Its fufilling work, but the strangest things happen to me.

I was going into the fortress restrooms as I allways do, but today a member of the fortress guard stopped me, telling me I had to go to the other bathroom, that I wasn't aloud in the male restroom. I said that, as I am male, I should be allowed in, and he told me that I was no male.

This was very confusing, and we began to argue. Apparantly this confusing dwarf thought I was  a she-dwarf. Well, yes, I do shave my beard, but tons of dwarves do! Anyway, eventually I found a different male bathroom, only to have a noble in there tell me I wasn't aloud! This is so confusing.

Due to these events, I was taken before the king told I would need to either be killed or be sent to a colony. I chose the colony. I am disappointed in these actions.

It seems every time I go trapping, people mistake me as a dwarfette..."
Logged
Meowth! That's right!

V-Norrec

  • Bay Watcher
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #88 on: September 19, 2010, 10:09:05 pm »

Year 1
Winter

I can here the migrants pleas to come inside still, but there is not room in here for them.  We still only have one bed, but thankfully most of the dwarves are still happy, thanks to some engravings and statues I had Elizar set up in the dining hall.  By the time the caravan comes next we'll have so many rock goods to trade they won't know what to do with them all.  The trap corridor is all dug out as well, I have it temperarily set up with cage traps, but I don't want to capture every damn little thing that decides to come wandering in here.  As soon as we begin production of bronze, I'm having them replaced with weapon traps.  We'll just trade the cages full of vermin caught by trappers to the humans for something more useful, or maybe try and catch useful animals for any arena/elf killing pit we might need in the future.

Tuxman and Mithfon got married today, I have to say I'm not sure I'd want to be married to a murderess.  Are two females even allowed to get married?   I guess when you're desperate... Lord knows I'd never get that way, only thing I need in life is enough money to buy my way out of any trouble I might cause.  Of course that policy landed me here, guess I might need to revise that.  Anyhow, back to the topic of the wedding, they decided to throw a reception which I had to promptly break up.  I'm as for partying as the next dwarf, don't get me wrong, but there is a lot of work to be done still and we can't afford to have the entire fortress eating and drinking booze while our stockpiles are still so low, by necessity as we have had no opportunity to make more barrels.

Year 2
Spring

I saw the great fiery ball again today, makes me sick to my stomach but at last we can cut down some trees, make more beds, make more barrels, make bins, and in generals use the trees to improve our lives.  Of course, the elves will be angry, but they can go get bent, we didn't cut down a single tree for an entire year, and this year we're making up for it.  In fact, if they even bring up trees, I'm ordering all their precious cloth stolen and turned into something useful, like silk toilet paper to wipe dwarf asses with.  I'll take all the wood too while I'm at it and send them back with some crappy crowns or something.  I'm sure they'll have an easy time explaining that to their king, the wankers.

More migrants in the mean time, this lot is at least more useful than the three that came in the fall, I guess we'll let them stick around, they better not expect to be waited on though, if I catch them loafing around they're going straight into the Ill-clad Wooden Weapon using defense force!

Our first unplanned death in the fortress occurred, damn idiot fisherdwarf decided to play tag with a skeletal giant eagle, serves the wanker right, I've ordered everyone but the woodcutters inside, but I think this is probably only the beginning of our undead problems.  I had a tomb constructed for him and put him up where we started out.  He may have been an idiot but I never saw so many turtles caught so fast.  Idiot Savant I guess.

Our resident weapon smith has been acting weird lately, he went over and "claimed" a workshop, he created some mace.  It's nice I guess, but I wouldn't be too proud of it, much less give the damn thing it's own name.  It's just a giant piece of shaped silver, if it makes him happy though I guess I'll live.


-Journal of Gee

And Elizar, since you asked me so nicely here is the profile of the original seven, and a save of the region if you want to explore and/or abandon it so you can look up the gods.  The save is what the fort looks like at present if you guys want to take a look and all that jazz.  Tell me any ideas you might have and I'll implement them if I have the skills.  Version is 31.12 so hope you still have that version.

Tuxman

  • Bay Watcher
  • Forever GM
    • View Profile
Re: The Tales of Zaludthur (Community Game)
« Reply #89 on: September 19, 2010, 11:28:27 pm »

Journal of Tuxman

"Apparantly no one is convinced that I am, indeed, male, besides of course Mithfon, who seems to find this confusion attractive.

Well, one thing led to another and now we're married. Romance is so sweet. Was going to start a party, but Norrec interrupted our celebrations. A quiet civil celebration is fine too.

I am overall very happy. Been thinking about baby names... How does Bridget sound?

In other news, a group of migrants have joined the fortress. How fun. We couldn't let them in (no room) so they sat outside for a while. We broke the elven mandate for cutting trees as well. I hope they don't begin to come after us."

((the first child that is male gets named Bridget... lol
Logged
Meowth! That's right!
Pages: 1 ... 4 5 [6] 7 8